/* Messenger.h * * An implementation of a simple text chat only messenger on the tox network core. * * NOTE: All the text in the messages must be encoded using UTF-8 * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifndef MESSENGER_H #define MESSENGER_H #include "net_crypto.h" #include "DHT.h" #include "friend_requests.h" #include "LAN_discovery.h" #include "group_chats.h" #define MAX_NAME_LENGTH 128 #define MAX_STATUSMESSAGE_LENGTH 1007 #define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t)) #define PACKET_ID_PING 0 #define PACKET_ID_NICKNAME 48 #define PACKET_ID_STATUSMESSAGE 49 #define PACKET_ID_USERSTATUS 50 #define PACKET_ID_RECEIPT 65 #define PACKET_ID_MESSAGE 64 #define PACKET_ID_ACTION 63 #define PACKET_ID_INVITE_GROUPCHAT 144 #define PACKET_ID_JOIN_GROUPCHAT 145 #define PACKET_ID_ACCEPT_GROUPCHAT 146 /* Status definitions. */ enum { NOFRIEND, FRIEND_ADDED, FRIEND_REQUESTED, FRIEND_CONFIRMED, FRIEND_ONLINE, }; /* Errors for m_addfriend * FAERR - Friend Add Error */ enum { FAERR_TOOLONG = -1, FAERR_NOMESSAGE = -2, FAERR_OWNKEY = -3, FAERR_ALREADYSENT = -4, FAERR_UNKNOWN = -5, FAERR_BADCHECKSUM = -6, FAERR_SETNEWNOSPAM = -7, FAERR_NOMEM = -8 }; /* Don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased * to an absurdly large number later. */ /* Default start timeout in seconds between friend requests. */ #define FRIENDREQUEST_TIMEOUT 5; /* Interval between the sending of ping packets. */ #define FRIEND_PING_INTERVAL 5 /* If no packets are recieved from friend in this time interval, kill the connection. */ #define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 2) /* USERSTATUS - * Represents userstatuses someone can have. */ typedef enum { USERSTATUS_NONE, USERSTATUS_AWAY, USERSTATUS_BUSY, USERSTATUS_INVALID } USERSTATUS; typedef struct { uint8_t client_id[CLIENT_ID_SIZE]; int crypt_connection_id; uint64_t friendrequest_lastsent; // Time at which the last friend request was sent. uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts. uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online. uint8_t info[MAX_DATA_SIZE]; // the data that is sent during the friend requests we do. uint8_t name[MAX_NAME_LENGTH]; uint16_t name_length; uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have. uint8_t *statusmessage; uint16_t statusmessage_length; uint8_t statusmessage_sent; USERSTATUS userstatus; uint8_t userstatus_sent; uint16_t info_size; // Length of the info. uint32_t message_id; // a semi-unique id used in read receipts. uint8_t receives_read_receipts; // shall we send read receipts to this person? uint32_t friendrequest_nospam; // The nospam number used in the friend request. uint64_t ping_lastrecv; uint64_t ping_lastsent; } Friend; typedef struct Messenger { Networking_Core *net; Net_Crypto *net_crypto; DHT *dht; Friend_Requests fr; uint8_t name[MAX_NAME_LENGTH]; uint16_t name_length; uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH]; uint16_t statusmessage_length; USERSTATUS userstatus; Friend *friendlist; uint32_t numfriends; Group_Chat **chats; uint32_t numchats; uint64_t last_LANdiscovery; void (*friend_message)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_message_userdata; void (*friend_action)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_action_userdata; void (*friend_namechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_namechange_userdata; void (*friend_statusmessagechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *); void *friend_statusmessagechange_userdata; void (*friend_userstatuschange)(struct Messenger *m, int, USERSTATUS, void *); void *friend_userstatuschange_userdata; void (*read_receipt)(struct Messenger *m, int, uint32_t, void *); void *read_receipt_userdata; void (*friend_statuschange)(struct Messenger *m, int, uint8_t, void *); void *friend_statuschange_userdata; void (*friend_connectionstatuschange)(struct Messenger *m, int, uint8_t, void *); void *friend_connectionstatuschange_userdata; } Messenger; /* Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] * * return FRIEND_ADDRESS_SIZE byte address to give to others. */ void getaddress(Messenger *m, uint8_t *address); /* Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length. * * return the friend number if success. * return -1 if message length is too long. * return -2 if no message (message length must be >= 1 byte). * return -3 if user's own key. * return -4 if friend request already sent or already a friend. * return -5 for unknown error. * return -6 if bad checksum in address. * return -7 if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return -8 if increasing the friend list size fails. */ int m_addfriend(Messenger *m, uint8_t *address, uint8_t *data, uint16_t length); /* Add a friend without sending a friendrequest. * return the friend number if success. * return -1 if failure. */ int m_addfriend_norequest(Messenger *m, uint8_t *client_id); /* return the friend id associated to that client id. * return -1 if no such friend. */ int getfriend_id(Messenger *m, uint8_t *client_id); /* Copies the public key associated to that friend id into client_id buffer. * Make sure that client_id is of size CLIENT_ID_SIZE. * * return 0 if success * return -1 if failure */ int getclient_id(Messenger *m, int friend_id, uint8_t *client_id); /* Remove a friend. */ int m_delfriend(Messenger *m, int friendnumber); /* Checks friend's connecting status. * * return 1 if friend is connected to us (Online). * return 0 if friend is not connected to us (Offline). * return -1 on failure. */ int m_get_friend_connectionstatus(Messenger *m, int friendnumber); /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int m_friend_exists(Messenger *m, int friendnumber); /* Send a text chat message to an online friend. * * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read receipt callback * if one is received. * m_sendmessage_withid will send a message with the id of your choosing, * however we can generate an id for you by calling plain m_sendmessage. */ uint32_t m_sendmessage(Messenger *m, int friendnumber, uint8_t *message, uint32_t length); uint32_t m_sendmessage_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length); /* Send an action to an online friend. * * return 1 if packet was successfully put into the send queue. * return 0 if it was not. */ int m_sendaction(Messenger *m, int friendnumber, uint8_t *action, uint32_t length); /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int setname(Messenger *m, uint8_t *name, uint16_t length); /* * Get your nickname. * m - The messanger context to use. * name - Pointer to a string for the name. * nlen - The length of the string buffer. * * return length of the name. * return 0 on error. */ uint16_t getself_name(Messenger *m, uint8_t *name, uint16_t nlen); /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name if success. * return -1 if failure. */ int getname(Messenger *m, int friendnumber, uint8_t *name); /* Set our user status. * You are responsible for freeing status after. * * returns 0 on success. * returns -1 on failure. */ int m_set_statusmessage(Messenger *m, uint8_t *status, uint16_t length); int m_set_userstatus(Messenger *m, USERSTATUS status); /* return the length of friendnumber's status message, including null. * Pass it into malloc. */ int m_get_statusmessage_size(Messenger *m, int friendnumber); /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. * * returns the length of the copied data on success * retruns -1 on failure. */ int m_copy_statusmessage(Messenger *m, int friendnumber, uint8_t *buf, uint32_t maxlen); int m_copy_self_statusmessage(Messenger *m, uint8_t *buf, uint32_t maxlen); /* return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ USERSTATUS m_get_userstatus(Messenger *m, int friendnumber); USERSTATUS m_get_self_userstatus(Messenger *m); /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1). */ void m_set_sends_receipts(Messenger *m, int friendnumber, int yesno); /* Set the function that will be executed when a friend request is received. * Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void m_callback_friendrequest(Messenger *m, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when a message from a friend is received. * Function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when an action from a friend is received. * Function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void m_callback_action(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for name changes. * Function(int friendnumber, uint8_t *newname, uint16_t length) * You are not responsible for freeing newname. */ void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status message changes. * Function(int friendnumber, uint8_t *newstatus, uint16_t length) * * You are not responsible for freeing newstatus */ void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status type changes. * Function(int friendnumber, USERSTATUS kind) */ void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int, USERSTATUS, void *), void *userdata); /* Set the callback for read receipts. * Function(int friendnumber, uint32_t receipt) * * If you are keeping a record of returns from m_sendmessage, * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * In that case, you should discard it. */ void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int, uint32_t, void *), void *userdata); /* Set the callback for connection status changes. * function(int friendnumber, uint8_t status) * * Status: * 0 -- friend went offline after being previously online. * 1 -- friend went online. * * Note that this callback is not called when adding friends, thus the "after * being previously online" part. * It's assumed that when adding friends, their connection status is offline. */ void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int, uint8_t, void *), void *userdata); /* Run this at startup. * return allocated instance of Messenger on success. * return 0 if there are problems. */ Messenger *initMessenger(void); /* Run this before closing shop * Free all datastructures. */ void cleanupMessenger(Messenger *M); /* The main loop that needs to be run at least 20 times per second. */ void doMessenger(Messenger *m); /* SAVING AND LOADING FUNCTIONS: */ /* return size of the messenger data (for saving). */ uint32_t Messenger_size(Messenger *m); /* Save the messenger in data (must be allocated memory of size Messenger_size()) */ void Messenger_save(Messenger *m, uint8_t *data); /* Load the messenger from data of size length. */ int Messenger_load(Messenger *m, uint8_t *data, uint32_t length); /* Allocate and return a list of valid friend id's. List must be freed by the * caller. * * retun 0 if success. * return -1 if failure. */ int get_friendlist(Messenger *m, int **out_list, uint32_t *out_list_length); #endif