{-# LANGUAGE UndecidableInstances, MultiParamTypeClasses, FlexibleInstances #-} ----------------------------------------------------------------------------- {- | Module : Numeric.LinearAlgebra.Linear Copyright : (c) Alberto Ruiz 2006-7 License : GPL-style Maintainer : Alberto Ruiz (aruiz at um dot es) Stability : provisional Portability : uses ffi Basic optimized operations on vectors and matrices. -} ----------------------------------------------------------------------------- module Numeric.LinearAlgebra.Linear ( Linear(..) ) where import Data.Packed.Internal(partit) import Data.Packed import Numeric.GSL.Vector import Complex -- | A generic interface for vectors and matrices to a few element-by-element functions in Numeric.GSL.Vector. class (Container c e) => Linear c e where scale :: e -> c e -> c e addConstant :: e -> c e -> c e add :: c e -> c e -> c e sub :: c e -> c e -> c e -- | element by element multiplication mul :: c e -> c e -> c e -- | element by element division divide :: c e -> c e -> c e -- | scale the element by element reciprocal of the object: @scaleRecip 2 (fromList [5,i]) == 2 |> [0.4 :+ 0.0,0.0 :+ (-2.0)]@ scaleRecip :: e -> c e -> c e equal :: c e -> c e -> Bool -- numequal :: Double -> c e -> c e -> Bool instance Linear Vector Double where scale = vectorMapValR Scale scaleRecip = vectorMapValR Recip addConstant = vectorMapValR AddConstant add = vectorZipR Add sub = vectorZipR Sub mul = vectorZipR Mul divide = vectorZipR Div equal u v = dim u == dim v && vectorMax (vectorMapR Abs (sub u v)) == 0.0 instance Linear Vector (Complex Double) where scale = vectorMapValC Scale scaleRecip = vectorMapValC Recip addConstant = vectorMapValC AddConstant add = vectorZipC Add sub = vectorZipC Sub mul = vectorZipC Mul divide = vectorZipC Div equal u v = dim u == dim v && vectorMax (liftVector magnitude (sub u v)) == 0.0 instance (Linear Vector a, Container Matrix a) => (Linear Matrix a) where scale x = liftMatrix (scale x) scaleRecip x = liftMatrix (scaleRecip x) addConstant x = liftMatrix (addConstant x) add = liftMatrix2 add sub = liftMatrix2 sub mul = liftMatrix2 mul divide = liftMatrix2 divide equal a b = cols a == cols b && flatten a `equal` flatten b