{-# LANGUAGE StandaloneDeriving #-} import FRP.Netwire hiding (when) import Prelude hiding ((.), id, null, filter) import Data.Time.Clock import Control.Wire hiding (when) import Control.Wire.Session import Control.Monad import qualified Graphics.UI.SDL as SDL import AlsaSeq import qualified Data.Set as Set netwireIsCool :: (Monad m) => Wire (Timed NominalDiffTime ()) () m a String netwireIsCool = for 2.5 . pure "Once upon a time..." --> for 3 . pure "... games were completely imperative..." --> for 2 . pure "... but then..." --> for 10 . (pure "Netwire 5! " <> anim) --> netwireIsCool where anim = holdFor 0.5 . periodic 1 . pure "Hoo..." <|> pure "...ray!" main = withAlsaInit $ \h public private q publicAddr privateAddr -> do cmdlineAlsaConnect h public -- fail early if bad command lines SDL.withInit [SDL.InitVideo, SDL.InitTimer, SDL.InitJoystick] $ do info <- SDL.getVideoInfo let width = SDL.videoInfoWidth info height = SDL.videoInfoHeight info --screen <- SDL.setVideoMode width height 32 [SDL.SWSurface, SDL.Fullscreen] screen <- SDL.setVideoMode width height 32 [SDL.SWSurface] putStrLn "Initialized." let parseAlsa keysDown = parseAlsaEvents h keysDown (forwardNoteEvent h q publicAddr) let loop midiKeysDown keysDown s w x = do keysDown' <- parseSDLEvents keysDown midiKeysDown' <- parseAlsa midiKeysDown (ds, s') <- stepSession s (ex, w') <- stepWire w ds (Right x) let x' = either (const "") id ex Control.Monad.when (x /= x' && x' /= "") $ putStrLn x' let framerate = 30 let delay = 1000 `div` framerate - 1000 * (floor $ dtime ds) SDL.delay (delay) Control.Monad.when (not $ keyDown SDL.SDLK_ESCAPE keysDown) $ loop midiKeysDown' keysDown' s' w' x' loop Set.empty Set.empty clockSession_ netwireIsCool "" parseSDLEvents :: Set.Set SDL.Keysym -> IO (Set.Set SDL.Keysym) parseSDLEvents keysDown = do event <- SDL.pollEvent case event of SDL.NoEvent -> return keysDown SDL.KeyDown k -> parseSDLEvents (Set.insert k keysDown) SDL.KeyUp k -> parseSDLEvents (Set.delete k keysDown) _ -> parseSDLEvents keysDown keyDown :: SDL.SDLKey -> Set.Set SDL.Keysym -> Bool keyDown k = not . Set.null . Set.filter ((== k) . SDL.symKey) deriving instance Ord SDL.Keysym