/* tox.h * * The Tox public API. * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifndef TOX_H #define TOX_H #include #ifdef WIN32 #ifndef WINVER //Windows XP #define WINVER 0x0501 #endif #include #include #include #else #include #endif #ifdef __cplusplus extern "C" { #endif #define TOX_MAX_NAME_LENGTH 128 #define TOX_MAX_STATUSMESSAGE_LENGTH 128 #define TOX_CLIENT_ID_SIZE 32 #define TOX_FRIEND_ADDRESS_SIZE (TOX_CLIENT_ID_SIZE + sizeof(uint32_t) + sizeof(uint16_t)) #define TOX_PORTRANGE_FROM 33445 #define TOX_PORTRANGE_TO 33455 #define TOX_PORT_DEFAULT TOX_PORTRANGE_FROM typedef union { uint8_t c[4]; uint16_t s[2]; uint32_t i; } tox_IP4; typedef struct in6_addr tox_IP6; typedef struct { sa_family_t family; union { tox_IP4 ip4; tox_IP6 ip6; }; } tox_IPAny; typedef union { struct { tox_IP4 ip; uint16_t port; /* Not used for anything right now. */ uint16_t padding; }; uint8_t uint8[8]; } tox_IP4_Port; /* will replace IP_Port as soon as the complete infrastructure is in place * removed the unused union and padding also */ typedef struct { tox_IPAny ip; uint16_t port; } tox_IPAny_Port; /* #undef TOX_ENABLE_IPV6 */ #define TOX_ENABLE_IPV6 #ifdef TOX_ENABLE_IPV6 #define TOX_ENABLE_IPV6_DEFAULT 1 typedef tox_IPAny tox_IP; typedef tox_IPAny_Port tox_IP_Port; #else #define TOX_ENABLE_IPV6_DEFAULT 0 typedef tox_IP4 tox_IP; typedef tox_IP4_Port tox_IP_Port; #endif /* Errors for m_addfriend * FAERR - Friend Add Error */ enum { TOX_FAERR_TOOLONG = -1, TOX_FAERR_NOMESSAGE = -2, TOX_FAERR_OWNKEY = -3, TOX_FAERR_ALREADYSENT = -4, TOX_FAERR_UNKNOWN = -5, TOX_FAERR_BADCHECKSUM = -6, TOX_FAERR_SETNEWNOSPAM = -7, TOX_FAERR_NOMEM = -8 }; /* USERSTATUS - * Represents userstatuses someone can have. */ typedef enum { TOX_USERSTATUS_NONE, TOX_USERSTATUS_AWAY, TOX_USERSTATUS_BUSY, TOX_USERSTATUS_INVALID } TOX_USERSTATUS; typedef void Tox; /* return FRIEND_ADDRESS_SIZE byte address to give to others. * format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] */ void tox_getaddress(Tox *tox, uint8_t *address); /* Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length. * * return the friend number if success. * return TOX_FA_TOOLONG if message length is too long. * return TOX_FAERR_NOMESSAGE if no message (message length must be >= 1 byte). * return TOX_FAERR_OWNKEY if user's own key. * return TOX_FAERR_ALREADYSENT if friend request already sent or already a friend. * return TOX_FAERR_UNKNOWN for unknown error. * return TOX_FAERR_BADCHECKSUM if bad checksum in address. * return TOX_FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return TOX_FAERR_NOMEM if increasing the friend list size fails. */ int tox_addfriend(Tox *tox, uint8_t *address, uint8_t *data, uint16_t length); /* Add a friend without sending a friendrequest. * return the friend number if success. * return -1 if failure. */ int tox_addfriend_norequest(Tox *tox, uint8_t *client_id); /* return the friend id associated to that client id. return -1 if no such friend */ int tox_getfriend_id(Tox *tox, uint8_t *client_id); /* Copies the public key associated to that friend id into client_id buffer. * Make sure that client_id is of size CLIENT_ID_SIZE. * return 0 if success. * return -1 if failure. */ int tox_getclient_id(Tox *tox, int friend_id, uint8_t *client_id); /* Remove a friend. */ int tox_delfriend(Tox *tox, int friendnumber); /* Checks friend's connecting status. * * return 1 if friend is connected to us (Online). * return 0 if friend is not connected to us (Offline). * return -1 on failure. */ int tox_get_friend_connectionstatus(Tox *tox, int friendnumber); /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int tox_friend_exists(Tox *tox, int friendnumber); /* Send a text chat message to an online friend. * * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read receipt callback * if one is received. * m_sendmessage_withid will send a message with the id of your choosing, * however we can generate an id for you by calling plain m_sendmessage. */ uint32_t tox_sendmessage(Tox *tox, int friendnumber, uint8_t *message, uint32_t length); uint32_t tox_sendmessage_withid(Tox *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length); /* Send an action to an online friend. * * return 1 if packet was successfully put into the send queue. * return 0 if it was not. */ int tox_sendaction(Tox *tox, int friendnumber, uint8_t *action, uint32_t length); /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int tox_setname(Tox *tox, uint8_t *name, uint16_t length); /* * Get your nickname. * m - The messanger context to use. * name - Pointer to a string for the name. * nlen - The length of the string buffer. * * return length of name. * return 0 on error. */ uint16_t tox_getselfname(Tox *tox, uint8_t *name, uint16_t nlen); /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name (with the NULL terminator) if success. * return -1 if failure. */ int tox_getname(Tox *tox, int friendnumber, uint8_t *name); /* Set our user status. * You are responsible for freeing status after. * * returns 0 on success. * returns -1 on failure. */ int tox_set_statusmessage(Tox *tox, uint8_t *status, uint16_t length); int tox_set_userstatus(Tox *tox, TOX_USERSTATUS status); /* return the length of friendnumber's status message, including null. * Pass it into malloc */ int tox_get_statusmessage_size(Tox *tox, int friendnumber); /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. * * returns the length of the copied data on success * retruns -1 on failure. */ int tox_copy_statusmessage(Tox *tox, int friendnumber, uint8_t *buf, uint32_t maxlen); int tox_copy_self_statusmessage(Tox *tox, uint8_t *buf, uint32_t maxlen); /* return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ TOX_USERSTATUS tox_get_userstatus(Tox *tox, int friendnumber); TOX_USERSTATUS tox_get_selfuserstatus(Tox *tox); /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1). */ void tox_set_sends_receipts(Tox *tox, int friendnumber, int yesno); /* Allocate and return a list of valid friend id's. List must be freed by the * caller. * * retun 0 if success. * return -1 if failure. */ int tox_get_friendlist(void *tox, int **out_list, uint32_t *out_list_length); /* Set the function that will be executed when a friend request is received. * Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void tox_callback_friendrequest(Tox *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when a message from a friend is received. * Function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void tox_callback_friendmessage(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the function that will be executed when an action from a friend is received. * Function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void tox_callback_action(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for name changes. * function(int friendnumber, uint8_t *newname, uint16_t length) * You are not responsible for freeing newname */ void tox_callback_namechange(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status message changes. * function(int friendnumber, uint8_t *newstatus, uint16_t length) * You are not responsible for freeing newstatus. */ void tox_callback_statusmessage(Tox *tox, void (*function)(Tox *tox, int, uint8_t *, uint16_t, void *), void *userdata); /* Set the callback for status type changes. * function(int friendnumber, USERSTATUS kind) */ void tox_callback_userstatus(Tox *tox, void (*function)(Tox *tox, int, TOX_USERSTATUS, void *), void *userdata); /* Set the callback for read receipts. * function(int friendnumber, uint32_t receipt) * * If you are keeping a record of returns from m_sendmessage; * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * In that case, you should discard it. */ void tox_callback_read_receipt(Tox *tox, void (*function)(Tox *tox, int, uint32_t, void *), void *userdata); /* Set the callback for connection status changes. * function(int friendnumber, uint8_t status) * * Status: * 0 -- friend went offline after being previously online * 1 -- friend went online * * NOTE: This callback is not called when adding friends, thus the "after * being previously online" part. it's assumed that when adding friends, * their connection status is offline. */ void tox_callback_connectionstatus(Tox *tox, void (*function)(Tox *tox, int, uint8_t, void *), void *userdata); /* * Use these two functions to bootstrap the client. */ /* Sends a "get nodes" request to the given node with ip, port and public_key * to setup connections */ void tox_bootstrap_from_ip(Tox *tox, tox_IP_Port ip_port, uint8_t *public_key); /* Resolves address into an IP address. If successful, sends a "get nodes" * request to the given node with ip, port and public_key to setup connections * * address can be a hostname or an IP address (IPv4 or IPv6). * if ipv6enabled is 0 (zero), the resolving sticks STRICTLY to IPv4 addresses * if ipv6enabled is not 0 (zero), the resolving looks for IPv6 addresses first, * then IPv4 addresses. * * returns 1 if the address could be converted into an IP address * returns 0 otherwise */ int tox_bootstrap_from_address(Tox *tox, const char *address, uint8_t ipv6enabled, uint16_t port, uint8_t *public_key); /* return 0 if we are not connected to the DHT. * return 1 if we are. */ int tox_isconnected(Tox *tox); /* * Run this function at startup. * * Initializes a tox structure * The type of communication socket depends on ipv6enabled: * If set to 0 (zero), creates an IPv4 socket which subsequently only allows * IPv4 communication * If set to anything else, creates an IPv6 socket which allows both IPv4 AND * IPv6 communication * * return allocated instance of tox on success. * return 0 if there are problems. */ Tox *tox_new(uint8_t ipv6enabled); /* Run this before closing shop. * Free all datastructures. */ void tox_kill(Tox *tox); /* The main loop that needs to be run at least 20 times per second. */ void tox_do(Tox *tox); /* SAVING AND LOADING FUNCTIONS: */ /* return size of messenger data (for saving). */ uint32_t tox_size(Tox *tox); /* Save the messenger in data (must be allocated memory of size Messenger_size()). */ void tox_save(Tox *tox, uint8_t *data); /* Load the messenger from data of size length. */ int tox_load(Tox *tox, uint8_t *data, uint32_t length); #ifdef __cplusplus } #endif #endif