/* Lossless_UDP.h * * An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt * */ #ifndef LOSSLESS_UDP_H #define LOSSLESS_UDP_H #include "network.h" //Functions //initialize a new connection to ip_port //returns an integer corresponding to the connection id. //return -1 if it could not initialize the connection. int new_connection(IP_Port ip_port); //returns an integer corresponding to the next connection in our imcoming connection list //return -1 if there are no new incoming connections in the list. int incoming_connection(); //return -1 if it could not kill the connection. //return 0 if killed successfully int kill_connection(int connection_id); //return 0 if there is no received data in the buffer. //return length of recieved packet if successful int read_packet(int connection_id, char * data); //return 0 if data could not be put in packet queue //return 1 if data was put into the queue int write_packet(int connection_id, char * data, uint32_t length); //returns the number of packets in the queue waiting to be successfully sent. int sendqueue(int connection_id); //returns the number of packets in the queue waiting to be successfully read with read_packet(...) int recvqueue(int connection_id); //check if connection is connected //return 0 no. //return 1 if yes //return 2 if the initial attempt isn't over yet. int is_connected(int connection_id); //Call this function a couple times per second //It's the main loop. void doLossless_UDP(); //if we receive a Lossless_UDP packet we call this function so it can be handled. //Return 0 if packet is handled correctly. //return 1 if it didn't handle the packet or if the packet was shit. int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source); #endif