/* tox.h * * The Tox public API. * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifndef TOX_H #define TOX_H #include #ifdef WIN32 #ifndef WINVER //Windows XP #define WINVER 0x0501 #endif #include #include #include /* sa_family_t is the sockaddr_in / sockaddr_in6 family field */ typedef short sa_family_t; #ifndef true #define true 1 #endif #ifndef false #define false 0 #endif #else #include #endif #ifdef __cplusplus extern "C" { #endif #define TOX_MAX_NAME_LENGTH 128 #define TOX_MAX_STATUSMESSAGE_LENGTH 128 #define TOX_CLIENT_ID_SIZE 32 #define TOX_FRIEND_ADDRESS_SIZE (TOX_CLIENT_ID_SIZE + sizeof(uint32_t) + sizeof(uint16_t)) #define TOX_PORTRANGE_FROM 33445 #define TOX_PORTRANGE_TO 33545 #define TOX_PORT_DEFAULT TOX_PORTRANGE_FROM typedef union { uint8_t c[4]; uint16_t s[2]; uint32_t i; } tox_IP4; typedef union { uint8_t uint8[16]; uint16_t uint16[8]; uint32_t uint32[4]; struct in6_addr in6_addr; } tox_IP6; typedef struct { sa_family_t family; union { tox_IP4 ip4; tox_IP6 ip6; }; } tox_IP; /* will replace IP_Port as soon as the complete infrastructure is in place * removed the unused union and padding also */ typedef struct { tox_IP ip; uint16_t port; } tox_IP_Port; #define TOX_ENABLE_IPV6_DEFAULT 1 /* Errors for m_addfriend * FAERR - Friend Add Error */ enum { TOX_FAERR_TOOLONG = -1, TOX_FAERR_NOMESSAGE = -2, TOX_FAERR_OWNKEY = -3, TOX_FAERR_ALREADYSENT = -4, TOX_FAERR_UNKNOWN = -5, TOX_FAERR_BADCHECKSUM = -6, TOX_FAERR_SETNEWNOSPAM = -7, TOX_FAERR_NOMEM = -8 }; /* USERSTATUS - * Represents userstatuses someone can have. */ typedef enum { TOX_USERSTATUS_NONE, TOX_USERSTATUS_AWAY, TOX_USERSTATUS_BUSY, TOX_USERSTATUS_INVALID } TOX_USERSTATUS; #ifndef __TOX_DEFINED__ #define __TOX_DEFINED__ typedef struct Tox Tox; #endif /* return FRIEND_ADDRESS_SIZE byte address to give to others. * format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] */ void tox_getaddress(Tox *tox, uint8_t *address); /* Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length. * * return the friend number if success. * return TOX_FA_TOOLONG if message length is too long. * return TOX_FAERR_NOMESSAGE if no message (message length must be >= 1 byte). * return TOX_FAERR_OWNKEY if user's own key. * return TOX_FAERR_ALREADYSENT if friend request already sent or already a friend. * return TOX_FAERR_UNKNOWN for unknown error. * return TOX_FAERR_BADCHECKSUM if bad checksum in address. * return TOX_FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return TOX_FAERR_NOMEM if increasing the friend list size fails. */ int tox_addfriend(Tox *tox, uint8_t *address, uint8_t *data, uint16_t length); /* Add a friend without sending a friendrequest. * return the friend number if success. * return -1 if failure. */ int tox_addfriend_norequest(Tox *tox, uint8_t *client_id); /* return the friend id associated to that client id. return -1 if no such friend */ int tox_getfriend_id(Tox *tox, uint8_t *client_id); /* Copies the public key associated to that friend id into client_id buffer. * Make sure that client_id is of size CLIENT_ID_SIZE. * return 0 if success. * return -1 if failure. */ int tox_getclient_id(Tox *tox, int friend_id, uint8_t *client_id); /* Remove a friend. */ int tox_delfriend(Tox *tox, int friendnumber); /* Checks friend's connecting status. * * return 1 if friend is connected to us (Online). * return 0 if friend is not connected to us (Offline). * return -1 on failure. */ int tox_get_friend_connectionstatus(Tox *tox, int friendnumber); /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int tox_friend_exists(Tox *tox, int friendnumber); /* Send a text chat message to an online friend. * * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read_receipt callback * if one is received. * m_sendmessage_withid will send a message with the id of your choosing, * however we can generate an id for you by calling plain m_sendmessage. */ uint32_t tox_sendmessage(Tox *tox, int friendnumber, uint8_t *message, uint32_t length); uint32_t tox_sendmessage_withid(Tox *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length); /* Send an action to an online friend. * * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read_receipt callback * if one is received. * m_sendaction_withid will send an action message with the id of your choosing, * however we can generate an id for you by calling plain m_sendaction. */ uint32_t tox_sendaction(Tox *tox, int friendnumber, uint8_t *action, uint32_t length); uint32_t tox_sendaction_withid(Tox *tox, int friendnumber, uint32_t theid, uint8_t *action, uint32_t length); /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int tox_setname(Tox *tox, uint8_t *name, uint16_t length); /* * Get your nickname. * m - The messanger context to use. * name - Pointer to a string for the name. * nlen - The length of the string buffer. * * return length of name. * return 0 on error. */ uint16_t tox_getselfname(Tox *tox, uint8_t *name, uint16_t nlen); /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name (with the NULL terminator) if success. * return -1 if failure. */ int tox_getname(Tox *tox, int friendnumber, uint8_t *name); /* Set our user status. * You are responsible for freeing status after. * * returns 0 on success. * returns -1 on failure. */ int tox_set_statusmessage(Tox *tox, uint8_t *status, uint16_t length); int tox_set_userstatus(Tox *tox, TOX_USERSTATUS status); /* return the length of friendnumber's status message, including null. * Pass it into malloc */ int tox_get_statusmessage_size(Tox *tox, int friendnumber); /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. * * returns the length of the copied data on success * retruns -1 on failure. */ int tox_copy_statusmessage(Tox *tox, int friendnumber, uint8_t *buf, uint32_t maxlen); int tox_copy_self_statusmessage(Tox *tox, uint8_t *buf, uint32_t maxlen); /* return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ TOX_USERSTATUS tox_get_userstatus(Tox *tox, int friendnumber); TOX_USERSTATUS tox_get_selfuserstatus(Tox *tox); /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1). */ void tox_set_sends_receipts(Tox *tox, int friendnumber, int yesno); /* Return the number of friends in the instance m. * You should use this to determine how much memory to allocate * for copy_friendlist. */ uint32_t tox_count_friendlist(Tox *tox); /* Copy a list of valid friend IDs into the array out_list. * If out_list is NULL, returns 0. * Otherwise, returns the number of elements copied. * If the array was too small, the contents * of out_list will be truncated to list_size. */ uint32_t tox_copy_friendlist(Tox *tox, int *out_list, uint32_t list_size); /* Set the function that will be executed when a friend request is received. * Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void tox_callback_friendrequest(Tox *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when a message from a friend is received. * Function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void tox_callback_friendmessage(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when an action from a friend is received. * Function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void tox_callback_action(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for name changes. * function(int friendnumber, uint8_t *newname, uint16_t length) * You are not responsible for freeing newname */ void tox_callback_namechange(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status message changes. * function(int friendnumber, uint8_t *newstatus, uint16_t length) * You are not responsible for freeing newstatus. */ void tox_callback_statusmessage(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status type changes. * function(int friendnumber, USERSTATUS kind) */ void tox_callback_userstatus(Tox *tox, void (*function)(Tox *tox, int, TOX_USERSTATUS, void *), void *userdata); /* Set the callback for read receipts. * function(int friendnumber, uint32_t receipt) * * If you are keeping a record of returns from m_sendmessage; * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * In that case, you should discard it. */ void tox_callback_read_receipt(Tox *tox, void (*function)(Tox *tox, int, uint32_t, void *), void *userdata); /* Set the callback for connection status changes. * function(int friendnumber, uint8_t status) * * Status: * 0 -- friend went offline after being previously online * 1 -- friend went online * * NOTE: This callback is not called when adding friends, thus the "after * being previously online" part. it's assumed that when adding friends, * their connection status is offline. */ void tox_callback_connectionstatus(Tox *tox, void (*function)(Tox *tox, int, uint8_t, void *), void *userdata); /**********GROUP CHAT FUNCTIONS: WARNING WILL BREAK A LOT************/ /* Set the callback for group invites. * * Function(Tox *tox, int friendnumber, uint8_t *group_public_key, void *userdata) */ void tox_callback_group_invite(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, void *), void *userdata); /* Set the callback for group messages. * * Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * message, uint16_t length, void *userdata) */ void tox_callback_group_message(Tox *tox, void (*function)(Tox *tox, int, int, uint8_t *, uint16_t, void *), void *userdata); /* Creates a new groupchat and puts it in the chats array. * * return group number on success. * return -1 on failure. */ int tox_add_groupchat(Tox *tox); /* Delete a groupchat from the chats array. * * return 0 on success. * return -1 if failure. */ int tox_del_groupchat(Tox *tox, int groupnumber); /* Copy the name of peernumber who is in groupnumber to name. * name must be at least TOX_MAX_NAME_LENGTH long. * * return length of name if success * return -1 if failure */ int tox_group_peername(Tox *tox, int groupnumber, int peernumber, uint8_t *name); /* invite friendnumber to groupnumber * return 0 on success * return -1 on failure */ int tox_invite_friend(Tox *tox, int friendnumber, int groupnumber); /* Join a group (you need to have been invited first.) * * returns group number on success * returns -1 on failure. */ int tox_join_groupchat(Tox *tox, int friendnumber, uint8_t *friend_group_public_key); /* send a group message * return 0 on success * return -1 on failure */ int tox_group_message_send(Tox *tox, int groupnumber, uint8_t *message, uint32_t length); /* Return the number of peers in the group chat on success. * return -1 on failure */ int tox_group_number_peers(Tox *tox, int groupnumber); /* List all the peers in the group chat. * * Copies the names of the peers to the name[length][TOX_MAX_NAME_LENGTH] array. * * returns the number of peers on success. * * return -1 on failure. */ int tox_group_copy_names(Tox *tox, int groupnumber, uint8_t names[][TOX_MAX_NAME_LENGTH], uint16_t length); /* Return the number of chats in the instance m. * You should use this to determine how much memory to allocate * for copy_chatlist. */ uint32_t tox_count_chatlist(Tox *tox); /* Copy a list of valid chat IDs into the array out_list. * If out_list is NULL, returns 0. * Otherwise, returns the number of elements copied. * If the array was too small, the contents * of out_list will be truncated to list_size. */ uint32_t tox_copy_chatlist(Tox *tox, int *out_list, uint32_t list_size); /****************FILE SENDING FUNCTIONS*****************/ /* NOTE: This how to will be updated. * * HOW TO SEND FILES CORRECTLY: * 1. Use tox_new_filesender(...) to create a new file sender. * 2. Wait for the callback set with tox_callback_file_control(...) to be called with receive_send == 1 and control_type == TOX_FILECONTROL_ACCEPT * 3. Send the data with tox_file_senddata(...) with chunk size tox_filedata_size(...) * 4. When sending is done, send a tox_file_sendcontrol(...) with send_receive = 0 and message_id = TOX_FILECONTROL_FINISHED * * HOW TO RECEIVE FILES CORRECTLY: * 1. wait for the callback set with tox_callback_file_sendrequest(...) * 2. accept or refuse the connection with tox_file_sendcontrol(...) with send_receive = 1 and message_id = TOX_FILECONTROL_ACCEPT or TOX_FILECONTROL_KILL * 3. save all the data received with the callback set with tox_callback_file_data(...) to a file. * 4. when the callback set with tox_callback_file_control(...) is called with receive_send == 0 and control_type == TOX_FILECONTROL_FINISHED * the file is done transferring. * * tox_file_dataremaining(...) can be used to know how many bytes are left to send/receive. * * If the connection breaks during file sending (The other person goes offline without pausing the sending and then comes back) * the reciever must send a control packet with receive_send == 0 message_id = TOX_FILECONTROL_RESUME_BROKEN and the data being * a uint64_t (in host byte order) containing the number of bytes recieved. * * If the sender recieves this packet, he must send a control packet with receive_send == 1 and control_type == TOX_FILECONTROL_ACCEPT * then he must start sending file data from the position (data , uint64_t in host byte order) recieved in the TOX_FILECONTROL_RESUME_BROKEN packet. * * More to come... */ enum { TOX_FILECONTROL_ACCEPT, TOX_FILECONTROL_PAUSE, TOX_FILECONTROL_KILL, TOX_FILECONTROL_FINISHED, TOX_FILECONTROL_RESUME_BROKEN }; /* Set the callback for file send requests. * * Function(Tox *tox, int friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length, void *userdata) */ void tox_callback_file_sendrequest(Tox *tox, void (*function)(Tox *m, int, uint8_t, uint64_t, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for file control requests. * * receive_send is 1 if the message is for a slot on which we are currently sending a file and 0 if the message * is for a slot on which we are receiving the file * * Function(Tox *tox, int friendnumber, uint8_t receive_send, uint8_t filenumber, uint8_t control_type, uint8_t *data, uint16_t length, void *userdata) * */ void tox_callback_file_control(Tox *tox, void (*function)(Tox *m, int, uint8_t, uint8_t, uint8_t, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for file data. * * Function(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length, void *userdata) * */ void tox_callback_file_data(Tox *tox, void (*function)(Tox *m, int, uint8_t, uint8_t *, uint16_t length, void *), void *userdata); /* Send a file send request. * Maximum filename length is 255 bytes. * return file number on success * return -1 on failure */ int tox_new_filesender(Tox *tox, int friendnumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length); /* Send a file control request. * * send_receive is 0 if we want the control packet to target a file we are currently sending, * 1 if it targets a file we are currently receiving. * * return 1 on success * return 0 on failure */ int tox_file_sendcontrol(Tox *tox, int friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t message_id, uint8_t *data, uint16_t length); /* Send file data. * * return 1 on success * return 0 on failure */ int tox_file_senddata(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length); /* Returns the recommended/maximum size of the filedata you send with tox_file_senddata() * * return size on success * return 0 on failure (currently will never return 0) */ int tox_filedata_size(Tox *tox, int friendnumber); /* Give the number of bytes left to be sent/received. * * send_receive is 0 if we want the sending files, 1 if we want the receiving. * * return number of bytes remaining to be sent/received on success * return 0 on failure */ uint64_t tox_file_dataremaining(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t send_receive); /***************END OF FILE SENDING FUNCTIONS******************/ /* * Use these two functions to bootstrap the client. */ /* Sends a "get nodes" request to the given node with ip, port and public_key * to setup connections */ void tox_bootstrap_from_ip(Tox *tox, tox_IP_Port ip_port, uint8_t *public_key); /* Resolves address into an IP address. If successful, sends a "get nodes" * request to the given node with ip, port (in network byte order, HINT: use htons()) * and public_key to setup connections * * address can be a hostname or an IP address (IPv4 or IPv6). * if ipv6enabled is 0 (zero), the resolving sticks STRICTLY to IPv4 addresses * if ipv6enabled is not 0 (zero), the resolving looks for IPv6 addresses first, * then IPv4 addresses. * * returns 1 if the address could be converted into an IP address * returns 0 otherwise */ int tox_bootstrap_from_address(Tox *tox, const char *address, uint8_t ipv6enabled, uint16_t port, uint8_t *public_key); /* return 0 if we are not connected to the DHT. * return 1 if we are. */ int tox_isconnected(Tox *tox); /* * Run this function at startup. * * Initializes a tox structure * The type of communication socket depends on ipv6enabled: * If set to 0 (zero), creates an IPv4 socket which subsequently only allows * IPv4 communication * If set to anything else, creates an IPv6 socket which allows both IPv4 AND * IPv6 communication * * return allocated instance of tox on success. * return 0 if there are problems. */ Tox *tox_new(uint8_t ipv6enabled); /* Run this before closing shop. * Free all datastructures. */ void tox_kill(Tox *tox); /* The main loop that needs to be run at least 20 times per second. */ void tox_do(Tox *tox); /* * tox_wait_prepare(): function should be called under lock * Prepares the data required to call tox_wait_execute() asynchronously * * data[] is reserved and kept by the caller * len is in/out: in = reserved data[], out = required data[] * * returns 1 on success * returns 0 on failure (length is insufficient) * * * tox_wait_execute(): function can be called asynchronously * Waits for something to happen on the socket for up to milliseconds milliseconds. * *** Function MUSTN'T poll. *** * The function mustn't modify anything at all, so it can be called completely * asynchronously without any worry. * * returns 1 if there is socket activity (i.e. tox_do() should be called) * returns 0 if the timeout was reached * returns -1 if data was NULL or len too short * * * tox_wait_cleanup(): function should be called under lock * Stores results from tox_wait_execute(). * * data[]/len shall be the exact same as given to tox_wait_execute() * */ int tox_wait_prepare(Tox *tox, uint8_t *data, uint16_t *lenptr); int tox_wait_execute(Tox *tox, uint8_t *data, uint16_t len, uint16_t milliseconds); void tox_wait_cleanup(Tox *tox, uint8_t *data, uint16_t len); /* SAVING AND LOADING FUNCTIONS: */ /* return size of messenger data (for saving). */ uint32_t tox_size(Tox *tox); /* Save the messenger in data (must be allocated memory of size Messenger_size()). */ void tox_save(Tox *tox, uint8_t *data); /* Load the messenger from data of size length. */ int tox_load(Tox *tox, uint8_t *data, uint32_t length); #ifdef __cplusplus } #endif #endif