diff options
Diffstat (limited to 'src/ui/window.c')
-rw-r--r-- | src/ui/window.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/ui/window.c b/src/ui/window.c index 05db9a80..cf611e31 100644 --- a/src/ui/window.c +++ b/src/ui/window.c | |||
@@ -2110,12 +2110,19 @@ iInt2 coord_Window(const iWindow *d, int x, int y) { | |||
2110 | } | 2110 | } |
2111 | 2111 | ||
2112 | iInt2 mouseCoord_Window(const iWindow *d) { | 2112 | iInt2 mouseCoord_Window(const iWindow *d) { |
2113 | #if defined (iPlatformMobile) | ||
2114 | /* At least on iOS the coordinates returned by SDL_GetMouseState() do no match up with | ||
2115 | our touch coordinates on the Y axis (?). Maybe a pixel ratio thing? */ | ||
2116 | iUnused(d); | ||
2117 | return latestPosition_Touch(); | ||
2118 | #else | ||
2113 | if (!d->isMouseInside) { | 2119 | if (!d->isMouseInside) { |
2114 | return init_I2(-1000000, -1000000); | 2120 | return init_I2(-1000000, -1000000); |
2115 | } | 2121 | } |
2116 | int x, y; | 2122 | int x, y; |
2117 | SDL_GetMouseState(&x, &y); | 2123 | SDL_GetMouseState(&x, &y); |
2118 | return coord_Window(d, x, y); | 2124 | return coord_Window(d, x, y); |
2125 | #endif | ||
2119 | } | 2126 | } |
2120 | 2127 | ||
2121 | float uiScale_Window(const iWindow *d) { | 2128 | float uiScale_Window(const iWindow *d) { |