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authorJaakko Keränen <jaakko.keranen@iki.fi>2021-09-19 13:28:58 +0300
committerJaakko Keränen <jaakko.keranen@iki.fi>2021-09-19 13:28:58 +0300
commit81007a2debffebc97c230cd810fb1bf10760180f (patch)
tree80639ed9d2723b397710cafd3de1a479ef400d02 /src/ui/paint.c
parentb131ffbc42d66d7668844f12d7b24ddcf1a5c176 (diff)
Refactoring Window to split off MainWindow
MainWindow represents (one of) the main windows of the app, while the basic Window will be a used for popups. Only MainWindow supports split view modes.
Diffstat (limited to 'src/ui/paint.c')
-rw-r--r--src/ui/paint.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ui/paint.c b/src/ui/paint.c
index a3ee32c6..5506f845 100644
--- a/src/ui/paint.c
+++ b/src/ui/paint.c
@@ -152,6 +152,9 @@ void drawSoftShadow_Paint(const iPaint *d, iRect inner, int thickness, int color
152 addv_I2(&inner.pos, origin_Paint); 152 addv_I2(&inner.pos, origin_Paint);
153 SDL_Renderer *render = renderer_Paint_(d); 153 SDL_Renderer *render = renderer_Paint_(d);
154 SDL_Texture *shadow = get_Window()->borderShadow; 154 SDL_Texture *shadow = get_Window()->borderShadow;
155 if (!shadow) {
156 return;
157 }
155 const iInt2 size = size_SDLTexture(shadow); 158 const iInt2 size = size_SDLTexture(shadow);
156 const iRect outer = expanded_Rect(inner, init1_I2(thickness)); 159 const iRect outer = expanded_Rect(inner, init1_I2(thickness));
157 const iColor clr = get_Color(color); 160 const iColor clr = get_Color(color);