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authorJaakko Keränen <jaakko.keranen@iki.fi>2021-11-24 13:48:45 +0200
committerJaakko Keränen <jaakko.keranen@iki.fi>2021-11-24 13:48:45 +0200
commit2fa433ad7c61389b9b950ce4ee2f8d9f0340ff80 (patch)
tree0a8479358b7a9539b6dd0421f6e678378f973f94 /src/ui
parentb0bcb98681e3076a44ec80cee306d14b7e6df094 (diff)
Window: Only one draw operation at once
Ensure that a draw is not started if it is already ongoing, especially when using the resize event watcher.
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/window.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/ui/window.c b/src/ui/window.c
index 2f6fe430..b8ce413b 100644
--- a/src/ui/window.c
+++ b/src/ui/window.c
@@ -68,6 +68,7 @@ static float initialUiScale_ = 1.1f;
68#endif 68#endif
69 69
70static iBool isOpenGLRenderer_; 70static iBool isOpenGLRenderer_;
71static iBool isDrawing_;
71 72
72iDefineTypeConstructionArgs(Window, 73iDefineTypeConstructionArgs(Window,
73 (enum iWindowType type, iRect rect, uint32_t flags), 74 (enum iWindowType type, iRect rect, uint32_t flags),
@@ -244,7 +245,9 @@ static void updateSize_MainWindow_(iMainWindow *d, iBool notifyAlways) {
244} 245}
245 246
246void drawWhileResizing_MainWindow(iMainWindow *d, int w, int h) { 247void drawWhileResizing_MainWindow(iMainWindow *d, int w, int h) {
247 draw_MainWindow(d); 248 if (!isDrawing_) {
249 draw_MainWindow(d);
250 }
248} 251}
249 252
250static float pixelRatio_Window_(const iWindow *d) { 253static float pixelRatio_Window_(const iWindow *d) {
@@ -1183,9 +1186,10 @@ iBool postContextClick_Window(iWindow *d, const SDL_MouseButtonEvent *ev) {
1183} 1186}
1184 1187
1185void draw_Window(iWindow *d) { 1188void draw_Window(iWindow *d) {
1186 if (SDL_GetWindowFlags(d->win) & SDL_WINDOW_HIDDEN) { 1189 if (isDrawing_ || SDL_GetWindowFlags(d->win) & SDL_WINDOW_HIDDEN) {
1187 return; 1190 return;
1188 } 1191 }
1192 isDrawing_ = iTrue;
1189 iPaint p; 1193 iPaint p;
1190 init_Paint(&p); 1194 init_Paint(&p);
1191 iRoot *root = d->roots[0]; 1195 iRoot *root = d->roots[0];
@@ -1208,14 +1212,20 @@ void draw_Window(iWindow *d) {
1208 uiBackgroundSelected_ColorId); 1212 uiBackgroundSelected_ColorId);
1209 setCurrent_Root(NULL); 1213 setCurrent_Root(NULL);
1210 SDL_RenderPresent(d->render); 1214 SDL_RenderPresent(d->render);
1215 isDrawing_ = iFalse;
1211} 1216}
1212 1217
1213void draw_MainWindow(iMainWindow *d) { 1218void draw_MainWindow(iMainWindow *d) {
1219 if (isDrawing_) {
1220 /* Already drawing! */
1221 return;
1222 }
1214 /* TODO: Try to make this a specialization of `draw_Window`? */ 1223 /* TODO: Try to make this a specialization of `draw_Window`? */
1215 iWindow *w = as_Window(d); 1224 iWindow *w = as_Window(d);
1216 if (d->isDrawFrozen) { 1225 if (d->isDrawFrozen) {
1217 return; 1226 return;
1218 } 1227 }
1228 isDrawing_ = iTrue;
1219 setCurrent_Text(d->base.text); 1229 setCurrent_Text(d->base.text);
1220 /* Check if root needs resizing. */ { 1230 /* Check if root needs resizing. */ {
1221 iInt2 renderSize; 1231 iInt2 renderSize;
@@ -1312,6 +1322,7 @@ void draw_MainWindow(iMainWindow *d) {
1312 } 1322 }
1313#endif 1323#endif
1314 SDL_RenderPresent(w->render); 1324 SDL_RenderPresent(w->render);
1325 isDrawing_ = iFalse;
1315} 1326}
1316 1327
1317void resize_MainWindow(iMainWindow *d, int w, int h) { 1328void resize_MainWindow(iMainWindow *d, int w, int h) {