/* SPDX-License-Identifier: GPL-3.0-or-later * Copyright © 2016-2018 The TokTok team. * Copyright © 2013 Tox project. */ /* * An implementation of a simple text chat only messenger on the tox network * core. */ #ifndef C_TOXCORE_TOXCORE_MESSENGER_H #define C_TOXCORE_TOXCORE_MESSENGER_H #include "friend_connection.h" #include "friend_requests.h" #include "logger.h" #include "net_crypto.h" #include "state.h" #define MAX_NAME_LENGTH 128 /* TODO(irungentoo): this must depend on other variable. */ #define MAX_STATUSMESSAGE_LENGTH 1007 /* Used for TCP relays in Messenger struct (may need to be `% 2 == 0`)*/ #define NUM_SAVED_TCP_RELAYS 8 /* This cannot be bigger than 256 */ #define MAX_CONCURRENT_FILE_PIPES 256 #if !defined(__SPLINT__) && MAX_CONCURRENT_FILE_PIPES > UINT8_MAX + 1 #error "uint8_t cannot represent all file transfer numbers" #endif #define FRIEND_ADDRESS_SIZE (CRYPTO_PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t)) typedef enum Message_Type { MESSAGE_NORMAL, MESSAGE_ACTION, } Message_Type; typedef struct Messenger Messenger; // Returns the size of the data typedef uint32_t m_state_size_cb(const Messenger *m); // Returns the new pointer to data typedef uint8_t *m_state_save_cb(const Messenger *m, uint8_t *data); // Returns if there were any erros during loading typedef State_Load_Status m_state_load_cb(Messenger *m, const uint8_t *data, uint32_t length); typedef struct Messenger_State_Plugin { State_Type type; m_state_size_cb *size; m_state_save_cb *save; m_state_load_cb *load; } Messenger_State_Plugin; typedef struct Messenger_Options { bool ipv6enabled; bool udp_disabled; TCP_Proxy_Info proxy_info; uint16_t port_range[2]; uint16_t tcp_server_port; bool hole_punching_enabled; bool local_discovery_enabled; logger_cb *log_callback; void *log_context; void *log_user_data; Messenger_State_Plugin *state_plugins; uint8_t state_plugins_length; } Messenger_Options; struct Receipts { uint32_t packet_num; uint32_t msg_id; struct Receipts *next; }; /* Status definitions. */ typedef enum Friend_Status { NOFRIEND, FRIEND_ADDED, FRIEND_REQUESTED, FRIEND_CONFIRMED, FRIEND_ONLINE, } Friend_Status; /* Errors for m_addfriend * FAERR - Friend Add Error */ typedef enum Friend_Add_Error { FAERR_TOOLONG = -1, FAERR_NOMESSAGE = -2, FAERR_OWNKEY = -3, FAERR_ALREADYSENT = -4, FAERR_BADCHECKSUM = -6, FAERR_SETNEWNOSPAM = -7, FAERR_NOMEM = -8, } Friend_Add_Error; /* Default start timeout in seconds between friend requests. */ #define FRIENDREQUEST_TIMEOUT 5 typedef enum Connection_Status { CONNECTION_NONE, CONNECTION_TCP, CONNECTION_UDP, CONNECTION_UNKNOWN, } Connection_Status; /* USERSTATUS - * Represents userstatuses someone can have. */ typedef enum Userstatus { USERSTATUS_NONE, USERSTATUS_AWAY, USERSTATUS_BUSY, USERSTATUS_INVALID, } Userstatus; #define FILE_ID_LENGTH 32 struct File_Transfers { uint64_t size; uint64_t transferred; uint8_t status; /* 0 == no transfer, 1 = not accepted, 3 = transferring, 4 = broken, 5 = finished */ uint8_t paused; /* 0: not paused, 1 = paused by us, 2 = paused by other, 3 = paused by both. */ uint32_t last_packet_number; /* number of the last packet sent. */ uint64_t requested; /* total data requested by the request chunk callback */ unsigned int slots_allocated; /* number of slots allocated to this transfer. */ uint8_t id[FILE_ID_LENGTH]; }; typedef enum Filestatus { FILESTATUS_NONE, FILESTATUS_NOT_ACCEPTED, FILESTATUS_TRANSFERRING, // FILESTATUS_BROKEN, FILESTATUS_FINISHED, } Filestatus; typedef enum File_Pause { FILE_PAUSE_NOT, FILE_PAUSE_US, FILE_PAUSE_OTHER, FILE_PAUSE_BOTH, } File_Pause; typedef enum Filecontrol { FILECONTROL_ACCEPT, FILECONTROL_PAUSE, FILECONTROL_KILL, FILECONTROL_SEEK, } Filecontrol; typedef enum Filekind { FILEKIND_DATA, FILEKIND_AVATAR, } Filekind; typedef void m_self_connection_status_cb(Messenger *m, unsigned int connection_status, void *user_data); typedef void m_friend_status_cb(Messenger *m, uint32_t friend_number, unsigned int status, void *user_data); typedef void m_friend_connection_status_cb(Messenger *m, uint32_t friend_number, unsigned int connection_status, void *user_data); typedef void m_friend_message_cb(Messenger *m, uint32_t friend_number, unsigned int message_type, const uint8_t *message, size_t length, void *user_data); typedef void m_file_recv_control_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, unsigned int control, void *user_data); typedef void m_friend_request_cb(Messenger *m, const uint8_t *public_key, const uint8_t *message, size_t length, void *user_data); typedef void m_friend_name_cb(Messenger *m, uint32_t friend_number, const uint8_t *name, size_t length, void *user_data); typedef void m_friend_status_message_cb(Messenger *m, uint32_t friend_number, const uint8_t *message, size_t length, void *user_data); typedef void m_friend_typing_cb(Messenger *m, uint32_t friend_number, bool is_typing, void *user_data); typedef void m_friend_read_receipt_cb(Messenger *m, uint32_t friend_number, uint32_t message_id, void *user_data); typedef void m_file_recv_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint32_t kind, uint64_t file_size, const uint8_t *filename, size_t filename_length, void *user_data); typedef void m_file_chunk_request_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position, size_t length, void *user_data); typedef void m_file_recv_chunk_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position, const uint8_t *data, size_t length, void *user_data); typedef void m_friend_lossy_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data, size_t length, void *user_data); typedef void m_friend_lossless_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data, size_t length, void *user_data); typedef void m_friend_connectionstatuschange_internal_cb(Messenger *m, uint32_t friend_number, uint8_t connection_status, void *user_data); typedef void m_conference_invite_cb(Messenger *m, uint32_t friend_number, const uint8_t *cookie, uint16_t length, void *user_data); typedef void m_msi_packet_cb(Messenger *m, uint32_t friend_number, const uint8_t *data, uint16_t length, void *user_data); typedef int m_lossy_rtp_packet_cb(Messenger *m, uint32_t friendnumber, const uint8_t *data, uint16_t len, void *object); typedef struct RTP_Packet_Handler { m_lossy_rtp_packet_cb *function; void *object; } RTP_Packet_Handler; typedef struct Friend { uint8_t real_pk[CRYPTO_PUBLIC_KEY_SIZE]; int friendcon_id; uint64_t friendrequest_lastsent; // Time at which the last friend request was sent. uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts. uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online. uint8_t info[MAX_FRIEND_REQUEST_DATA_SIZE]; // the data that is sent during the friend requests we do. uint8_t name[MAX_NAME_LENGTH]; uint16_t name_length; uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have. uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH]; uint16_t statusmessage_length; uint8_t statusmessage_sent; Userstatus userstatus; uint8_t userstatus_sent; uint8_t user_istyping; uint8_t user_istyping_sent; uint8_t is_typing; uint16_t info_size; // Length of the info. uint32_t message_id; // a semi-unique id used in read receipts. uint32_t friendrequest_nospam; // The nospam number used in the friend request. uint64_t last_seen_time; uint8_t last_connection_udp_tcp; struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES]; uint32_t num_sending_files; struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES]; RTP_Packet_Handler lossy_rtp_packethandlers[PACKET_ID_RANGE_LOSSY_AV_SIZE]; struct Receipts *receipts_start; struct Receipts *receipts_end; } Friend; struct Messenger { Logger *log; Mono_Time *mono_time; Networking_Core *net; Net_Crypto *net_crypto; DHT *dht; Onion *onion; Onion_Announce *onion_a; Onion_Client *onion_c; Friend_Connections *fr_c; TCP_Server *tcp_server; Friend_Requests *fr; uint8_t name[MAX_NAME_LENGTH]; uint16_t name_length; uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH]; uint16_t statusmessage_length; Userstatus userstatus; Friend *friendlist; uint32_t numfriends; time_t lastdump; bool has_added_relays; // If the first connection has occurred in do_messenger uint16_t num_loaded_relays; Node_format loaded_relays[NUM_SAVED_TCP_RELAYS]; // Relays loaded from config m_friend_message_cb *friend_message; m_friend_name_cb *friend_namechange; m_friend_status_message_cb *friend_statusmessagechange; m_friend_status_cb *friend_userstatuschange; m_friend_typing_cb *friend_typingchange; m_friend_read_receipt_cb *read_receipt; m_friend_connection_status_cb *friend_connectionstatuschange; m_friend_connectionstatuschange_internal_cb *friend_connectionstatuschange_internal; void *friend_connectionstatuschange_internal_userdata; struct Group_Chats *conferences_object; /* Set by new_groupchats()*/ m_conference_invite_cb *conference_invite; m_file_recv_cb *file_sendrequest; m_file_recv_control_cb *file_filecontrol; m_file_recv_chunk_cb *file_filedata; m_file_chunk_request_cb *file_reqchunk; m_msi_packet_cb *msi_packet; void *msi_packet_userdata; m_friend_lossy_packet_cb *lossy_packethandler; m_friend_lossless_packet_cb *lossless_packethandler; m_self_connection_status_cb *core_connection_change; unsigned int last_connection_status; Messenger_Options options; }; /* Format: `[real_pk (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]` * * return FRIEND_ADDRESS_SIZE byte address to give to others. */ void getaddress(const Messenger *m, uint8_t *address); /* Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend * you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. * TODO(irungentoo): add checksum. * data is the data and length is the length. * * return the friend number if success. * return -1 if message length is too long. * return -2 if no message (message length must be >= 1 byte). * return -3 if user's own key. * return -4 if friend request already sent or already a friend. * return -6 if bad checksum in address. * return -7 if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return -8 if increasing the friend list size fails. */ int32_t m_addfriend(Messenger *m, const uint8_t *address, const uint8_t *data, uint16_t length); /* Add a friend without sending a friendrequest. * return the friend number if success. * return -3 if user's own key. * return -4 if friend request already sent or already a friend. * return -6 if bad checksum in address. * return -8 if increasing the friend list size fails. */ int32_t m_addfriend_norequest(Messenger *m, const uint8_t *real_pk); /* return the friend number associated to that client id. * return -1 if no such friend. */ int32_t getfriend_id(const Messenger *m, const uint8_t *real_pk); /* Copies the public key associated to that friend id into real_pk buffer. * Make sure that real_pk is of size CRYPTO_PUBLIC_KEY_SIZE. * * return 0 if success * return -1 if failure */ int get_real_pk(const Messenger *m, int32_t friendnumber, uint8_t *real_pk); /* return friend connection id on success. * return -1 if failure. */ int getfriendcon_id(const Messenger *m, int32_t friendnumber); /* Remove a friend. * * return 0 if success * return -1 if failure */ int m_delfriend(Messenger *m, int32_t friendnumber); /* Checks friend's connecting status. * * return CONNECTION_UDP (2) if friend is directly connected to us (Online UDP). * return CONNECTION_TCP (1) if friend is connected to us (Online TCP). * return CONNECTION_NONE (0) if friend is not connected to us (Offline). * return -1 on failure. */ int m_get_friend_connectionstatus(const Messenger *m, int32_t friendnumber); /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int m_friend_exists(const Messenger *m, int32_t friendnumber); /* Send a message of type to an online friend. * * return -1 if friend not valid. * return -2 if too large. * return -3 if friend not online. * return -4 if send failed (because queue is full). * return -5 if bad type. * return 0 if success. * * the value in message_id will be passed to your read_receipt callback when the other receives the message. */ int m_send_message_generic(Messenger *m, int32_t friendnumber, uint8_t type, const uint8_t *message, uint32_t length, uint32_t *message_id); /* Set the name and name_length of a friend. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int setfriendname(Messenger *m, int32_t friendnumber, const uint8_t *name, uint16_t length); /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int setname(Messenger *m, const uint8_t *name, uint16_t length); /* * Get your nickname. * m - The messenger context to use. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH bytes. * * return length of the name. * return 0 on error. */ uint16_t getself_name(const Messenger *m, uint8_t *name); /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name if success. * return -1 if failure. */ int getname(const Messenger *m, int32_t friendnumber, uint8_t *name); /* return the length of name, including null on success. * return -1 on failure. */ int m_get_name_size(const Messenger *m, int32_t friendnumber); int m_get_self_name_size(const Messenger *m); /* Set our user status. * You are responsible for freeing status after. * * returns 0 on success. * returns -1 on failure. */ int m_set_statusmessage(Messenger *m, const uint8_t *status, uint16_t length); int m_set_userstatus(Messenger *m, uint8_t status); /* return the length of friendnumber's status message, including null on success. * return -1 on failure. */ int m_get_statusmessage_size(const Messenger *m, int32_t friendnumber); int m_get_self_statusmessage_size(const Messenger *m); /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. * * returns the length of the copied data on success * retruns -1 on failure. */ int m_copy_statusmessage(const Messenger *m, int32_t friendnumber, uint8_t *buf, uint32_t maxlen); int m_copy_self_statusmessage(const Messenger *m, uint8_t *buf); /* return one of Userstatus values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own Userstatus. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ uint8_t m_get_userstatus(const Messenger *m, int32_t friendnumber); uint8_t m_get_self_userstatus(const Messenger *m); /* returns timestamp of last time friendnumber was seen online or 0 if never seen. * if friendnumber is invalid this function will return UINT64_MAX. */ uint64_t m_get_last_online(const Messenger *m, int32_t friendnumber); /* Set our typing status for a friend. * You are responsible for turning it on or off. * * returns 0 on success. * returns -1 on failure. */ int m_set_usertyping(Messenger *m, int32_t friendnumber, uint8_t is_typing); /* Get the typing status of a friend. * * returns 0 if friend is not typing. * returns 1 if friend is typing. */ int m_get_istyping(const Messenger *m, int32_t friendnumber); /* Set the function that will be executed when a friend request is received. * Function format is `function(uint8_t * public_key, uint8_t * data, size_t length)` */ void m_callback_friendrequest(Messenger *m, m_friend_request_cb *function); /* Set the function that will be executed when a message from a friend is received. * Function format is: `function(uint32_t friendnumber, unsigned int type, uint8_t * message, uint32_t length)` */ void m_callback_friendmessage(Messenger *m, m_friend_message_cb *function); /* Set the callback for name changes. * `Function(uint32_t friendnumber, uint8_t *newname, size_t length)` * You are not responsible for freeing newname. */ void m_callback_namechange(Messenger *m, m_friend_name_cb *function); /* Set the callback for status message changes. * `Function(uint32_t friendnumber, uint8_t *newstatus, size_t length)` * * You are not responsible for freeing newstatus */ void m_callback_statusmessage(Messenger *m, m_friend_status_message_cb *function); /* Set the callback for status type changes. * `Function(uint32_t friendnumber, Userstatus kind)` */ void m_callback_userstatus(Messenger *m, m_friend_status_cb *function); /* Set the callback for typing changes. * `Function(uint32_t friendnumber, uint8_t is_typing)` */ void m_callback_typingchange(Messenger *m, m_friend_typing_cb *function); /* Set the callback for read receipts. * `Function(uint32_t friendnumber, uint32_t receipt)` * * If you are keeping a record of returns from m_sendmessage, * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * In that case, you should discard it. */ void m_callback_read_receipt(Messenger *m, m_friend_read_receipt_cb *function); /* Set the callback for connection status changes. * `function(uint32_t friendnumber, uint8_t status)` * * Status: * 0 -- friend went offline after being previously online. * 1 -- friend went online. * * Note that this callback is not called when adding friends, thus the * "after being previously online" part. * It's assumed that when adding friends, their connection status is offline. */ void m_callback_connectionstatus(Messenger *m, m_friend_connection_status_cb *function); /* Same as previous but for internal A/V core usage only */ void m_callback_connectionstatus_internal_av(Messenger *m, m_friend_connectionstatuschange_internal_cb *function, void *userdata); /* Set the callback for typing changes. * Function(unsigned int connection_status (0 = not connected, 1 = TCP only, 2 = UDP + TCP)) */ void m_callback_core_connection(Messenger *m, m_self_connection_status_cb *function); /** CONFERENCES */ /* Set the callback for conference invites. */ void m_callback_conference_invite(Messenger *m, m_conference_invite_cb *function); /* Send a conference invite packet. * * return 1 on success * return 0 on failure */ int send_conference_invite_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length); /** FILE SENDING */ /* Set the callback for file send requests. */ void callback_file_sendrequest(Messenger *m, m_file_recv_cb *function); /* Set the callback for file control requests. */ void callback_file_control(Messenger *m, m_file_recv_control_cb *function); /* Set the callback for file data. */ void callback_file_data(Messenger *m, m_file_recv_chunk_cb *function); /* Set the callback for file request chunk. */ void callback_file_reqchunk(Messenger *m, m_file_chunk_request_cb *function); /* Copy the file transfer file id to file_id * * return 0 on success. * return -1 if friend not valid. * return -2 if filenumber not valid */ int file_get_id(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint8_t *file_id); /* Send a file send request. * Maximum filename length is 255 bytes. * return file number on success * return -1 if friend not found. * return -2 if filename length invalid. * return -3 if no more file sending slots left. * return -4 if could not send packet (friend offline). * */ long int new_filesender(const Messenger *m, int32_t friendnumber, uint32_t file_type, uint64_t filesize, const uint8_t *file_id, const uint8_t *filename, uint16_t filename_length); /* Send a file control request. * * return 0 on success * return -1 if friend not valid. * return -2 if friend not online. * return -3 if file number invalid. * return -4 if file control is bad. * return -5 if file already paused. * return -6 if resume file failed because it was only paused by the other. * return -7 if resume file failed because it wasn't paused. * return -8 if packet failed to send. */ int file_control(const Messenger *m, int32_t friendnumber, uint32_t filenumber, unsigned int control); /* Send a seek file control request. * * return 0 on success * return -1 if friend not valid. * return -2 if friend not online. * return -3 if file number invalid. * return -4 if not receiving file. * return -5 if file status wrong. * return -6 if position bad. * return -8 if packet failed to send. */ int file_seek(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position); /* Send file data. * * return 0 on success * return -1 if friend not valid. * return -2 if friend not online. * return -3 if filenumber invalid. * return -4 if file transfer not transferring. * return -5 if bad data size. * return -6 if packet queue full. * return -7 if wrong position. */ int file_data(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position, const uint8_t *data, uint16_t length); /** A/V related */ /* Set the callback for msi packets. */ void m_callback_msi_packet(Messenger *m, m_msi_packet_cb *function, void *userdata); /* Send an msi packet. * * return 1 on success * return 0 on failure */ int m_msi_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length); /* Set handlers for lossy rtp packets. * * return -1 on failure. * return 0 on success. */ int m_callback_rtp_packet(Messenger *m, int32_t friendnumber, uint8_t byte, m_lossy_rtp_packet_cb *function, void *object); /** CUSTOM PACKETS */ /* Set handlers for custom lossy packets. * */ void custom_lossy_packet_registerhandler(Messenger *m, m_friend_lossy_packet_cb *lossy_packethandler); /* High level function to send custom lossy packets. * * return -1 if friend invalid. * return -2 if length wrong. * return -3 if first byte invalid. * return -4 if friend offline. * return -5 if packet failed to send because of other error. * return 0 on success. */ int m_send_custom_lossy_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length); /* Set handlers for custom lossless packets. * */ void custom_lossless_packet_registerhandler(Messenger *m, m_friend_lossless_packet_cb *lossless_packethandler); /* High level function to send custom lossless packets. * * return -1 if friend invalid. * return -2 if length wrong. * return -3 if first byte invalid. * return -4 if friend offline. * return -5 if packet failed to send because of other error. * return 0 on success. */ int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length); /** Messenger constructor/destructor/operations. */ typedef enum Messenger_Error { MESSENGER_ERROR_NONE, MESSENGER_ERROR_PORT, MESSENGER_ERROR_TCP_SERVER, MESSENGER_ERROR_OTHER, } Messenger_Error; /* Run this at startup. * return allocated instance of Messenger on success. * return 0 if there are problems. * * if error is not NULL it will be set to one of the values in the enum above. */ Messenger *new_messenger(Mono_Time *mono_time, Messenger_Options *options, unsigned int *error); /* Run this before closing shop * Free all datastructures. */ void kill_messenger(Messenger *m); /* The main loop that needs to be run at least 20 times per second. */ void do_messenger(Messenger *m, void *userdata); /* Return the time in milliseconds before do_messenger() should be called again * for optimal performance. * * returns time (in ms) before the next do_messenger() needs to be run on success. */ uint32_t messenger_run_interval(const Messenger *m); /* SAVING AND LOADING FUNCTIONS: */ /* Registers a state plugin for saving, loadding, and getting the size of a section of the save * * returns true on success * returns false on error */ bool m_register_state_plugin(Messenger *m, State_Type type, m_state_size_cb size_callback, m_state_load_cb load_callback, m_state_save_cb save_callback); /* return size of the messenger data (for saving). */ uint32_t messenger_size(const Messenger *m); /* Save the messenger in data (must be allocated memory of size at least Messenger_size()) */ uint8_t *messenger_save(const Messenger *m, uint8_t *data); /* Load a state section. * * @param data Data to load. * @param length Length of data. * @param type Type of section (`STATE_TYPE_*`). * @param status Result of loading section is stored here if the section is handled. * @return true iff section handled. */ bool messenger_load_state_section(Messenger *m, const uint8_t *data, uint32_t length, uint16_t type, State_Load_Status *status); /* Return the number of friends in the instance m. * You should use this to determine how much memory to allocate * for copy_friendlist. */ uint32_t count_friendlist(const Messenger *m); /* Copy a list of valid friend IDs into the array out_list. * If out_list is NULL, returns 0. * Otherwise, returns the number of elements copied. * If the array was too small, the contents * of out_list will be truncated to list_size. */ uint32_t copy_friendlist(const Messenger *m, uint32_t *out_list, uint32_t list_size); #endif