/* Lossless_UDP.h * * An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifndef LOSSLESS_UDP_H #define LOSSLESS_UDP_H #include "network.h" #ifdef __cplusplus extern "C" { #endif /* maximum length of the data in the data packets */ #define MAX_DATA_SIZE 1024 /* Functions */ /* initialize a new connection to ip_port returns an integer corresponding to the connection id. return -1 if it could not initialize the connection. if there already was an existing connection to that ip_port return its number. */ int new_connection(IP_Port ip_port); /* get connection id from IP_Port return -1 if there are no connections like we are looking for return id if it found it */ int getconnection_id(IP_Port ip_port); /* returns an integer corresponding to the next connection in our imcoming connection list return -1 if there are no new incoming connections in the list. */ int incoming_connection(); /* return -1 if it could not kill the connection. return 0 if killed successfully */ int kill_connection(int connection_id); /* kill connection in seconds seconds. return -1 if it can not kill the connection. return 0 if it will kill it */ int kill_connection_in(int connection_id, uint32_t seconds); /* returns the ip_port of the corresponding connection. return 0 if there is no such connection. */ IP_Port connection_ip(int connection_id); /* returns the id of the next packet in the queue return -1 if no packet in queue */ char id_packet(int connection_id); /* return 0 if there is no received data in the buffer. return length of received packet if successful */ int read_packet(int connection_id, uint8_t *data); /* return 0 if data could not be put in packet queue return 1 if data was put into the queue */ int write_packet(int connection_id, uint8_t *data, uint32_t length); /* returns the number of packets in the queue waiting to be successfully sent. */ uint32_t sendqueue(int connection_id); /* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */ uint32_t recvqueue(int connection_id); /* check if connection is connected return 0 no. return 1 if attempting handshake return 2 if handshake is done return 3 if fully connected return 4 if timed out and wating to be killed */ int is_connected(int connection_id); /* Call this function a couple times per second It's the main loop. */ void doLossless_UDP(); /* if we receive a Lossless_UDP packet we call this function so it can be handled. return 0 if packet is handled correctly. return 1 if it didn't handle the packet or if the packet was shit. */ int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source); #ifdef __cplusplus } #endif #endif