/* Copyright 2021 Jaakko Keränen Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ios.h" #include "app.h" #include "ui/command.h" #include "ui/window.h" #include #include #import #import static iBool isSystemDarkMode_ = iFalse; static iBool isPhone_ = iFalse; static UIViewController *viewController_(iWindow *window) { SDL_SysWMinfo wm; SDL_VERSION(&wm.version); if (SDL_GetWindowWMInfo(window->win, &wm)) { return wm.info.uikit.window.rootViewController; } iAssert(false); return NULL; } /*----------------------------------------------------------------------------------------------*/ API_AVAILABLE(ios(13.0)) @interface HapticState : NSObject @property (nonatomic, strong) CHHapticEngine *engine; @property (nonatomic, strong) NSDictionary *tapDef; @end @implementation HapticState -(void)setup { NSError *error; self.engine = [[CHHapticEngine alloc] initAndReturnError:&error]; __weak HapticState *hs = self; [self.engine setResetHandler:^{ NSLog(@"Haptic engine reset"); NSError *startupError; [hs.engine startAndReturnError:&startupError]; if (startupError) { NSLog(@"Engine couldn't restart"); } else { // TODO: Create pattern players. } }]; [self.engine setStoppedHandler:^(CHHapticEngineStoppedReason reason){ NSLog(@"Haptic engine stopped"); switch (reason) { case CHHapticEngineStoppedReasonAudioSessionInterrupt: break; case CHHapticEngineStoppedReasonApplicationSuspended: break; case CHHapticEngineStoppedReasonIdleTimeout: break; case CHHapticEngineStoppedReasonSystemError: break; default: break; } }]; self.tapDef = @{ CHHapticPatternKeyPattern: @[ @{ CHHapticPatternKeyEvent: @{ CHHapticPatternKeyEventType: CHHapticEventTypeHapticTransient, CHHapticPatternKeyTime: @0.0, CHHapticPatternKeyEventDuration:@0.1 }, }, ], }; } -(void)playTapEffect { NSError *error = nil; CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:self.tapDef error:&error]; // TODO: Check the error. id player = [self.engine createPlayerWithPattern:pattern error:&error]; // TODO: Check the error. [self.engine startWithCompletionHandler:^(NSError *err){ if (err == nil) { /* Just keep it running. */ // [self.engine notifyWhenPlayersFinished:^(NSError * _Nullable error) { // return CHHapticEngineFinishedActionStopEngine; // }]; NSError *startError = nil; [player startAtTime:0.0 error:&startError]; } }]; } @end /*----------------------------------------------------------------------------------------------*/ @interface AppState : NSObject @property (nonatomic, assign) BOOL isHapticsAvailable; @property (nonatomic, strong) NSObject *haptic; @end static AppState *appState_; @implementation AppState -(void)setupHaptics { if (@available(iOS 13.0, *)) { self.isHapticsAvailable = CHHapticEngine.capabilitiesForHardware.supportsHaptics; if (self.isHapticsAvailable) { HapticState *hs = [[HapticState alloc] init]; [hs setup]; self.haptic = hs; /* We start the engine and keep it running. */ NSError *err; [hs.engine startAndReturnError:&err]; } } else { self.isHapticsAvailable = NO; } } -(void)keyboardOnScreen:(NSNotification *)notification { NSDictionary *info = notification.userInfo; NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; CGRect rawFrame = [value CGRectValue]; UIView *view = [viewController_(get_Window()) view]; CGRect keyboardFrame = [view convertRect:rawFrame fromView:nil]; // NSLog(@"keyboardFrame: %@", NSStringFromCGRect(keyboardFrame)); iWindow *window = get_Window(); const iInt2 rootSize = rootSize_Window(window); const int keyTop = keyboardFrame.origin.y * window->pixelRatio; setKeyboardHeight_Window(window, rootSize.y - keyTop); } -(void)keyboardOffScreen:(NSNotification *)notification { setKeyboardHeight_Window(get_Window(), 0); } @end static void enableMouse_(iBool yes) { SDL_EventState(SDL_MOUSEBUTTONDOWN, yes); SDL_EventState(SDL_MOUSEMOTION, yes); SDL_EventState(SDL_MOUSEBUTTONUP, yes); } void setupApplication_iOS(void) { enableMouse_(iFalse); NSString *deviceModel = [[UIDevice currentDevice] model]; if ([deviceModel isEqualToString:@"iPhone"]) { isPhone_ = iTrue; } appState_ = [[AppState alloc] init]; [appState_ setupHaptics]; NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; [center addObserver:appState_ selector:@selector(keyboardOnScreen:) name:UIKeyboardWillShowNotification object:nil]; [center addObserver:appState_ selector:@selector(keyboardOffScreen:) name:UIKeyboardWillHideNotification object:nil]; } static iBool isDarkMode_(iWindow *window) { UIViewController *ctl = viewController_(window); if (ctl) { UITraitCollection *traits = ctl.traitCollection; if (@available(iOS 12.0, *)) { return (traits.userInterfaceStyle == UIUserInterfaceStyleDark); } } return iFalse; } void safeAreaInsets_iOS(float *left, float *top, float *right, float *bottom) { iWindow *window = get_Window(); UIViewController *ctl = viewController_(window); if (@available(iOS 11.0, *)) { const UIEdgeInsets safe = ctl.view.safeAreaInsets; if (left) *left = safe.left * window->pixelRatio; if (top) *top = safe.top * window->pixelRatio; if (right) *right = safe.right * window->pixelRatio; if (bottom) *bottom = safe.bottom * window->pixelRatio; } else { if (left) *left = 0.0f; if (top) *top = 0.0f; if (right) *right = 0.0f; if (bottom) *bottom = 0.0f; } } iBool isPhone_iOS(void) { return isPhone_; } void setupWindow_iOS(iWindow *window) { UIViewController *ctl = viewController_(window); isSystemDarkMode_ = isDarkMode_(window); postCommandf_App("~os.theme.changed dark:%d contrast:1", isSystemDarkMode_ ? 1 : 0); } void playHapticEffect_iOS(enum iHapticEffect effect) { if (@available(iOS 13.0, *)) { HapticState *hs = (HapticState *) appState_.haptic; switch(effect) { case tap_HapticEffect: [hs playTapEffect]; break; } } } iBool processEvent_iOS(const SDL_Event *ev) { if (ev->type == SDL_WINDOWEVENT) { if (ev->window.event == SDL_WINDOWEVENT_RESTORED) { const iBool isDark = isDarkMode_(get_Window()); if (isDark != isSystemDarkMode_) { isSystemDarkMode_ = isDark; postCommandf_App("~os.theme.changed dark:%d contrast:1", isSystemDarkMode_ ? 1 : 0); } } } return iFalse; /* allow normal processing */ }