/* network.h * * Functions for the core networking. * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #include "network.h" /* returns current UNIX time in microseconds (us). */ uint64_t current_time(void) { uint64_t time; #ifdef WIN32 /* This probably works fine */ FILETIME ft; GetSystemTimeAsFileTime(&ft); time = ft.dwHighDateTime; time <<=32; time |= ft.dwLowDateTime; time -= 116444736000000000UL; return time/10; #else struct timeval a; gettimeofday(&a, NULL); time = 1000000UL*a.tv_sec + a.tv_usec; return time; #endif } /* return a random number NOTE: this function should probably not be used where cryptographic randomness is absolutely necessary */ uint32_t random_int(void) { #ifndef VANILLA_NACL //NOTE: this function comes from libsodium return randombytes_random(); #else return random(); #endif } /* our UDP socket, a global variable. */ static int sock; /* Basic network functions: Function to send packet(data) of length length to ip_port */ int sendpacket(IP_Port ip_port, uint8_t * data, uint32_t length) { ADDR addr = {AF_INET, ip_port.port, ip_port.ip}; return sendto(sock,(char *) data, length, 0, (struct sockaddr *)&addr, sizeof(addr)); } /* Function to receive data, ip and port of sender is put into ip_port the packet data into data the packet length into length. dump all empty packets. */ static int receivepacket(IP_Port * ip_port, uint8_t * data, uint32_t * length) { ADDR addr; #ifdef WIN32 int addrlen = sizeof(addr); #else uint32_t addrlen = sizeof(addr); #endif (*(int32_t*)length) = recvfrom(sock,(char*) data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr*)&addr, &addrlen); if (*(int32_t*)length <= 0) return -1; /* nothing received or empty packet */ ip_port->ip = addr.ip; ip_port->port = addr.port; return 0; } static packet_handler_callback packethandlers[256] = {0}; void networking_registerhandler(uint8_t byte, packet_handler_callback cb) { packethandlers[byte] = cb; } void networking_poll() { IP_Port ip_port; uint8_t data[MAX_UDP_PACKET_SIZE]; uint32_t length; while (receivepacket(&ip_port, data, &length)) { if (length < 1) continue; if (!packethandlers[data[0]]) continue; packethandlers[data[0]](ip_port, data, length); } } /* initialize networking bind to ip and port ip must be in network order EX: 127.0.0.1 = (7F000001) port is in host byte order (this means don't worry about it) returns 0 if no problems returns -1 if there are problems */ int init_networking(IP ip, uint16_t port) { #ifdef WIN32 WSADATA wsaData; if (WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR) return -1; #else srandom((uint32_t)current_time()); #endif srand((uint32_t)current_time()); /* initialize our socket */ sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); /* Check for socket error */ #ifdef WIN32 if (sock == INVALID_SOCKET) /* MSDN recommends this */ return -1; #else if (sock < 0) return -1; #endif /* Functions to increase the size of the send and receive UDP buffers NOTE: uncomment if necessary */ /* int n = 1024 * 1024 * 2; if(setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char*)&n, sizeof(n)) == -1) { return -1; } if(setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char*)&n, sizeof(n)) == -1) return -1; */ /* Enable broadcast on socket */ int broadcast = 1; setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char*)&broadcast, sizeof(broadcast)); /* Set socket nonblocking */ #ifdef WIN32 /* I think this works for windows */ u_long mode = 1; /* ioctl(sock, FIONBIO, &mode); */ ioctlsocket(sock, FIONBIO, &mode); #else fcntl(sock, F_SETFL, O_NONBLOCK, 1); #endif /* Bind our socket to port PORT and address 0.0.0.0 */ ADDR addr = {AF_INET, htons(port), ip}; bind(sock, (struct sockaddr*)&addr, sizeof(addr)); return 0; } /* function to cleanup networking stuff */ void shutdown_networking(void) { #ifdef WIN32 closesocket(sock); WSACleanup(); #else close(sock); #endif return; } /* resolve_addr(): address should represent IPv4 or a hostname with A record returns a data in network byte order that can be used to set IP.i or IP_Port.ip.i returns 0 on failure TODO: Fix ipv6 support */ uint32_t resolve_addr(const char *address) { struct addrinfo *server = NULL; struct addrinfo hints; int rc; uint32_t addr; memset(&hints, 0, sizeof(hints)); hints.ai_family = AF_INET; // IPv4 only right now. hints.ai_socktype = SOCK_DGRAM; // type of socket Tox uses. rc = getaddrinfo(address, "echo", &hints, &server); // Lookup failed. if(rc != 0) { return 0; } // IPv4 records only.. if(server->ai_family != AF_INET) { freeaddrinfo(server); return 0; } addr = ((struct sockaddr_in*)server->ai_addr)->sin_addr.s_addr; freeaddrinfo(server); return addr; }