Age | Commit message (Collapse) | Author |
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Moved a few #defines to the top of the header for better readability
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See #40 for details.
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See #27 and #40 for details.
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- This PR also adds a DEBUG cmake option that enables -DTOX_DEBUG.
- We also remove `-Wall`, because there are too many warnings, and nobody really
looks at them at the moment. We'll see about fixing them soon. We'll also want
to enable `-Werror` at some point.
- Finally, this PR enables `-O3` to make sure toxcore still works correctly
under heavy compiler optimisations.
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If libsodium can't be found with PKG_CHECK_MODULES, try AC_CHECK_LIB. If that
also fails, abort configure. If a user passes --with-libsodium-libs explicitly,
that overrides the pkg-config found location.
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**What are we doing?**
We are moving towards stateless callbacks. This means that when registering a
callback, you no longer pass a user data pointer. Instead, you pass a user data
pointer to tox_iterate. This pointer is threaded through the code, passed to
each callback. The callback can modify the data pointed at. An extra indirection
will be needed if the pointer itself can change.
**Why?**
Currently, callbacks are registered with a user data pointer. This means the
library has N pointers for N different callbacks. These pointers need to be
managed by the client code. Managing the lifetime of the pointee can be
difficult. In C++, it takes special effort to ensure that the lifetime of user
data extends at least beyond the lifetime of the Tox instance. For other
languages, the situation is much worse. Java and other garbage collected
languages may move objects in memory, so the pointers are not stable. Tox4j goes
through a lot of effort to make the Java/Scala user experience a pleasant one by
keeping a global array of Tox+userdata on the C++ side, and communicating via
protobufs. A Haskell FFI would have to do similarly complex tricks.
Stateless callbacks ensure that a user data pointer only needs to live during a
single function call. This means that the user code (or language runtime) can
move the data around at will, as long as it sets the new location in the
callback.
**How?**
We are doing this change one callback at a time. After each callback, we ensure
that everything still works as expected. This means the toxcore change will
require 15 Pull Requests.
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This allows us to more clearly define interfaces between modules, and have the
linker help us ensure that module boundaries are respected.
The onion/tcp/net_crypto layer is a bit too large. This is due to a cyclic
dependency (onion -> net_crypto -> TCP -> onion). We may or may not want to
break that cycle in the future to allow the onion library to exist on its own
without net_crypto.
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Also, fix the hstox build that was taking half an hour. It now takes 5 minutes.
Also, perform distcheck on travis to ensure that make dist works. It's not
actually failing the build at the moment due to broken tests.
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We run astyle on Travis and check if there is a diff. The build terminates if
git finds a difference.
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This is in preparation for having multiple types of build. One of the future
builds will be a hstox build, another may be frama-c or some other static
analyser. It makes sense to split these up into multiple builds, because each of
them can take a while, and running them in parallel will speed things up. Also,
the hstox test coverage should be reported separately from the toxcore auto_test
coverage.
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> increased the timeout for TCP tests because per @irungentoo the network on Travis-CI can be slow sometimes
> allowed groupchats test to restart on error until timeout This had to be done because current groupchats are fundamentally broken and 3/5 times they'll 'net-split' on connect
>> Drop group chat tests, add comment to the reason
> added some debugging information to TCP tests, and a #define to force IPV6 (Travis-CI only uses IPv4 on their containers) and decreased the itr interval
> Went crazy with timeouts for Tox network stuff on Travis. Tests on TCP will still randomly fail due to timeouts. I can't reproduce on any local system. So again per @irungentoo, Travis is slow, let's offer it a short bus.
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Update the manual to provide a command necessary to open <1024 ports for users on SysVinit
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Update the manual to provide a command necessary to open <1024 ports for users on SysVinit
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Also removal of example bootstrap nodes from the config file in one line
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Added default return to non void functions level_syslog and level_stdout.
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Apparently when no tty is attached, which is the case for Docker, the
buffer size for stdout increases to the point that only half of the
entire log might be written.
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Use doxygen java-style function comments already used in log.[c|h].
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They are relative to the Makefile instead of the source file itself,
which is unintuitive and is messing with my IDE.
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Also remove unneeded includes and refactor sleep define.
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bootstrap_node_packets.c was giving an error as it was being included
twice and there were no include guards, so part of it was split into
bootstrap_node_packets.h.
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Useful for things like a Docker container or just running it in the
terminal.
Complements the stdout logging option. This is actually why the stdout
logging was added in the first place -- to be used in the foreground
mode, though nothing stops one from using stdout in the background
mode, which one could redirect to a file.
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Needed in order to specify which log backend to use.
Init scripts need to be updated to contain --config before the path to
the config file.
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"log" is a reserved name (log from math.h), so it got changed into
write_log.
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Passing Logger object into every function isn't fun. See for yourself:
something as simple as a public key printing function turns from
>void print_public_key(const uint8_t *public_key)
to
>void print_public_key(Logger *logger, const uint8_t *public_key)
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Some of them were set incorrectly, e.g. something that caused the
daemon to exit was marked as just a warning, instead of an error.
Removed debug level as it was hard to decide whether something should
go into info or debug. This is mostly because the use of the debug level
wasn't well defined. Debug should be used for information that could
help a user to debug an issue, but messages marked as debug were by the
most part the "success" log messages, which could go into info level
instead.
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