From c00cf85078a3d0ba372dc95d9ca1f54007d10ba5 Mon Sep 17 00:00:00 2001 From: irungentoo Date: Mon, 8 Jul 2013 12:36:11 -0400 Subject: Spelling mistakes fixed. --- docs/Lossless_UDP.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/Lossless_UDP.txt') diff --git a/docs/Lossless_UDP.txt b/docs/Lossless_UDP.txt index bbfd2ad1..1159feb6 100644 --- a/docs/Lossless_UDP.txt +++ b/docs/Lossless_UDP.txt @@ -53,7 +53,7 @@ Lossless UDP: If the handshake was done: Start sending SYNC packets. Add +1 to the counter of the SYNC packets we send. - Check to see if any packets were dropped when sending them to us (compare sent_packetnum with the number of packets we recieved.) + Check to see if any packets were dropped when sending them to us (compare sent_packetnum with the number of packets we received.) If some were, The next SYNC packets we send will be request packets requesting the missing packets. Check if the other client received what we sent him (compare recv_packetnum with the number of packets we sent) and clear them from the buffer. If the packet is a request packet. @@ -81,7 +81,7 @@ Lossless UDP: Keep track of the percent of packets dropped, if it is too high, lower the send rate. If it is low, increase it. - Have a send packets buffer that we can write to and a recieved packets buffer that we can read from. + Have a send packets buffer that we can write to and a received packets buffer that we can read from. -- cgit v1.2.3