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authorJaakko Keränen <jaakko.keranen@iki.fi>2021-02-18 21:41:46 +0200
committerJaakko Keränen <jaakko.keranen@iki.fi>2021-02-18 21:41:46 +0200
commit3d0f88fcf9a262680c19bd5c44e407a02c409dcf (patch)
treecfd39dbe14683e5c9fa4b24805a49c3301a10f3f /src/ios.m
parent0962147cc8fa92e5a79458bf1270ded51c9a4433 (diff)
iOS: Working on touch event handling
Handle finger down, motion, and up events to implement basic taps, long presses, and inertia scrolling. Much finetuning still to be done, and certain widgets like input fields and scrollbars need a direct drag mode (they were working fine via the "mouse" events already).
Diffstat (limited to 'src/ios.m')
-rw-r--r--src/ios.m12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/ios.m b/src/ios.m
index 029bd068..37f62b09 100644
--- a/src/ios.m
+++ b/src/ios.m
@@ -21,3 +21,15 @@ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 21SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
22 22
23#include "ios.h" 23#include "ios.h"
24
25#include <SDL_events.h>
26
27static void enableMouse_(iBool yes) {
28 SDL_EventState(SDL_MOUSEBUTTONDOWN, yes);
29 SDL_EventState(SDL_MOUSEMOTION, yes);
30 SDL_EventState(SDL_MOUSEBUTTONUP, yes);
31}
32
33void setupApplication_iOS(void) {
34 enableMouse_(iFalse);
35}