/* tox.c * * The Tox public API. * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "Messenger.h" #define __TOX_DEFINED__ typedef struct Messenger Tox; #include "tox.h" /* * returns a FRIEND_ADDRESS_SIZE byte address to give to others. * Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] * */ void tox_get_address(Tox *tox, uint8_t *address) { Messenger *m = tox; getaddress(m, address); } /* * Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length. * * return the friend number if success. * return FA_TOOLONG if message length is too long. * return FAERR_NOMESSAGE if no message (message length must be >= 1 byte). * return FAERR_OWNKEY if user's own key. * return FAERR_ALREADYSENT if friend request already sent or already a friend. * return FAERR_UNKNOWN for unknown error. * return FAERR_BADCHECKSUM if bad checksum in address. * return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return FAERR_NOMEM if increasing the friend list size fails. */ int tox_add_friend(Tox *tox, uint8_t *address, uint8_t *data, uint16_t length) { Messenger *m = tox; return m_addfriend(m, address, data, length); } /* Add a friend without sending a friendrequest. * * return the friend number if success. * return -1 if failure. */ int tox_add_friend_norequest(Tox *tox, uint8_t *client_id) { Messenger *m = tox; return m_addfriend_norequest(m, client_id); } /* return the friend id associated to that client id. * return -1 if no such friend. */ int tox_get_friend_id(Tox *tox, uint8_t *client_id) { Messenger *m = tox; return getfriend_id(m, client_id); } /* Copies the public key associated to that friend id into client_id buffer. * Make sure that client_id is of size CLIENT_ID_SIZE. * * return 0 if success. * return -1 if failure. */ int tox_get_client_id(Tox *tox, int friend_id, uint8_t *client_id) { Messenger *m = tox; return getclient_id(m, friend_id, client_id); } /* Remove a friend. */ int tox_del_friend(Tox *tox, int friendnumber) { Messenger *m = tox; return m_delfriend(m, friendnumber); } /* Checks friend's connecting status. * * return 1 if friend is connected to us (Online). * return 0 if friend is not connected to us (Offline). * return -1 on failure. */ int tox_get_friend_connection_status(Tox *tox, int friendnumber) { Messenger *m = tox; return m_get_friend_connectionstatus(m, friendnumber); } /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int tox_friend_exists(Tox *tox, int friendnumber) { Messenger *m = tox; return m_friend_exists(m, friendnumber); } /* Send a text chat message to an online friend. * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read_receipt callback * if one is received. * m_sendmessage_withid will send a message with the id of your choosing, * however we can generate an id for you by calling plain m_sendmessage. */ uint32_t tox_send_message(Tox *tox, int friendnumber, uint8_t *message, uint32_t length) { Messenger *m = tox; return m_sendmessage(m, friendnumber, message, length); } uint32_t tox_send_message_withid(Tox *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length) { Messenger *m = tox; return m_sendmessage_withid(m, friendnumber, theid, message, length); } /* Send an action to an online friend. * * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read_receipt callback * if one is received. * m_sendaction_withid will send an action message with the id of your choosing, * however we can generate an id for you by calling plain m_sendaction. */ uint32_t tox_send_action(Tox *tox, int friendnumber, uint8_t *action, uint32_t length) { Messenger *m = tox; return m_sendaction(m, friendnumber, action, length); } uint32_t tox_send_action_withid(Tox *tox, int friendnumber, uint32_t theid, uint8_t *action, uint32_t length) { Messenger *m = tox; return m_sendaction_withid(m, friendnumber, theid, action, length); } /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int tox_set_name(Tox *tox, uint8_t *name, uint16_t length) { Messenger *m = tox; return setname(m, name, length); } /* Get your nickname. * m - The messanger context to use. * name - Pointer to a string for the name. * nlen - The length of the string buffer. * * return length of the name. * return 0 on error. */ uint16_t tox_get_self_name(Tox *tox, uint8_t *name, uint16_t nlen) { Messenger *m = tox; return getself_name(m, name, nlen); } /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name (with the NULL terminator) if success. * return -1 if failure. */ int tox_get_name(Tox *tox, int friendnumber, uint8_t *name) { Messenger *m = tox; return getname(m, friendnumber, name); } /* Set our user status; * you are responsible for freeing status after. * * return 0 on success, -1 on failure. */ int tox_set_status_message(Tox *tox, uint8_t *status, uint16_t length) { Messenger *m = tox; return m_set_statusmessage(m, status, length); } int tox_set_user_status(Tox *tox, TOX_USERSTATUS status) { Messenger *m = tox; return m_set_userstatus(m, (USERSTATUS)status); } /* return the length of friendnumber's status message, including null. * Pass it into malloc. */ int tox_get_status_message_size(Tox *tox, int friendnumber) { Messenger *m = tox; return m_get_statusmessage_size(m, friendnumber); } /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. */ int tox_get_status_message(Tox *tox, int friendnumber, uint8_t *buf, uint32_t maxlen) { Messenger *m = tox; return m_copy_statusmessage(m, friendnumber, buf, maxlen); } int tox_get_self_status_message(Tox *tox, uint8_t *buf, uint32_t maxlen) { Messenger *m = tox; return m_copy_self_statusmessage(m, buf, maxlen); } /* Return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ TOX_USERSTATUS tox_get_user_status(Tox *tox, int friendnumber) { Messenger *m = tox; return (TOX_USERSTATUS)m_get_userstatus(m, friendnumber); } TOX_USERSTATUS tox_get_self_user_status(Tox *tox) { Messenger *m = tox; return (TOX_USERSTATUS)m_get_self_userstatus(m); } /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1). */ void tox_set_sends_receipts(Tox *tox, int friendnumber, int yesno) { Messenger *m = tox; m_set_sends_receipts(m, friendnumber, yesno); } /* Return the number of friends in the instance m. * You should use this to determine how much memory to allocate * for copy_friendlist. */ uint32_t tox_count_friendlist(Tox *tox) { Messenger *m = tox; return count_friendlist(m); } /* Copy a list of valid friend IDs into the array out_list. * If out_list is NULL, returns 0. * Otherwise, returns the number of elements copied. * If the array was too small, the contents * of out_list will be truncated to list_size. */ uint32_t tox_get_friendlist(Tox *tox, int *out_list, uint32_t list_size) { Messenger *m = tox; return copy_friendlist(m, out_list, list_size); } /* Set the function that will be executed when a friend request is received. * Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void tox_callback_friend_request(Tox *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_friendrequest(m, function, userdata); } /* Set the function that will be executed when a message from a friend is received. * Function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void tox_callback_friend_message(Tox *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_friendmessage(m, function, userdata); } /* Set the function that will be executed when an action from a friend is received. * function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void tox_callback_friend_action(Tox *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_action(m, function, userdata); } /* Set the callback for name changes. * function(int friendnumber, uint8_t *newname, uint16_t length) * You are not responsible for freeing newname. */ void tox_callback_name_change(Tox *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_namechange(m, function, userdata); } /* Set the callback for status message changes. * function(int friendnumber, uint8_t *newstatus, uint16_t length) * You are not responsible for freeing newstatus. */ void tox_callback_status_message(Tox *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_statusmessage(m, function, userdata); } /* Set the callback for status type changes. * function(int friendnumber, USERSTATUS kind) */ void tox_callback_user_status(Tox *tox, void (*_function)(Tox *tox, int, TOX_USERSTATUS, void *), void *userdata) { Messenger *m = tox; typedef void (*function_type)(Messenger *, int, USERSTATUS, void *); function_type function = (function_type)_function; m_callback_userstatus(m, function, userdata); } /* Set the callback for read receipts. * function(int friendnumber, uint32_t receipt) * * If you are keeping a record of returns from m_sendmessage; * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * in that case, you should discard it. */ void tox_callback_read_receipt(Tox *tox, void (*function)(Messenger *tox, int, uint32_t, void *), void *userdata) { Messenger *m = tox; m_callback_read_receipt(m, function, userdata); } /* Set the callback for connection status changes. * function(int friendnumber, uint8_t status) * * Status: * 0 -- friend went offline after being previously online * 1 -- friend went online * * NOTE: this callback is not called when adding friends, thus the "after * being previously online" part. It's assumed that when adding friends, * their connection status is offline. */ void tox_callback_connection_status(Tox *tox, void (*function)(Messenger *tox, int, uint8_t, void *), void *userdata) { Messenger *m = tox; m_callback_connectionstatus(m, function, userdata); } /**********GROUP CHAT FUNCTIONS: WARNING WILL BREAK A LOT************/ /* Set the callback for group invites. * * Function(Tox *tox, int friendnumber, uint8_t *group_public_key, void *userdata) */ void tox_callback_group_invite(Tox *tox, void (*function)(Messenger *tox, int, uint8_t *, void *), void *userdata) { Messenger *m = tox; m_callback_group_invite(m, function, userdata); } /* Set the callback for group messages. * * Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * message, uint16_t length, void *userdata) */ void tox_callback_group_message(Tox *tox, void (*function)(Messenger *tox, int, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_group_message(m, function, userdata); } /* Set callback function for peer name list changes. * * It gets called every time the name list changes(new peer/name, deleted peer) * Function(Tox *tox, int groupnumber, void *userdata) */ void tox_callback_group_namelist_change(Tox *tox, void (*function)(Tox *tox, int, int, uint8_t, void *), void *userdata) { Messenger *m = tox; m_callback_group_namelistchange(m, function, userdata); } /* Creates a new groupchat and puts it in the chats array. * * return group number on success. * return -1 on failure. */ int tox_add_groupchat(Tox *tox) { Messenger *m = tox; return add_groupchat(m); } /* Delete a groupchat from the chats array. * * return 0 on success. * return -1 if failure. */ int tox_del_groupchat(Tox *tox, int groupnumber) { Messenger *m = tox; return del_groupchat(m, groupnumber); } /* Copy the name of peernumber who is in groupnumber to name. * name must be at least MAX_NICK_BYTES long. * * return length of name if success * return -1 if failure */ int tox_group_peername(Tox *tox, int groupnumber, int peernumber, uint8_t *name) { Messenger *m = tox; return m_group_peername(m, groupnumber, peernumber, name); } /* invite friendnumber to groupnumber * return 0 on success * return -1 on failure */ int tox_invite_friend(Tox *tox, int friendnumber, int groupnumber) { Messenger *m = tox; return invite_friend(m, friendnumber, groupnumber); } /* Join a group (you need to have been invited first.) * * returns group number on success * returns -1 on failure. */ int tox_join_groupchat(Tox *tox, int friendnumber, uint8_t *friend_group_public_key) { Messenger *m = tox; return join_groupchat(m, friendnumber, friend_group_public_key); } /* send a group message * return 0 on success * return -1 on failure */ int tox_group_message_send(Tox *tox, int groupnumber, uint8_t *message, uint32_t length) { Messenger *m = tox; return group_message_send(m, groupnumber, message, length); } /* Return the number of peers in the group chat on success. * return -1 on failure */ int tox_group_number_peers(Tox *tox, int groupnumber) { Messenger *m = tox; return group_number_peers(m, groupnumber); } /* List all the peers in the group chat. * * Copies the names of the peers to the name[length][MAX_NICK_BYTES] array. * * returns the number of peers on success. * * return -1 on failure. */ int tox_group_get_names(Tox *tox, int groupnumber, uint8_t names[][TOX_MAX_NAME_LENGTH], uint16_t length) { Messenger *m = tox; return group_names(m, groupnumber, names, length); } /* Return the number of chats in the instance m. * You should use this to determine how much memory to allocate * for copy_chatlist. */ uint32_t tox_count_chatlist(Tox *tox) { Messenger *m = tox; return count_chatlist(m); } /* Copy a list of valid chat IDs into the array out_list. * If out_list is NULL, returns 0. * Otherwise, returns the number of elements copied. * If the array was too small, the contents * of out_list will be truncated to list_size. */ uint32_t tox_get_chatlist(Tox *tox, int *out_list, uint32_t list_size) { Messenger *m = tox; return copy_chatlist(m, out_list, list_size); } /****************FILE SENDING FUNCTIONS*****************/ /* Set the callback for file send requests. * * Function(Tox *tox, int friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length, void *userdata) */ void tox_callback_file_send_request(Tox *tox, void (*function)(Messenger *tox, int, uint8_t, uint64_t, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; callback_file_sendrequest(m, function, userdata); } /* Set the callback for file control requests. * * Function(Tox *tox, int friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t control_type, uint8_t *data, uint16_t length, void *userdata) * */ void tox_callback_file_control(Tox *tox, void (*function)(Messenger *tox, int, uint8_t, uint8_t, uint8_t, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; callback_file_control(m, function, userdata); } /* Set the callback for file data. * * Function(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length, void *userdata) * */ void tox_callback_file_data(Tox *tox, void (*function)(Messenger *tox, int, uint8_t, uint8_t *, uint16_t length, void *), void *userdata) { Messenger *m = tox; callback_file_data(m, function, userdata); } /* Send a file send request. * Maximum filename length is 255 bytes. * return file number on success * return -1 on failure */ int tox_new_file_sender(Tox *tox, int friendnumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length) { Messenger *m = tox; return new_filesender(m, friendnumber, filesize, filename, filename_length); } /* Send a file control request. * send_receive is 0 if we want the control packet to target a sending file, 1 if it targets a receiving file. * * return 0 on success * return -1 on failure */ int tox_file_send_control(Tox *tox, int friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t message_id, uint8_t *data, uint16_t length) { Messenger *m = tox; return file_control(m, friendnumber, send_receive, filenumber, message_id, data, length); } /* Send file data. * * return 0 on success * return -1 on failure */ int tox_file_send_data(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length) { Messenger *m = tox; return file_data(m, friendnumber, filenumber, data, length); } /* Returns the recommended/maximum size of the filedata you send with tox_file_send_data() * * return size on success * return -1 on failure (currently will never return -1) */ int tox_file_data_size(Tox *tox, int friendnumber) { return MAX_DATA_SIZE - crypto_box_MACBYTES - 3; } /* Give the number of bytes left to be sent/received. * * send_receive is 0 if we want the sending files, 1 if we want the receiving. * * return number of bytes remaining to be sent/received on success * return 0 on failure */ uint64_t tox_file_data_remaining(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t send_receive) { Messenger *m = tox; return file_dataremaining(m, friendnumber, filenumber, send_receive); } /***************END OF FILE SENDING FUNCTIONS******************/ /* Use these functions to bootstrap the client. * Sends a get nodes request to the given node with ip port and public_key. */ void tox_bootstrap_from_ip(Tox *tox, tox_IP_Port _ip_port, uint8_t *public_key) { Messenger *m = tox; IP_Port ip_port; memcpy(&ip_port, &_ip_port, sizeof(IP_Port)); DHT_bootstrap(m->dht, ip_port, public_key); } int tox_bootstrap_from_address(Tox *tox, const char *address, uint8_t ipv6enabled, uint16_t port, uint8_t *public_key) { Messenger *m = tox; return DHT_bootstrap_from_address(m->dht, address, ipv6enabled, port, public_key); }; /* return 0 if we are not connected to the DHT. * return 1 if we are. */ int tox_isconnected(Tox *tox) { Messenger *m = tox; return DHT_isconnected(m->dht); } /* Run this at startup. * * return allocated instance of tox on success. * return 0 if there are problems. */ Tox *tox_new(uint8_t ipv6enabled) { return new_messenger(ipv6enabled); } /* Run this before closing shop. * Free all datastructures. */ void tox_kill(Tox *tox) { Messenger *m = tox; kill_messenger(m); } /* The main loop that needs to be run at least 20 times per second. */ void tox_do(Tox *tox) { Messenger *m = tox; do_messenger(m); } /* * functions to avoid excessive polling */ int tox_wait_prepare(Tox *tox, uint8_t *data, uint16_t *lenptr) { Messenger *m = tox; return wait_prepare_messenger(m, data, lenptr); } int tox_wait_execute(Tox *tox, uint8_t *data, uint16_t len, uint16_t milliseconds) { Messenger *m = tox; return wait_execute_messenger(m, data, len, milliseconds); } void tox_wait_cleanup(Tox *tox, uint8_t *data, uint16_t len) { Messenger *m = tox; wait_cleanup_messenger(m, data, len); } /* SAVING AND LOADING FUNCTIONS: */ /* return size of the messenger data (for saving). */ uint32_t tox_size(Tox *tox) { Messenger *m = tox; return messenger_size(m); } /* Save the messenger in data (must be allocated memory of size Messenger_size()). */ void tox_save(Tox *tox, uint8_t *data) { Messenger *m = tox; messenger_save(m, data); } /* Load the messenger from data of size length. */ int tox_load(Tox *tox, uint8_t *data, uint32_t length) { Messenger *m = tox; return messenger_load(m, data, length); }