/* Messenger.c * * An implementation of a simple text chat only messenger on the tox network core. * */ #include "Messenger.h" typedef struct { uint8_t client_id[CLIENT_ID_SIZE]; int crypt_connection_id; int friend_request_id; //id of the friend request corresponding to the current friend request to the current friend. uint8_t status;//0 if no friend, 1 if added, 2 if friend request successfully sent, 3 if confirmed friend, 4 if online. }Friend; uint8_t info[MAX_DATA_SIZE]; //the data that is sent during the friend requests we do uint16_t info_size; //length of the info #define MAX_NUM_FRIENDS 256 Friend friendlist[MAX_NUM_FRIENDS]; #define MAX_MESSAGE_LENGTH 256 uint32_t numfriends; //add a friend //client_id is the client i of the friend //returns the friend number if success //return -1 if failure. int m_addfriend(uint8_t * client_id) { DHT_addfriend(client_id); friendlist[numfriends].status = 1; friendlist[numfriends].friend_request_id = -1; memcpy(friendlist[numfriends].client_id, client_id, CLIENT_ID_SIZE); numfriends++; return numfriends - 1; } int m_addfriend_norequest(uint8_t * client_id) { DHT_addfriend(client_id); friendlist[numfriends].status = 2; friendlist[numfriends].friend_request_id = -1; memcpy(friendlist[numfriends].client_id, client_id, CLIENT_ID_SIZE); numfriends++; return numfriends - 1; } //remove a friend int m_delfriend(int friendnumber) {/* TODO DHT_delfriend(friendlist[friendnumber].client_id); */ } //return 4 if friend is online //return 3 if friend is confirmed //return 2 if the friend request was sent successfully //return 1 if the friend was added //return 0 if there is no friend with that number. int m_friendstatus(int friendnumber) { if(friendnumber < 0 || friendnumber >= MAX_NUM_FRIENDS) { return 0; } return friendlist[friendnumber].status; } //send a text chat message to an online friend. //returns 1 if packet was successfully put into the send queue //return 0 if it was not. int m_sendmessage(int friendnumber, uint8_t * message, uint32_t length) { if(friendnumber < 0 || friendnumber >= MAX_NUM_FRIENDS) { return 0; } if(length >= MAX_DATA_SIZE || friendlist[friendnumber].status != 4) //this does not mean the maximum message length is MAX_DATA_SIZE - 1, it is actually 17 bytes less. { return 0; } uint8_t temp[MAX_DATA_SIZE]; temp[0] = 64; memcpy(temp + 1, message, length); return write_cryptpacket(friendlist[friendnumber].crypt_connection_id, temp, length + 1); } //set the data that will be sent along with friend requests //return -1 if failure //return 0 if success int m_setinfo(uint8_t * data, uint16_t length) { if(length == 0 || length > MAX_DATA_SIZE - 1 - crypto_box_PUBLICKEYBYTES - crypto_box_NONCEBYTES) { return -1; } memcpy(info, data, length); info_size = length; return 0; } void (*friend_request)(uint8_t *, uint8_t *, uint16_t); //set the function that will be executed when a friend request is received. void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t)) { friend_request = function; } void (*friend_message)(int, uint8_t *, uint16_t); //set the function that will be executed when a message from a friend is received. void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t)) { friend_message = function; } #define PORT 33445 //run this at startup void initMessenger() { new_keys(); initNetCrypto(); IP ip; ip.i = 0; init_networking(ip, PORT); memcpy(self_client_id, self_public_key, crypto_box_PUBLICKEYBYTES); } void doFriends() {//TODO: add incoming connections and some other stuff. uint32_t i; int len; uint8_t temp[MAX_DATA_SIZE]; for(i = 0; i < numfriends; i++) { if(friendlist[i].status == 1) { IP_Port friendip = DHT_getfriendip(friendlist[i].client_id); int request = check_friendrequest(friendlist[i].friend_request_id); //printf("\n%u %u %u\n", friendip.ip.i, request, friendlist[i].friend_request_id); if(friendip.ip.i > 1 && request == -1) { friendlist[i].friend_request_id = send_friendrequest(friendlist[i].client_id, friendip, info, info_size); friendlist[i].status = 2; } } if(friendlist[i].status == 2 || friendlist[i].status == 3) { check_friendrequest(friendlist[i].friend_request_id);//for now this is used to kill the friend request IP_Port friendip = DHT_getfriendip(friendlist[i].client_id); if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 0 && friendip.ip.i > 1) { friendlist[i].crypt_connection_id = crypto_connect(friendlist[i].client_id, friendip); } if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 3)//if connection is established. { friendlist[i].status = 4; } if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 4) { crypto_kill(friendlist[i].crypt_connection_id); } } while(friendlist[i].status == 4) { len = read_cryptpacket(friendlist[i].crypt_connection_id, temp); if(len > 0) { if(temp[0] == 64) { (*friend_message)(i, temp, len); } } else { if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 4)//if the connection timed out, kill it { crypto_kill(friendlist[i].crypt_connection_id); friendlist[i].status = 3; } break; } } } } void doFriendRequest() { uint8_t public_key[crypto_box_PUBLICKEYBYTES]; uint8_t temp[MAX_DATA_SIZE]; int len = handle_friendrequest(public_key, temp); if(len >= 0) { (*friend_request)(public_key, temp, len); } } //return the friend id associated to that public key. //return -1 if no such friend int getfriend_id(uint8_t * public_key) { uint32_t i; for(i = 0; i < numfriends; i++) { if(friendlist[i].status > 0) { if(memcmp(public_key, friendlist[i].client_id, crypto_box_PUBLICKEYBYTES) == 0) { return i; } } } return -1; } void doInbound() { uint8_t secret_nonce[crypto_box_NONCEBYTES]; uint8_t public_key[crypto_box_PUBLICKEYBYTES]; uint8_t session_key[crypto_box_PUBLICKEYBYTES]; int inconnection = crypto_inbound(public_key, secret_nonce, session_key); if(inconnection != -1) { int friend_id = getfriend_id(public_key); if(friend_id != -1) { friendlist[friend_id].crypt_connection_id = accept_crypto_inbound(inconnection, public_key, secret_nonce, session_key); friendlist[friend_id].status = 3; } } } //the main loop that needs to be run at least 200 times per second. void doMessenger() { IP_Port ip_port; uint8_t data[MAX_UDP_PACKET_SIZE]; uint32_t length; while(receivepacket(&ip_port, data, &length) != -1) { //if(rand() % 3 != 1)//simulate packet loss //{ if(DHT_handlepacket(data, length, ip_port) && LosslessUDP_handlepacket(data, length, ip_port)) { //if packet is discarded printf("Received unhandled packet with length: %u\n", length); } else { printf("Received handled packet with length: %u\n", length); } //} } doDHT(); doLossless_UDP(); doNetCrypto(); doInbound(); doFriendRequest(); doFriends(); }