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authorJaakko Keränen <jaakko.keranen@iki.fi>2021-04-07 11:32:55 +0300
committerJaakko Keränen <jaakko.keranen@iki.fi>2021-04-07 11:32:55 +0300
commit932fca795998ac60e079b96650664331729e6ba9 (patch)
tree2f40ef6fd1519247f35a5eaa795aca85ddf9e168
parente3b11bfefd9c506873840b63fc8cb44ce5a4357e (diff)
Windows: Don't set a maximum size for the window
The maximum size was introduced to avoid the window being too large at launch, but this doesn't work if the window is moved to different monitor. IssueID #199
-rw-r--r--src/ui/window.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/ui/window.c b/src/ui/window.c
index c07feaf9..14eb6ac1 100644
--- a/src/ui/window.c
+++ b/src/ui/window.c
@@ -1465,9 +1465,6 @@ void init_Window(iWindow *d, iRect rect) {
1465 d->uiScale = initialUiScale_; 1465 d->uiScale = initialUiScale_;
1466 setScale_Metrics(d->pixelRatio * d->displayScale * d->uiScale); 1466 setScale_Metrics(d->pixelRatio * d->displayScale * d->uiScale);
1467#if defined (iPlatformMsys) 1467#if defined (iPlatformMsys)
1468 SDL_Rect usable;
1469 SDL_GetDisplayUsableBounds(0, &usable);
1470 SDL_SetWindowMaximumSize(d->win, usable.w, usable.h);
1471 SDL_SetWindowMinimumSize(d->win, minSize.x * d->displayScale, minSize.y * d->displayScale); 1468 SDL_SetWindowMinimumSize(d->win, minSize.x * d->displayScale, minSize.y * d->displayScale);
1472 useExecutableIconResource_SDLWindow(d->win); 1469 useExecutableIconResource_SDLWindow(d->win);
1473#endif 1470#endif