/* Lossless_UDP.h * * An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt * Copyright (C) 2013 Tox project All Rights Reserved. This file is part of Tox. Tox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Tox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tox. If not, see . */ #ifndef LOSSLESS_UDP_H #define LOSSLESS_UDP_H #include "network.h" //maximum length of the data in the data packets #define MAX_DATA_SIZE 1024 //Functions //initialize a new connection to ip_port //returns an integer corresponding to the connection id. //return -1 if it could not initialize the connection. //if there already was an existing connection to that ip_port return its number. int new_connection(IP_Port ip_port); //get connection id from IP_Port //return -1 if there are no connections like we are looking for //return id if it found it int getconnection_id(IP_Port ip_port); //returns an integer corresponding to the next connection in our imcoming connection list //return -1 if there are no new incoming connections in the list. int incoming_connection(); //return -1 if it could not kill the connection. //return 0 if killed successfully int kill_connection(int connection_id); //kill connection in seconds seconds. //return -1 if it can not kill the connection. //return 0 if it will kill it int kill_connection_in(int connection_id, uint32_t seconds); //returns the ip_port of the corresponding connection. //return 0 if there is no such connection. IP_Port connection_ip(int connection_id); //returns the id of the next packet in the queue //return -1 if no packet in queue char id_packet(int connection_id); //return 0 if there is no received data in the buffer. //return length of recieved packet if successful int read_packet(int connection_id, uint8_t * data); //return 0 if data could not be put in packet queue //return 1 if data was put into the queue int write_packet(int connection_id, uint8_t * data, uint32_t length); //returns the number of packets in the queue waiting to be successfully sent. uint32_t sendqueue(int connection_id); //returns the number of packets in the queue waiting to be successfully read with read_packet(...) uint32_t recvqueue(int connection_id); //check if connection is connected //return 0 no. //return 1 if attempting handshake //return 2 if handshake is done //return 3 if fully connected //return 4 if timed out and wating to be killed int is_connected(int connection_id); //Call this function a couple times per second //It's the main loop. void doLossless_UDP(); //if we receive a Lossless_UDP packet we call this function so it can be handled. //Return 0 if packet is handled correctly. //return 1 if it didn't handle the packet or if the packet was shit. int LosslessUDP_handlepacket(uint8_t * packet, uint32_t length, IP_Port source); #endif