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-rw-r--r--src/gmdocument.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gmdocument.c b/src/gmdocument.c
index 61965f58..ec406a63 100644
--- a/src/gmdocument.c
+++ b/src/gmdocument.c
@@ -327,14 +327,15 @@ static void alignDecoration_GmRun_(iGmRun *run, iBool isCentered) {
327 int xAdjust = 0; 327 int xAdjust = 0;
328 if (!isCentered) { 328 if (!isCentered) {
329 /* Keep the icon aligned to the left edge. */ 329 /* Keep the icon aligned to the left edge. */
330 const int alignWidth = width_Rect(run->visBounds) * 3 / 4;
330 xAdjust -= left_Rect(visBounds); 331 xAdjust -= left_Rect(visBounds);
331 if (visWidth > width_Rect(run->visBounds)) { 332 if (visWidth > alignWidth) {
332 /* ...unless it's a wide icon, in which case move it to the left. */ 333 /* ...unless it's a wide icon, in which case move it to the left. */
333 xAdjust -= visWidth - width_Rect(run->visBounds); 334 xAdjust -= visWidth - alignWidth;
334 } 335 }
335 else if (visWidth < width_Rect(run->visBounds) * 3 / 4) { 336 else if (visWidth < alignWidth) {
336 /* ...or a narrow icon, which needs to be centered but leave a gap. */ 337 /* ...or a narrow icon, which needs to be centered but leave a gap. */
337 xAdjust += (width_Rect(run->visBounds) * 3 / 4 - visWidth) / 2; 338 xAdjust += (alignWidth - visWidth) / 2;
338 } 339 }
339 } 340 }
340 else { 341 else {
@@ -613,7 +614,7 @@ static void doLayout_GmDocument_(iGmDocument *d) {
613 iGmRun bulRun = run; 614 iGmRun bulRun = run;
614 if (prefs->font == literata_TextFont) { 615 if (prefs->font == literata_TextFont) {
615 /* Something wrong this the glyph in Literata, looks cropped. */ 616 /* Something wrong this the glyph in Literata, looks cropped. */
616 bulRun.font = defaultContentSized_FontId; 617 bulRun.font = defaultContentRegular_FontId;
617 } 618 }
618 bulRun.color = tmQuote_ColorId; 619 bulRun.color = tmQuote_ColorId;
619 bulRun.visBounds.pos = addX_I2(pos, (indents[text_GmLineType] - 0.55f) * gap_Text); 620 bulRun.visBounds.pos = addX_I2(pos, (indents[text_GmLineType] - 0.55f) * gap_Text);