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authorJaakko Keränen <jaakko.keranen@iki.fi>2021-06-14 21:49:16 +0300
committerJaakko Keränen <jaakko.keranen@iki.fi>2021-06-14 21:49:16 +0300
commitacad729245e09d927f1b16de2c6619b84f88c59e (patch)
tree280b1fdf000907f6543e4c8382cbcf224be6283c /src/ui
parentfe238b29132b43f07aa88cf6bb60bec1ff0d3f8d (diff)
TextBuf: Attempted workaround
It is possible that calling `SDL_RenderClear` was not performing the expected clearing of the TextBuf texture due to the wrong blend mode being in effect. IssueID #271
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/text.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ui/text.c b/src/ui/text.c
index 8a2a9ff8..27be1bec 100644
--- a/src/ui/text.c
+++ b/src/ui/text.c
@@ -1506,9 +1506,10 @@ static void initWrap_TextBuf_(iTextBuf *d, int font, int color, int maxWidth, iB
1506 if (d->texture) { 1506 if (d->texture) {
1507 SDL_Texture *oldTarget = SDL_GetRenderTarget(render); 1507 SDL_Texture *oldTarget = SDL_GetRenderTarget(render);
1508 SDL_SetRenderTarget(render, d->texture); 1508 SDL_SetRenderTarget(render, d->texture);
1509 SDL_SetRenderDrawBlendMode(render, SDL_BLENDMODE_NONE);
1510 SDL_SetRenderDrawColor(render, 255, 255, 255, 0);
1511 SDL_RenderClear(render);
1509 SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_NONE); /* blended when TextBuf is drawn */ 1512 SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_NONE); /* blended when TextBuf is drawn */
1510 SDL_SetRenderDrawColor(text_.render, 0, 0, 0, 0);
1511 SDL_RenderClear(text_.render);
1512 const int fg = color | fillBackground_ColorId; 1513 const int fg = color | fillBackground_ColorId;
1513 iRangecc range = range_CStr(text); 1514 iRangecc range = range_CStr(text);
1514 if (maxWidth == 0) { 1515 if (maxWidth == 0) {