Age | Commit message (Collapse) | Author |
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also cause thread related issues.
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send_lossy_cryptpacket() can get called from another thread meaning
the connection can be killed while the packet is sending.
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Cleaned up code a bit.
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Make each connection stick to the same relay.
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Stack variable to_comp goes out of scope,
but a reference to the variable is used later
in Fiend_Requests.
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Audio decoder and encoder channel values are sepparate values, the
decoder should be set to the number of channels the other peer has
his encoder set.
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disconnecting then reconnecting right away should no longer kill
audio transmission.
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Audio killing itself after 20 minutes in a call should be fixed.
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notsecure-split-video
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older kernels.
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after disconnecting due to them getting stuck in a connection loop.
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Removed now useless defines in network.h
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