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author | Jaakko Keränen <jaakko.keranen@iki.fi> | 2021-06-14 21:49:16 +0300 |
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committer | Jaakko Keränen <jaakko.keranen@iki.fi> | 2021-06-15 14:04:22 +0300 |
commit | f959fccf855af48cebf1cfae75c6938bba635e51 (patch) | |
tree | 265d4060935edb094308bb3549ae31a06509e4a9 | |
parent | 916cb99d50e29a84404754050f5ebd601a0e4c92 (diff) |
TextBuf: Attempted workaround
It is possible that calling `SDL_RenderClear` was not performing the expected clearing of the TextBuf texture due to the wrong blend mode being in effect.
IssueID #271
-rw-r--r-- | src/ui/text.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ui/text.c b/src/ui/text.c index 55fd4254..db922715 100644 --- a/src/ui/text.c +++ b/src/ui/text.c | |||
@@ -1504,9 +1504,10 @@ static void initWrap_TextBuf_(iTextBuf *d, int font, int color, int maxWidth, iB | |||
1504 | if (d->texture) { | 1504 | if (d->texture) { |
1505 | SDL_Texture *oldTarget = SDL_GetRenderTarget(render); | 1505 | SDL_Texture *oldTarget = SDL_GetRenderTarget(render); |
1506 | SDL_SetRenderTarget(render, d->texture); | 1506 | SDL_SetRenderTarget(render, d->texture); |
1507 | SDL_SetRenderDrawBlendMode(render, SDL_BLENDMODE_NONE); | ||
1508 | SDL_SetRenderDrawColor(render, 255, 255, 255, 0); | ||
1509 | SDL_RenderClear(render); | ||
1507 | SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_NONE); /* blended when TextBuf is drawn */ | 1510 | SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_NONE); /* blended when TextBuf is drawn */ |
1508 | SDL_SetRenderDrawColor(text_.render, 0, 0, 0, 0); | ||
1509 | SDL_RenderClear(text_.render); | ||
1510 | const int fg = color | fillBackground_ColorId; | 1511 | const int fg = color | fillBackground_ColorId; |
1511 | iRangecc range = range_CStr(text); | 1512 | iRangecc range = range_CStr(text); |
1512 | if (maxWidth == 0) { | 1513 | if (maxWidth == 0) { |