#include "network.h" //our UDP socket, a global variable. static int sock; //Basic network functions: //TODO: put them somewhere else than here //Function to send packet(data) of length length to ip_port int sendpacket(IP_Port ip_port, char * data, uint32_t length) { ADDR addr = {AF_INET, ip_port.port, ip_port.ip}; return sendto(sock, data, length, 0, (struct sockaddr *)&addr, sizeof(addr)); } //Function to recieve data, ip and port of sender is put into ip_port //the packet data into data //the packet length into length. //dump all empty packets. int recievepacket(IP_Port * ip_port, char * data, uint32_t * length) { ADDR addr; uint32_t addrlen = sizeof(addr); (*(int *)length) = recvfrom(sock, data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&addr, &addrlen); if(*(int *)length <= 0) { //nothing recieved //or empty packet return -1; } ip_port->ip = addr.ip; ip_port->port = addr.port; return 0; } //initialize networking //bind to ip and port //ip must be in network order EX: 127.0.0.1 = (7F000001) //port is in host byte order (this means don't worry about it) //returns 0 if no problems //TODO: add something to check if there are errors int init_networking(IP ip ,uint16_t port) { #ifdef WIN32 WSADATA wsaData; if(WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR) { return -1; } #endif //initialize our socket sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); //Set socket nonblocking #ifdef WIN32 //I think this works for windows u_long mode = 1; //ioctl(sock, FIONBIO, &mode); ioctlsocket(sock, FIONBIO, &mode); #else fcntl(sock, F_SETFL, O_NONBLOCK, 1); #endif //Bind our socket to port PORT and address 0.0.0.0 ADDR addr = {AF_INET, htons(port), ip}; bind(sock, (struct sockaddr*)&addr, sizeof(addr)); return 0; }