Age | Commit message (Collapse) | Author |
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Moved Bunch of functions from net_crypto to crypto_core.
decrypt_data_fast and decrypt_data_symmetric were the same thing
therefore, removed decrypt_data_fast.
Replaced all the crypto_secretbox_* defines with the equivalent
crypto_box_* one.
New define: crypto_box_KEYBYTES that is equal to
crypto_box_BEFORENMBYTES.
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of names.
TCP test now also tests pings.
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building toxcore
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nature of the change (add, del, name change).
tox.*, Messenger.*, group_chats.*:
- expand interface of callback by peernumber/change
groupchats.c:
- call callback in addpeer/delpeer/setnick with peernumber and flag
nTox.c:
- print_groupchatpeers(): print as many names on a line as possible, not one peer per line
- print_groupnamelistchange(): only print the change, if possible (i.e. "new peer", "peer's new name")
- added command "/p" to print the list of peers
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Also increased ping timeout.
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entries).
id_hash() was not at all working as expected for very small bucket size (when (size / 4) was zero). Simplified to be trivially correct.
Also added a used flag on adding an entry, which is set by callers if they have that association in active use. Those get priority over unused entries on collision.
Fleshed out test to be at least elementary useful.
Each group chat now uses an own, small assoc (80 entries).
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Besides acknowledging timeouts, the module isn't trying to do anything fancy with the data besides storing and retrieving.
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(Seriously...)
group_chats.*:
- group_send_nick() to send own name
- setnick() to store a received name
Messenger.c:
- group_send_nick() before group_sendmessage() (in regular intervals, to inform new peers)
nTox.c:
- print_groupmessage(): on error or on a name of length zero the result of tox_group_peername() isn't null-terminated, catch that
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Group message callback modified.
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Please wait until the tox.h API is updated before integrating it into
your clients.
nTox:
/g
creates a new group chat
/i friendnum groupnum
invite friendnum to groupnum
/z groupnum message
send message to groupnum
NOTE: group chats currenly might not handle packet loss well if there are less than 6 participants.
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