Age | Commit message (Collapse) | Author |
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FG color and font style escapes can be enabled separately. FG color remains enabled by default like before.
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Saving this as the last point of progress. This direction is too complicated: Media needs to be a lot more sophisticated to allow dynamic and interactive media at the level of FontPacks. (A bit like Player handles audio playback.)
This will be reverted. FontPack management will happen using an another method.
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When the last safe break position was not in the current attributed run, the calculated wrap advance came out incorrect. This was possible when the first glyph in an attributed run didn't fit.
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These changes concern the situation when the attributes of text (i.e., font, color) are changed via escape sequences.
The concept of "base attributes" was added so that the low-level text renderer knows which font/color to set when a "reset" escape sequence is encountered. This depends on what kind of text is being renderer, e.g., preformatted or regular paragraphs.
The base attributes were added as variables in Text because it was getting unwieldy to pass all the information via the draw/measure/WrapText functions.
GmDocument now has a GmTheme struct that collects the font and color information into a single place.
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Media still needs more work to get rid of redundancies and make lookups faster.
FontPacks are manipulated as Media items (not unlike images) so they can be previewed on page, and installed via a click.
FontPack management is not trivial as it includes such details as versioning and whether individual packs are enabled or disabled.
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Now all the available fonts are selectable in the dialog. Added preformatted and UI font settings and shuffled the order a bit to make more sense.
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Added a second version of Iosevka with more line spacing, to be used as the default monospace document font.
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The mandatory fonts are in resources.lgr, but still packaged in a ZIP archive.
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The built-in fonts are loaded via FontPack, and the font table is now constructed dynamically based on available fonts.
A full set of variants (style, size) are prepared for each font, but some of the data gets allocated lazily when needed.
GmRun needed a larger allocation for fonts, so now all the fields are combined into a single bit field.
TODO: Glyph scaling, vertical offsets, and symbol lookup are still not fully working.
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