diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/DHT.c | 4 | ||||
-rw-r--r-- | core/Lossless_UDP.c | 436 | ||||
-rw-r--r-- | core/Lossless_UDP.h | 58 |
3 files changed, 496 insertions, 2 deletions
@@ -492,7 +492,7 @@ int sendnodes(IP_Port ip_port, char * client_id, uint32_t ping_id) | |||
492 | 492 | ||
493 | //Packet handling functions | 493 | //Packet handling functions |
494 | //One to handle each types of packets we recieve | 494 | //One to handle each types of packets we recieve |
495 | 495 | //return 0 if handled correctly, 1 if packet is bad. | |
496 | int handle_pingreq(char * packet, uint32_t length, IP_Port source)//tested | 496 | int handle_pingreq(char * packet, uint32_t length, IP_Port source)//tested |
497 | { | 497 | { |
498 | if(length != 5 + CLIENT_ID_SIZE) | 498 | if(length != 5 + CLIENT_ID_SIZE) |
@@ -561,7 +561,7 @@ int handle_getnodes(char * packet, uint32_t length, IP_Port source) | |||
561 | 561 | ||
562 | int handle_sendnodes(char * packet, uint32_t length, IP_Port source)//tested | 562 | int handle_sendnodes(char * packet, uint32_t length, IP_Port source)//tested |
563 | { | 563 | { |
564 | if(length > (5 + CLIENT_ID_SIZE + MAX_SENT_NODES * (CLIENT_ID_SIZE + sizeof(IP_Port))) || | 564 | if(length > (5 + CLIENT_ID_SIZE + MAX_SENT_NODES * (CLIENT_ID_SIZE + sizeof(IP_Port))) || |
565 | (length - 5 - CLIENT_ID_SIZE) % (CLIENT_ID_SIZE + sizeof(IP_Port)) != 0) | 565 | (length - 5 - CLIENT_ID_SIZE) % (CLIENT_ID_SIZE + sizeof(IP_Port)) != 0) |
566 | { | 566 | { |
567 | return 1; | 567 | return 1; |
diff --git a/core/Lossless_UDP.c b/core/Lossless_UDP.c new file mode 100644 index 00000000..3f058c44 --- /dev/null +++ b/core/Lossless_UDP.c | |||
@@ -0,0 +1,436 @@ | |||
1 | /* Lossless_UDP.c | ||
2 | * | ||
3 | * An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt | ||
4 | * | ||
5 | */ | ||
6 | #include "Lossless_UDP.h" | ||
7 | |||
8 | |||
9 | //maximum data packets in sent and recieve queues. | ||
10 | #define MAX_QUEUE_NUM 32 | ||
11 | |||
12 | //maximum length of the data in the data packets | ||
13 | #define PDATA_SIZE 1024 | ||
14 | |||
15 | //maximum number of data packets that can be sent/recieved at the same time | ||
16 | #define MAX_PACKET_NUM (MAX_QUEUE_NUM/4) | ||
17 | |||
18 | //Lossless UDP connection timeout. | ||
19 | #define CONNEXION_TIMEOUT 10 | ||
20 | |||
21 | typedef struct | ||
22 | { | ||
23 | char data[PDATA_SIZE]; | ||
24 | uint16_t size; | ||
25 | }Data; | ||
26 | |||
27 | typedef struct | ||
28 | { | ||
29 | IP_Port ip_port; | ||
30 | char status;//0 if connection is dead, 1 if attempting handshake, | ||
31 | //2 if handshake is done (we start sending SYNC packets) | ||
32 | //3 if we are sending SYNC packets and can send data | ||
33 | |||
34 | char inbound; //1 or 2 if connection was initiated by someone else, 0 if not. | ||
35 | //2 if incoming_connection() has not returned it yet, 1 if it has. | ||
36 | |||
37 | uint16_t SYNC_rate;//current SYNC packet send rate packets per second. | ||
38 | uint16_t data_rate;//current data packet send rate packets per second. | ||
39 | uint64_t last_SYNC; //time at which our last SYNC packet was sent. | ||
40 | uint64_t last_recv; //time at which we last recieved something from the other | ||
41 | uint16_t SYNC_packetsize; | ||
42 | char SYNC_packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)]; //the SYNC packet itself | ||
43 | Data sendbuffer[MAX_PACKET_NUM];//packet send buffer. | ||
44 | Data recvbuffer[MAX_PACKET_NUM];//packet recieve buffer. | ||
45 | uint32_t recv_packetnum; //number of data packets recieved (also used as handshake_id1) | ||
46 | uint32_t sent_packetnum; //number of data packets sent | ||
47 | uint32_t successful_sent;//we know all packets before that number were successfully sent | ||
48 | uint32_t successful_read;//packet number of last packet read with the read_packet function | ||
49 | uint32_t req_packets[MAX_PACKET_NUM]; //list of currently requested packet numbers. | ||
50 | uint16_t num_req_paquets; //total number of currently requested packets | ||
51 | uint8_t counter; | ||
52 | }Connection; | ||
53 | |||
54 | |||
55 | #define MAX_CONNECTIONS 256 | ||
56 | |||
57 | Connection connections[MAX_CONNECTIONS]; | ||
58 | |||
59 | |||
60 | //Functions | ||
61 | |||
62 | //initialize a new connection to ip_port | ||
63 | //returns an integer corresponding to the connection id. | ||
64 | //return -1 if it could not initialize the connection. | ||
65 | int new_connection(IP_Port ip_port) | ||
66 | { | ||
67 | uint32_t i; | ||
68 | for(i = 0; i < MAX_CONNECTIONS; i++) | ||
69 | { | ||
70 | if(connections[i].status == 0) | ||
71 | { | ||
72 | connections[i].status = 1; | ||
73 | connections[i].inbound = 0; | ||
74 | connections[i].recv_packetnum = random_int(); //handshake_id1 | ||
75 | return i; | ||
76 | } | ||
77 | } | ||
78 | return -1; | ||
79 | } | ||
80 | |||
81 | //returns an integer corresponding to the next connection in our incoming connection list | ||
82 | //return -1 if there are no new incoming connections in the list. | ||
83 | int incoming_connection() | ||
84 | { | ||
85 | uint32_t i; | ||
86 | for(i = 0; i < MAX_CONNECTIONS; i++) | ||
87 | { | ||
88 | if(connections[i].inbound == 2) | ||
89 | { | ||
90 | connections[i].inbound = 1; | ||
91 | return i; | ||
92 | } | ||
93 | } | ||
94 | return -1; | ||
95 | } | ||
96 | |||
97 | //return -1 if it could not kill the connection. | ||
98 | //return 0 if killed successfully | ||
99 | int kill_connection(int connection_id) | ||
100 | { | ||
101 | if(connections[connection_id].status > 0) | ||
102 | { | ||
103 | connections[connection_id].status = 0; | ||
104 | return 0; | ||
105 | } | ||
106 | return -1; | ||
107 | } | ||
108 | |||
109 | //return 0 if there is no received data in the buffer. | ||
110 | //return length of received packet if successful | ||
111 | int read_packet(int connection_id, char * data) | ||
112 | { | ||
113 | //NOTE: like this to handle overflow | ||
114 | if(connections[connection_id].recv_packetnum - connections[connection_id].successful_read < MAX_QUEUE_NUM && | ||
115 | connections[connection_id].recv_packetnum - connections[connection_id].successful_read != 0) | ||
116 | { | ||
117 | uint16_t index = (connections[connection_id].successful_read % MAX_QUEUE_NUM); | ||
118 | memcpy(data, connections[connection_id].sendbuffer[index].data, | ||
119 | connections[connection_id].sendbuffer[index].size); | ||
120 | connections[connection_id].successful_read++; | ||
121 | return connections[connection_id].sendbuffer[index].size; | ||
122 | } | ||
123 | return 0; | ||
124 | } | ||
125 | |||
126 | //return 0 if data could not be put in packet queue | ||
127 | //return 1 if data was put into the queue | ||
128 | int write_packet(int connection_id, char * data, uint32_t length) | ||
129 | { | ||
130 | //NOTE: like this to handle overflow | ||
131 | if(connections[connection_id].sent_packetnum - connections[connection_id].successful_sent < MAX_QUEUE_NUM) | ||
132 | { | ||
133 | uint16_t index = (connections[connection_id].successful_sent % MAX_QUEUE_NUM); | ||
134 | memcpy(connections[connection_id].sendbuffer[index].data, data, length); | ||
135 | connections[connection_id].sendbuffer[index].size = length; | ||
136 | return 1; | ||
137 | } | ||
138 | return 0; | ||
139 | } | ||
140 | |||
141 | //returns the number of packets in the queue waiting to be successfully sent. | ||
142 | int sendqueue(int connection_id) | ||
143 | { | ||
144 | return connections[connection_id].sent_packetnum - connections[connection_id].successful_sent; | ||
145 | } | ||
146 | |||
147 | //returns the number of packets in the queue waiting to be successfully read with read_packet(...) | ||
148 | int recvqueue(int connection_id) | ||
149 | { | ||
150 | return connections[connection_id].recv_packetnum - connections[connection_id].successful_read; | ||
151 | } | ||
152 | |||
153 | //check if connection is connected | ||
154 | //return 0 no. | ||
155 | //return 1 if attempting handshake | ||
156 | //return 2 if handshake is done | ||
157 | //return 3 if fully connected | ||
158 | int is_connected(int connection_id) | ||
159 | { | ||
160 | return connections[connection_id].status; | ||
161 | } | ||
162 | |||
163 | //add a packet number to the list of packet numbers we are requesting | ||
164 | //return 0 if added successfully | ||
165 | //return 1 if it did not because the list was full (should never ever happen) | ||
166 | int request_packet(int connection_id, uint32_t number) | ||
167 | { | ||
168 | if(connections[connection_id].num_req_paquets >= MAX_PACKET_NUM) | ||
169 | { | ||
170 | connections[connection_id].req_packets[connections[connection_id].num_req_paquets] = number; | ||
171 | connections[connection_id].num_req_paquets++; | ||
172 | return 0; | ||
173 | } | ||
174 | return 1; | ||
175 | |||
176 | } | ||
177 | |||
178 | //remove a packet number from the list of packet numbers we are requesting | ||
179 | //return 0 if removed successfully | ||
180 | //return 1 if it did not because it was not in the list. | ||
181 | int unrequest_packet(int connection_id, uint32_t number) | ||
182 | { | ||
183 | uint32_t i; | ||
184 | for(i = 0; i < connections[connection_id].num_req_paquets; i++) | ||
185 | { | ||
186 | if(connections[connection_id].req_packets[i] == number) | ||
187 | { | ||
188 | connections[connection_id].num_req_paquets--; | ||
189 | connections[connection_id].req_packets[i] = | ||
190 | connections[connection_id].req_packets[connections[connection_id].num_req_paquets]; | ||
191 | return 0; | ||
192 | } | ||
193 | } | ||
194 | return 1; | ||
195 | } | ||
196 | |||
197 | |||
198 | |||
199 | //Packet sending functions | ||
200 | //One per packet type. | ||
201 | //see docs/Lossless_UDP.txt for more information. | ||
202 | |||
203 | |||
204 | int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2) | ||
205 | { | ||
206 | char packet[1 + 4 + 4]; | ||
207 | packet[0] = 16; | ||
208 | memcpy(packet + 1, &handshake_id1, 4); | ||
209 | memcpy(packet + 5, &handshake_id2, 4); | ||
210 | return sendpacket(ip_port, packet, sizeof(packet)); | ||
211 | |||
212 | } | ||
213 | |||
214 | |||
215 | int send_SYNC(IP_Port ip_port, char type, uint8_t counter, uint32_t recv_packetnum, | ||
216 | uint32_t sent_packetnum, uint32_t * requested, uint32_t number) | ||
217 | { | ||
218 | if(number > MAX_PACKET_NUM) | ||
219 | { | ||
220 | return -1; | ||
221 | } | ||
222 | char packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)]; | ||
223 | uint16_t index = 0; | ||
224 | |||
225 | packet[0] = 17; | ||
226 | packet[1] = type; | ||
227 | index += 2; | ||
228 | memcpy(packet + index, &counter, 1); | ||
229 | index += 1; | ||
230 | memcpy(packet + index, &recv_packetnum, 4); | ||
231 | index += 4; | ||
232 | memcpy(packet + index, &sent_packetnum, 4); | ||
233 | index += 4; | ||
234 | memcpy(packet + index, requested, 4 * number); | ||
235 | |||
236 | return sendpacket(ip_port, packet, (number*4 + 4 + 4 + 3)); | ||
237 | |||
238 | } | ||
239 | |||
240 | |||
241 | int send_data(IP_Port ip_port, uint32_t packet_num, char * data, uint32_t length) | ||
242 | { | ||
243 | if(length > PDATA_SIZE) | ||
244 | { | ||
245 | return -1; | ||
246 | } | ||
247 | char packet[1 + 4 + PDATA_SIZE]; | ||
248 | |||
249 | packet[0] = 18; | ||
250 | memcpy(packet + 1, &packet_num, 4); | ||
251 | memcpy(packet + 5, data, length); | ||
252 | return sendpacket(ip_port, packet, 1 + 4 + length); | ||
253 | } | ||
254 | |||
255 | |||
256 | //END of packet sending functions | ||
257 | |||
258 | //get connection id from IP_Port | ||
259 | //return -1 if there are no connections like we are looking for | ||
260 | //return id | ||
261 | int getconnection_id(IP_Port ip_port) | ||
262 | { | ||
263 | uint32_t i; | ||
264 | for(i = 0; i < MAX_CONNECTIONS; i++ ) | ||
265 | { | ||
266 | if(connections[i].ip_port.ip.i == ip_port.ip.i && | ||
267 | connections[i].ip_port.port == ip_port.port && connections[i].status > 0) | ||
268 | { | ||
269 | return i; | ||
270 | } | ||
271 | } | ||
272 | return -1; | ||
273 | } | ||
274 | |||
275 | //table of random numbers used below. | ||
276 | uint32_t randtable[6][256]; | ||
277 | |||
278 | |||
279 | //generate a handshake_id which depends on the ip_port. | ||
280 | //this function will always give one unique handshake_id per ip_port. | ||
281 | //TODO: make this better | ||
282 | uint32_t handshake_id(IP_Port source) | ||
283 | { | ||
284 | uint32_t id = 0, i; | ||
285 | for(i = 0; i < 6; i++) | ||
286 | { | ||
287 | if(randtable[i][((uint8_t *)&source)[i]] == 0) | ||
288 | { | ||
289 | randtable[i][((uint8_t *)&source)[i]] = random_int(); | ||
290 | } | ||
291 | id ^= randtable[i][((uint8_t *)&source)[i]]; | ||
292 | } | ||
293 | if(id == 0)//id can't be zero | ||
294 | { | ||
295 | id = 1; | ||
296 | } | ||
297 | return id; | ||
298 | } | ||
299 | |||
300 | //Packet handling functions | ||
301 | //One to handle each type of packets we recieve | ||
302 | //return 0 if handled correctly, 1 if packet is bad. | ||
303 | int handle_handshake(char * packet, uint32_t length, IP_Port source) | ||
304 | { | ||
305 | if(length != (1 + 4 + 4)) | ||
306 | { | ||
307 | return 1; | ||
308 | } | ||
309 | uint32_t handshake_id1, handshake_id2; | ||
310 | memcpy(&handshake_id1, packet + 1, length); | ||
311 | memcpy(&handshake_id2, packet + 5, length); | ||
312 | |||
313 | if(handshake_id2 == 0) | ||
314 | { | ||
315 | send_handshake(source, handshake_id1, handshake_id(source)); | ||
316 | return 0; | ||
317 | } | ||
318 | int connection = getconnection_id(source); | ||
319 | if(connection != 1) | ||
320 | { | ||
321 | return 0; | ||
322 | } | ||
323 | if(handshake_id1 == connections[connection].recv_packetnum)//if handshake_id1 is what we sent previously. | ||
324 | { | ||
325 | connections[connection].status = 2; | ||
326 | } | ||
327 | return 0; | ||
328 | |||
329 | } | ||
330 | |||
331 | |||
332 | handle_SYNC(char * packet, uint32_t length, IP_Port source) | ||
333 | { | ||
334 | if(length < 4 + 4 + 3) | ||
335 | { | ||
336 | return 1; | ||
337 | } | ||
338 | if(length > (MAX_PACKET_NUM*4 + 4 + 4 + 3) || | ||
339 | ((length - 4 - 4 - 3) % 4) != 0) | ||
340 | { | ||
341 | return 1; | ||
342 | } | ||
343 | uint32_t reqpackets[MAX_PACKET_NUM]; | ||
344 | int connection = getconnection_id(source); | ||
345 | char type; | ||
346 | uint8_t counter; | ||
347 | uint32_t recv_packetnum, sent_packetnum; | ||
348 | uint32_t requested[MAX_PACKET_NUM]; | ||
349 | int16_t index = 2; | ||
350 | |||
351 | memcpy(&counter, packet + index, 1); | ||
352 | index += 1; | ||
353 | memcpy(&recv_packetnum, packet + index, 4); | ||
354 | index += 4; | ||
355 | memcpy(&sent_packetnum,packet + index, 4); | ||
356 | index += 4; | ||
357 | |||
358 | //memcpy(requested, packet + index, 4 * number); | ||
359 | |||
360 | |||
361 | if(connection == -1) //we are not connected to the person who sent us that packet | ||
362 | { | ||
363 | if(handshake_id(source) == recv_packetnum) | ||
364 | { | ||
365 | //TODO: handle new inbound connection | ||
366 | } | ||
367 | else | ||
368 | { | ||
369 | return 1; | ||
370 | } | ||
371 | } | ||
372 | if(connections[connection].status == 2) //we have just recieved our first SYNC packet from the other. | ||
373 | { | ||
374 | if(connections[connection].recv_packetnum == recv_packetnum && | ||
375 | connections[connection].sent_packetnum == sent_packetnum) | ||
376 | { | ||
377 | connections[connection].status = 3; | ||
378 | connections[connection].counter = counter + 1; | ||
379 | connections[connection].last_recv = current_time(); | ||
380 | } | ||
381 | |||
382 | } | ||
383 | if(connections[connection].status == 3) //we are connected and the other person just sent us a SYNC packet | ||
384 | { | ||
385 | |||
386 | //TODO: finish this function. | ||
387 | |||
388 | |||
389 | } | ||
390 | |||
391 | } | ||
392 | |||
393 | |||
394 | handle_data(char * packet, uint32_t length, IP_Port source) | ||
395 | { | ||
396 | |||
397 | |||
398 | |||
399 | } | ||
400 | |||
401 | //END of packet handling functions | ||
402 | |||
403 | |||
404 | //if we receive a Lossless_UDP packet we call this function so it can be handled. | ||
405 | //Return 0 if packet is handled correctly. | ||
406 | //return 1 if it didn't handle the packet or if the packet was shit. | ||
407 | int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source) | ||
408 | { | ||
409 | |||
410 | switch (packet[0]) { | ||
411 | case 16: | ||
412 | return handle_handshake(packet, length, source); | ||
413 | |||
414 | case 17: | ||
415 | return handle_SYNC(packet, length, source); | ||
416 | |||
417 | case 18: | ||
418 | return handle_data(packet, length, source); | ||
419 | |||
420 | default: | ||
421 | return 1; | ||
422 | |||
423 | } | ||
424 | |||
425 | return 0; | ||
426 | |||
427 | } | ||
428 | |||
429 | |||
430 | //Call this function a couple times per second | ||
431 | //It's the main loop. | ||
432 | void doLossless_UDP() | ||
433 | { | ||
434 | |||
435 | |||
436 | } \ No newline at end of file | ||
diff --git a/core/Lossless_UDP.h b/core/Lossless_UDP.h new file mode 100644 index 00000000..38b41309 --- /dev/null +++ b/core/Lossless_UDP.h | |||
@@ -0,0 +1,58 @@ | |||
1 | /* Lossless_UDP.h | ||
2 | * | ||
3 | * An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt | ||
4 | * | ||
5 | */ | ||
6 | #ifndef LOSSLESS_UDP_H | ||
7 | #define LOSSLESS_UDP_H | ||
8 | |||
9 | #include "network.h" | ||
10 | |||
11 | |||
12 | |||
13 | |||
14 | //Functions | ||
15 | |||
16 | //initialize a new connection to ip_port | ||
17 | //returns an integer corresponding to the connection id. | ||
18 | //return -1 if it could not initialize the connection. | ||
19 | int new_connection(IP_Port ip_port); | ||
20 | |||
21 | //returns an integer corresponding to the next connection in our imcoming connection list | ||
22 | //return -1 if there are no new incoming connections in the list. | ||
23 | int incoming_connection(); | ||
24 | |||
25 | //return -1 if it could not kill the connection. | ||
26 | //return 0 if killed successfully | ||
27 | int kill_connection(int connection_id); | ||
28 | |||
29 | //return 0 if there is no received data in the buffer. | ||
30 | //return length of recieved packet if successful | ||
31 | int read_packet(int connection_id, char * data); | ||
32 | |||
33 | //return 0 if data could not be put in packet queue | ||
34 | //return 1 if data was put into the queue | ||
35 | int write_packet(int connection_id, char * data, uint32_t length); | ||
36 | |||
37 | //returns the number of packets in the queue waiting to be successfully sent. | ||
38 | int sendqueue(int connection_id); | ||
39 | |||
40 | //returns the number of packets in the queue waiting to be successfully read with read_packet(...) | ||
41 | int recvqueue(int connection_id); | ||
42 | |||
43 | //check if connection is connected | ||
44 | //return 0 no. | ||
45 | //return 1 if yes | ||
46 | //return 2 if the initial attempt isn't over yet. | ||
47 | int is_connected(int connection_id); | ||
48 | |||
49 | //Call this function a couple times per second | ||
50 | //It's the main loop. | ||
51 | void doLossless_UDP(); | ||
52 | |||
53 | //if we receive a Lossless_UDP packet we call this function so it can be handled. | ||
54 | //Return 0 if packet is handled correctly. | ||
55 | //return 1 if it didn't handle the packet or if the packet was shit. | ||
56 | int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source); | ||
57 | |||
58 | #endif \ No newline at end of file | ||