/* Messenger.h * * An implementation of a simple text chat only messenger on the tox network core. * * NOTE: All the text in the messages must be encoded using UTF-8 * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifndef MESSENGER_H #define MESSENGER_H #include "net_crypto.h" #include "DHT.h" #include "friend_requests.h" #include "LAN_discovery.h" #ifdef __cplusplus extern "C" { #endif #define MAX_NAME_LENGTH 128 #define MAX_STATUSMESSAGE_LENGTH 128 #define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t)) #define PACKET_ID_PING 0 #define PACKET_ID_NICKNAME 48 #define PACKET_ID_STATUSMESSAGE 49 #define PACKET_ID_USERSTATUS 50 #define PACKET_ID_RECEIPT 65 #define PACKET_ID_MESSAGE 64 #define PACKET_ID_ACTION 63 /* status definitions */ #define FRIEND_ONLINE 4 #define FRIEND_CONFIRMED 3 #define FRIEND_REQUESTED 2 #define FRIEND_ADDED 1 #define NOFRIEND 0 /* errors for m_addfriend * FAERR - Friend Add Error */ #define FAERR_TOOLONG -1 #define FAERR_NOMESSAGE -2 #define FAERR_OWNKEY -3 #define FAERR_ALREADYSENT -4 #define FAERR_UNKNOWN -5 #define FAERR_BADCHECKSUM -6 #define FAERR_SETNEWNOSPAM -7 #define FAERR_NOMEM -8 /* don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased to an absurdly large number later */ /* Default start timeout in seconds between friend requests */ #define FRIENDREQUEST_TIMEOUT 5; /* interval between the sending of ping packets.*/ #define FRIEND_PING_INTERVAL 5 /* If no packets are recieved from friend in this time interval, kill the connection.*/ #define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 2) /* USERSTATUS * Represents userstatuses someone can have. */ typedef enum { USERSTATUS_NONE, USERSTATUS_AWAY, USERSTATUS_BUSY, USERSTATUS_INVALID } USERSTATUS; typedef struct { uint8_t client_id[CLIENT_ID_SIZE]; int crypt_connection_id; uint64_t friendrequest_lastsent; /* time at which the last friend request was sent. */ uint32_t friendrequest_timeout; /* The timeout between successful friendrequest sending attempts */ uint8_t status; /* 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online. */ uint8_t info[MAX_DATA_SIZE]; /* the data that is sent during the friend requests we do */ uint8_t name[MAX_NAME_LENGTH]; uint8_t name_sent; /* 0 if we didn't send our name to this friend 1 if we have. */ uint8_t *statusmessage; uint16_t statusmessage_length; uint8_t statusmessage_sent; USERSTATUS userstatus; uint8_t userstatus_sent; uint16_t info_size; /* length of the info */ uint32_t message_id; /* a semi-unique id used in read receipts */ uint8_t receives_read_receipts; /* shall we send read receipts to this person? */ uint32_t friendrequest_nospam; /*The nospam number used in the friend request*/ uint64_t ping_lastrecv; uint64_t ping_lastsent; } Friend; typedef struct Messenger { Networking_Core *net; Net_Crypto * net_crypto; uint8_t name[MAX_NAME_LENGTH]; uint16_t name_length; uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH]; uint16_t statusmessage_length; USERSTATUS userstatus; Friend *friendlist; uint32_t numfriends; void (*friend_message)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_message_userdata; void (*friend_action)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_action_userdata; void (*friend_namechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_namechange_userdata; void (*friend_statusmessagechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_statusmessagechange_userdata; void (*friend_userstatuschange)(struct Messenger *m, int, USERSTATUS, void *); void *friend_userstatuschange_userdata; void (*read_receipt)(struct Messenger *m, int, uint32_t, void *); void *read_receipt_userdata; void (*friend_statuschange)(struct Messenger *m, int, uint8_t, void *); void *friend_statuschange_userdata; void (*friend_connectionstatuschange)(struct Messenger *m, int, uint8_t, void *); void *friend_connectionstatuschange_userdata; } Messenger; /* * returns a FRIEND_ADDRESS_SIZE byte address to give to others. * format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] * */ void getaddress(Messenger *m, uint8_t *address); /* * add a friend * set the data that will be sent along with friend request * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length * returns the friend number if success * return -1 if message length is too long * return -2 if no message (message length must be >= 1 byte) * return -3 if user's own key * return -4 if friend request already sent or already a friend * return -5 for unknown error * return -6 if bad checksum in address * return -7 if the friend was already there but the nospam was different * (the nospam for that friend was set to the new one) * return -8 if increasing the friend list size fails */ int m_addfriend(Messenger *m, uint8_t *address, uint8_t *data, uint16_t length); /* add a friend without sending a friendrequest. returns the friend number if success return -1 if failure. */ int m_addfriend_norequest(Messenger *m, uint8_t *client_id); /* return the friend id associated to that client id. return -1 if no such friend */ int getfriend_id(Messenger *m, uint8_t *client_id); /* copies the public key associated to that friend id into client_id buffer. make sure that client_id is of size CLIENT_ID_SIZE. return 0 if success return -1 if failure */ int getclient_id(Messenger *m, int friend_id, uint8_t *client_id); /* remove a friend */ int m_delfriend(Messenger *m, int friendnumber); /* return 4 if friend is online return 3 if friend is confirmed return 2 if the friend request was sent return 1 if the friend was added return 0 if there is no friend with that number */ int m_friendstatus(Messenger *m, int friendnumber); /* send a text chat message to an online friend returns the message id if packet was successfully put into the send queue return 0 if it was not you will want to retain the return value, it will be passed to your read receipt callback if one is received. m_sendmessage_withid will send a message with the id of your choosing, however we can generate an id for you by calling plain m_sendmessage. */ uint32_t m_sendmessage(Messenger *m, int friendnumber, uint8_t *message, uint32_t length); uint32_t m_sendmessage_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length); /* send an action to an online friend returns 1 if packet was successfully put into the send queue return 0 if it was not */ int m_sendaction(Messenger *m, int friendnumber, uint8_t *action, uint32_t length); /* Set our nickname name must be a string of maximum MAX_NAME_LENGTH length. length must be at least 1 byte length is the length of name with the NULL terminator return 0 if success return -1 if failure */ int setname(Messenger *m, uint8_t *name, uint16_t length); /** * @brief Get your nickname. * * @param[in] m The messanger context to use. * * @param[inout] name Pointer to a string for the name. * * @param[in] nlen The length of the string buffer. * * @return Return the length of the name, 0 on error. */ uint16_t getself_name(Messenger *m, uint8_t *name, uint16_t nlen); /* get name of friendnumber put it in name name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. return 0 if success return -1 if failure */ int getname(Messenger *m, int friendnumber, uint8_t *name); /* set our user status you are responsible for freeing status after returns 0 on success, -1 on failure */ int m_set_statusmessage(Messenger *m, uint8_t *status, uint16_t length); int m_set_userstatus(Messenger *m, USERSTATUS status); /* return the length of friendnumber's status message, including null pass it into malloc */ int m_get_statusmessage_size(Messenger *m, int friendnumber); /* copy friendnumber's status message into buf, truncating if size is over maxlen get the size you need to allocate from m_get_statusmessage_size The self variant will copy our own status message. */ int m_copy_statusmessage(Messenger *m, int friendnumber, uint8_t *buf, uint32_t maxlen); int m_copy_self_statusmessage(Messenger *m, uint8_t *buf, uint32_t maxlen); /* Return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ USERSTATUS m_get_userstatus(Messenger *m, int friendnumber); USERSTATUS m_get_self_userstatus(Messenger *m); /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1).*/ void m_set_sends_receipts(Messenger *m, int friendnumber, int yesno); /* set the function that will be executed when a friend request is received. function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void m_callback_friendrequest(Messenger *m, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata); /* set the function that will be executed when a message from a friend is received. function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* set the function that will be executed when an action from a friend is received. function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void m_callback_action(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* set the callback for name changes function(int friendnumber, uint8_t *newname, uint16_t length) you are not responsible for freeing newname */ void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* set the callback for status message changes function(int friendnumber, uint8_t *newstatus, uint16_t length) you are not responsible for freeing newstatus */ void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* set the callback for status type changes function(int friendnumber, USERSTATUS kind) */ void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int, USERSTATUS, void *), void *userdata); /* set the callback for read receipts function(int friendnumber, uint32_t receipt) if you are keeping a record of returns from m_sendmessage, receipt might be one of those values, and that means the message has been received on the other side. since core doesn't track ids for you, receipt may not correspond to any message in that case, you should discard it. */ void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int, uint32_t, void *), void *userdata); /* set the callback for connection status changes function(int friendnumber, uint8_t status) status: 0 -- friend went offline after being previously online 1 -- friend went online note that this callback is not called when adding friends, thus the "after being previously online" part. it's assumed that when adding friends, their connection status is offline. */ void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int, uint8_t, void *), void *userdata); /* run this at startup * returns allocated instance of Messenger on success * returns 0 if there are problems */ Messenger *initMessenger(void); /* run this before closing shop * free all datastructures */ void cleanupMessenger(Messenger *M); /* the main loop that needs to be run at least 200 times per second */ void doMessenger(Messenger *m); /* SAVING AND LOADING FUNCTIONS: */ /* returns the size of the messenger data (for saving) */ uint32_t Messenger_size(Messenger *m); /* save the messenger in data (must be allocated memory of size Messenger_size()) */ void Messenger_save(Messenger *m, uint8_t *data); /* load the messenger from data of size length */ int Messenger_load(Messenger *m, uint8_t *data, uint32_t length); #ifdef __cplusplus } #endif #endif