Age | Commit message (Collapse) | Author |
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When a widget runs out of scrollable area, stop any momentum scrolls.
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Each finger is emitting scroll events at their own position, enabling scrolling multiple widgets at the same time.
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Clear gestures related to a widget if the widget is destroyed.
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Handle finger down, motion, and up events to implement basic taps, long presses, and inertia scrolling.
Much finetuning still to be done, and certain widgets like input fields and scrollbars need a direct drag mode (they were working fine via the "mouse" events already).
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