/* Copyright 2020 Jaakko Keränen Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "text.h" #include "color.h" #include "metrics.h" #include "embedded.h" #include "app.h" #define STB_TRUETYPE_IMPLEMENTATION #include "../stb_truetype.h" #include #include #include #include #include #include #include #include #include #include #include iDeclareType(Font) iDeclareType(Glyph) iDeclareTypeConstructionArgs(Glyph, iChar ch) static const float contentScale_Text_ = 1.3f; int gap_Text; /* cf. gap_UI in metrics.h */ int enableHalfPixelGlyphs_Text = iTrue; /* debug setting */ int enableKerning_Text = iTrue; /* looking up kern pairs is slow */ struct Impl_Glyph { iHashNode node; uint32_t glyphIndex; const iFont *font; /* may come from symbols/emoji */ iRect rect[2]; /* zero and half pixel offset */ iInt2 d[2]; float advance; /* scaled */ }; void init_Glyph(iGlyph *d, iChar ch) { d->node.key = ch; d->glyphIndex = 0; d->font = NULL; d->rect[0] = zero_Rect(); d->rect[1] = zero_Rect(); d->advance = 0.0f; } void deinit_Glyph(iGlyph *d) { iUnused(d); } iChar codepoint_Glyph(const iGlyph *d) { return d->node.key; } iDefineTypeConstructionArgs(Glyph, (iChar ch), ch) /*-----------------------------------------------------------------------------------------------*/ struct Impl_Font { iBlock * data; stbtt_fontinfo font; float xScale, yScale; int vertOffset; /* offset due to scaling */ int height; int baseline; iHash glyphs; iBool isMonospaced; iBool manualKernOnly; enum iFontId symbolsFont; /* font to use for symbols */ enum iFontId japaneseFont; /* font to use for Japanese glyphs */ enum iFontId koreanFont; /* font to use for Korean glyphs */ uint32_t indexTable[128 - 32]; }; static iFont *font_Text_(enum iFontId id); static void init_Font(iFont *d, const iBlock *data, int height, float scale, enum iFontId symbolsFont, iBool isMonospaced) { init_Hash(&d->glyphs); d->data = NULL; d->isMonospaced = isMonospaced; d->height = height; iZap(d->font); stbtt_InitFont(&d->font, constData_Block(data), 0); int ascent, descent; stbtt_GetFontVMetrics(&d->font, &ascent, &descent, NULL); d->xScale = d->yScale = stbtt_ScaleForPixelHeight(&d->font, height) * scale; if (d->isMonospaced) { /* It is important that monospaced fonts align 1:1 with the pixel grid so that box-drawing characters don't have partially occupied edge pixels, leading to seams between adjacent glyphs. */ int adv; stbtt_GetCodepointHMetrics(&d->font, 'M', &adv, NULL); const float advance = (float) adv * d->xScale; if (advance > 4) { /* not too tiny */ d->xScale *= floorf(advance) / advance; } } d->vertOffset = height * (1.0f - scale) / 2; d->baseline = ascent * d->yScale; d->symbolsFont = symbolsFont; d->japaneseFont = regularJapanese_FontId; d->koreanFont = regularKorean_FontId; memset(d->indexTable, 0xff, sizeof(d->indexTable)); } static void deinit_Font(iFont *d) { iForEach(Hash, i, &d->glyphs) { delete_Glyph((iGlyph *) i.value); } deinit_Hash(&d->glyphs); delete_Block(d->data); } static uint32_t glyphIndex_Font_(iFont *d, iChar ch) { const size_t entry = ch - 32; if (entry < iElemCount(d->indexTable)) { if (d->indexTable[entry] == ~0u) { d->indexTable[entry] = stbtt_FindGlyphIndex(&d->font, ch); } return d->indexTable[entry]; } return stbtt_FindGlyphIndex(&d->font, ch); } iDeclareType(Text) iDeclareType(CacheRow) struct Impl_CacheRow { int height; iInt2 pos; }; struct Impl_Text { enum iTextFont contentFont; enum iTextFont headingFont; float contentFontSize; iFont fonts[max_FontId]; SDL_Renderer * render; SDL_Texture * cache; iInt2 cacheSize; int cacheRowAllocStep; int cacheBottom; iArray cacheRows; SDL_Palette * grayscale; iRegExp * ansiEscape; }; static iText text_; static void initFonts_Text_(iText *d) { const float textSize = fontSize_UI * d->contentFontSize; const float monoSize = textSize * 0.71f; //fontSize_UI * d->contentFontSize / contentScale_Text_ * 1.0f; //0.866f; const float smallMonoSize = monoSize * 0.8f; const iBlock *regularFont = &fontNunitoRegular_Embedded; const iBlock *italicFont = &fontNunitoLightItalic_Embedded; const iBlock *h12Font = &fontNunitoExtraBold_Embedded; const iBlock *h3Font = &fontNunitoRegular_Embedded; const iBlock *lightFont = &fontNunitoExtraLight_Embedded; float scaling = 1.0f; /* glyph scaling (<=1.0), for increasing line spacing */ float lightScaling = 1.0f; float h123Scaling = 1.0f; /* glyph scaling (<=1.0), for increasing line spacing */ if (d->contentFont == firaSans_TextFont) { regularFont = &fontFiraSansRegular_Embedded; lightFont = &fontFiraSansLight_Embedded; italicFont = &fontFiraSansItalic_Embedded; scaling = lightScaling = 0.85f; } else if (d->contentFont == tinos_TextFont) { regularFont = &fontTinosRegular_Embedded; lightFont = &fontLiterataExtraLightopsz18_Embedded; italicFont = &fontTinosItalic_Embedded; scaling = 0.85f; } else if (d->contentFont == literata_TextFont) { regularFont = &fontLiterataRegularopsz14_Embedded; italicFont = &fontLiterataLightItalicopsz10_Embedded; lightFont = &fontLiterataExtraLightopsz18_Embedded; } if (d->headingFont == firaSans_TextFont) { h12Font = &fontFiraSansBold_Embedded; h3Font = &fontFiraSansRegular_Embedded; h123Scaling = 0.85f; } else if (d->headingFont == tinos_TextFont) { h12Font = &fontTinosBold_Embedded; h3Font = &fontTinosRegular_Embedded; h123Scaling = 0.85f; } else if (d->headingFont == literata_TextFont) { h12Font = &fontLiterataBoldopsz36_Embedded; h3Font = &fontLiterataRegularopsz14_Embedded; } const struct { const iBlock *ttf; int size; float scaling; int symbolsFont; } fontData[max_FontId] = { { &fontSourceSansProRegular_Embedded, fontSize_UI, 1.0f, defaultSymbols_FontId }, { &fontSourceSansProRegular_Embedded, fontSize_UI * 1.125f, 1.0f, defaultMediumSymbols_FontId }, { &fontSourceSansProRegular_Embedded, fontSize_UI * 1.666f, 1.0f, defaultLargeSymbols_FontId }, { &fontIosevkaTermExtended_Embedded, fontSize_UI * 0.866f, 1.0f, defaultSymbols_FontId }, { &fontSourceSansProRegular_Embedded, textSize, scaling, symbols_FontId }, /* content fonts */ { regularFont, textSize, scaling, symbols_FontId }, { &fontIosevkaTermExtended_Embedded, monoSize, 1.0f, monospaceSymbols_FontId }, { &fontIosevkaTermExtended_Embedded, smallMonoSize, 1.0f, monospaceSmallSymbols_FontId }, { regularFont, textSize * 1.200f, scaling, mediumSymbols_FontId }, { h3Font, textSize * 1.333f, h123Scaling, bigSymbols_FontId }, { italicFont, textSize, scaling, symbols_FontId }, { h12Font, textSize * 1.666f, h123Scaling, largeSymbols_FontId }, { h12Font, textSize * 2.000f, h123Scaling, hugeSymbols_FontId }, { lightFont, textSize * 1.666f, lightScaling, largeSymbols_FontId }, /* monospace content fonts */ { &fontIosevkaTermExtended_Embedded, textSize, 0.75f, symbols_FontId }, /* symbol fonts */ { &fontSymbola_Embedded, fontSize_UI, 1.0f, defaultSymbols_FontId }, { &fontSymbola_Embedded, fontSize_UI * 1.125f, 1.0f, defaultMediumSymbols_FontId }, { &fontSymbola_Embedded, fontSize_UI * 1.666f, 1.0f, defaultLargeSymbols_FontId }, { &fontSymbola_Embedded, textSize, 1.0f, symbols_FontId }, { &fontSymbola_Embedded, textSize * 1.200f, 1.0f, mediumSymbols_FontId }, { &fontSymbola_Embedded, textSize * 1.333f, 1.0f, bigSymbols_FontId }, { &fontSymbola_Embedded, textSize * 1.666f, 1.0f, largeSymbols_FontId }, { &fontSymbola_Embedded, textSize * 2.000f, 1.0f, hugeSymbols_FontId }, { &fontSymbola_Embedded, monoSize, 1.0f, monospaceSymbols_FontId }, { &fontSymbola_Embedded, smallMonoSize, 1.0f, monospaceSmallSymbols_FontId }, /* emoji fonts */ { &fontNotoEmojiRegular_Embedded, fontSize_UI, 1.0f, defaultSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, fontSize_UI * 1.125f, 1.0f, defaultMediumSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, fontSize_UI * 1.666f, 1.0f, defaultLargeSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, textSize, 1.0f, symbols_FontId }, { &fontNotoEmojiRegular_Embedded, textSize * 1.200f, 1.0f, mediumSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, textSize * 1.333f, 1.0f, bigSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, textSize * 1.666f, 1.0f, largeSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, textSize * 2.000f, 1.0f, hugeSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, monoSize, 1.0f, monospaceSymbols_FontId }, { &fontNotoEmojiRegular_Embedded, smallMonoSize, 1.0f, monospaceSmallSymbols_FontId }, /* japanese fonts */ { &fontNotoSansJPRegular_Embedded, fontSize_UI, 1.0f, defaultSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, smallMonoSize, 1.0f, monospaceSmallSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, monoSize, 1.0f, monospaceSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, textSize, 1.0f, symbols_FontId }, { &fontNotoSansJPRegular_Embedded, textSize * 1.200f, 1.0f, mediumSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, textSize * 1.333f, 1.0f, bigSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, textSize * 1.666f, 1.0f, largeSymbols_FontId }, { &fontNotoSansJPRegular_Embedded, textSize * 2.000f, 1.0f, hugeSymbols_FontId }, /* korean fonts */ { &fontNanumGothicRegular_Embedded, fontSize_UI, 1.0f, defaultSymbols_FontId }, { &fontNanumGothicRegular_Embedded, smallMonoSize, 1.0f, monospaceSmallSymbols_FontId }, { &fontNanumGothicRegular_Embedded, monoSize, 1.0f, monospaceSymbols_FontId }, { &fontNanumGothicRegular_Embedded, textSize, 1.0f, symbols_FontId }, { &fontNanumGothicRegular_Embedded, textSize * 1.200f, 1.0f, mediumSymbols_FontId }, { &fontNanumGothicRegular_Embedded, textSize * 1.333f, 1.0f, bigSymbols_FontId }, { &fontNanumGothicRegular_Embedded, textSize * 1.666f, 1.0f, largeSymbols_FontId }, { &fontNanumGothicRegular_Embedded, textSize * 2.000f, 1.0f, hugeSymbols_FontId }, }; iForIndices(i, fontData) { iFont *font = &d->fonts[i]; init_Font(font, fontData[i].ttf, fontData[i].size, fontData[i].scaling, fontData[i].symbolsFont, fontData[i].ttf == &fontIosevkaTermExtended_Embedded); if (i == default_FontId || i == defaultMedium_FontId) { font->manualKernOnly = iTrue; } } /* Japanese script. */ { /* Everything defaults to the regular sized japanese font, so these are just the other sizes. */ font_Text_(default_FontId)->japaneseFont = defaultJapanese_FontId; font_Text_(defaultMedium_FontId)->japaneseFont = defaultJapanese_FontId; font_Text_(defaultLarge_FontId)->japaneseFont = defaultJapanese_FontId; font_Text_(defaultMonospace_FontId)->japaneseFont = defaultJapanese_FontId; font_Text_(monospaceSmall_FontId)->japaneseFont = monospaceSmallJapanese_FontId; font_Text_(monospace_FontId)->japaneseFont = monospaceJapanese_FontId; font_Text_(medium_FontId)->japaneseFont = mediumJapanese_FontId; font_Text_(big_FontId)->japaneseFont = bigJapanese_FontId; font_Text_(largeBold_FontId)->japaneseFont = largeJapanese_FontId; font_Text_(largeLight_FontId)->japaneseFont = largeJapanese_FontId; font_Text_(hugeBold_FontId)->japaneseFont = hugeJapanese_FontId; } /* Korean script. */ { font_Text_(default_FontId)->koreanFont = defaultKorean_FontId; font_Text_(defaultMedium_FontId)->koreanFont = defaultKorean_FontId; font_Text_(defaultLarge_FontId)->koreanFont = defaultKorean_FontId; font_Text_(defaultMonospace_FontId)->koreanFont = defaultKorean_FontId; font_Text_(monospaceSmall_FontId)->koreanFont = monospaceSmallKorean_FontId; font_Text_(monospace_FontId)->koreanFont = monospaceKorean_FontId; font_Text_(medium_FontId)->koreanFont = mediumKorean_FontId; font_Text_(big_FontId)->koreanFont = bigKorean_FontId; font_Text_(largeBold_FontId)->koreanFont = largeKorean_FontId; font_Text_(largeLight_FontId)->koreanFont = largeKorean_FontId; font_Text_(hugeBold_FontId)->koreanFont = hugeKorean_FontId; } gap_Text = iRound(gap_UI * d->contentFontSize); } static void deinitFonts_Text_(iText *d) { iForIndices(i, d->fonts) { deinit_Font(&d->fonts[i]); } } static void initCache_Text_(iText *d) { init_Array(&d->cacheRows, sizeof(iCacheRow)); const int textSize = d->contentFontSize * fontSize_UI; iAssert(textSize > 0); const iInt2 cacheDims = init_I2(16, 80); d->cacheSize = mul_I2(cacheDims, init1_I2(iMax(textSize, fontSize_UI))); SDL_RendererInfo renderInfo; SDL_GetRendererInfo(d->render, &renderInfo); if (renderInfo.max_texture_height > 0 && d->cacheSize.y > renderInfo.max_texture_height) { d->cacheSize.y = renderInfo.max_texture_height; d->cacheSize.x = renderInfo.max_texture_width; } d->cacheRowAllocStep = iMax(2, textSize / 6); /* Allocate initial (empty) rows. These will be assigned actual locations in the cache once at least one glyph is stored. */ for (int h = d->cacheRowAllocStep; h <= 2 * textSize + d->cacheRowAllocStep; h += d->cacheRowAllocStep) { pushBack_Array(&d->cacheRows, &(iCacheRow){ .height = 0 }); } d->cacheBottom = 0; d->cache = SDL_CreateTexture(d->render, SDL_PIXELFORMAT_RGBA4444, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET, d->cacheSize.x, d->cacheSize.y); SDL_SetTextureBlendMode(d->cache, SDL_BLENDMODE_BLEND); } static void deinitCache_Text_(iText *d) { deinit_Array(&d->cacheRows); SDL_DestroyTexture(d->cache); } void init_Text(SDL_Renderer *render) { iText *d = &text_; d->contentFont = nunito_TextFont; d->headingFont = nunito_TextFont; d->contentFontSize = contentScale_Text_; d->ansiEscape = new_RegExp("\\[([0-9;]+)m", 0); d->render = render; /* A grayscale palette for rasterized glyphs. */ { SDL_Color colors[256]; for (int i = 0; i < 256; ++i) { colors[i] = (SDL_Color){ 255, 255, 255, i }; } d->grayscale = SDL_AllocPalette(256); SDL_SetPaletteColors(d->grayscale, colors, 0, 256); } initCache_Text_(d); initFonts_Text_(d); } void deinit_Text(void) { iText *d = &text_; SDL_FreePalette(d->grayscale); deinitFonts_Text_(d); deinitCache_Text_(d); d->render = NULL; iRelease(d->ansiEscape); } void setOpacity_Text(float opacity) { SDL_SetTextureAlphaMod(text_.cache, iClamp(opacity, 0.0f, 1.0f) * 255 + 0.5f); } void setContentFont_Text(enum iTextFont font) { if (text_.contentFont != font) { text_.contentFont = font; resetFonts_Text(); } } void setHeadingFont_Text(enum iTextFont font) { if (text_.headingFont != font) { text_.headingFont = font; resetFonts_Text(); } } void setContentFontSize_Text(float fontSizeFactor) { fontSizeFactor *= contentScale_Text_; iAssert(fontSizeFactor > 0); if (iAbs(text_.contentFontSize - fontSizeFactor) > 0.001f) { text_.contentFontSize = fontSizeFactor; resetFonts_Text(); } } void resetFonts_Text(void) { iText *d = &text_; deinitFonts_Text_(d); deinitCache_Text_(d); initCache_Text_(d); initFonts_Text_(d); } iLocalDef iFont *font_Text_(enum iFontId id) { return &text_.fonts[id & mask_FontId]; } static void freeBmp_(void *ptr) { stbtt_FreeBitmap(ptr, NULL); } static SDL_Surface *rasterizeGlyph_Font_(const iFont *d, uint32_t glyphIndex, float xShift) { int w, h; uint8_t *bmp = stbtt_GetGlyphBitmapSubpixel( &d->font, d->xScale, d->yScale, xShift, 0.0f, glyphIndex, &w, &h, 0, 0); collect_Garbage(bmp, freeBmp_); /* `bmp` must be freed afterwards. */ SDL_Surface *surface8 = SDL_CreateRGBSurfaceWithFormatFrom(bmp, w, h, 8, w, SDL_PIXELFORMAT_INDEX8); SDL_SetSurfacePalette(surface8, text_.grayscale); SDL_PixelFormat *fmt = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA8888); SDL_Surface *surface = SDL_ConvertSurface(surface8, fmt, 0); SDL_FreeFormat(fmt); SDL_FreeSurface(surface8); return surface; } iLocalDef SDL_Rect sdlRect_(const iRect rect) { return (SDL_Rect){ rect.pos.x, rect.pos.y, rect.size.x, rect.size.y }; } iLocalDef iCacheRow *cacheRow_Text_(iText *d, int height) { return at_Array(&d->cacheRows, (height - 1) / d->cacheRowAllocStep); } static iInt2 assignCachePos_Text_(iText *d, iInt2 size) { iCacheRow *cur = cacheRow_Text_(d, size.y); if (cur->height == 0) { /* Begin a new row height. */ cur->height = (1 + (size.y - 1) / d->cacheRowAllocStep) * d->cacheRowAllocStep; cur->pos.y = d->cacheBottom; d->cacheBottom = cur->pos.y + cur->height; } iAssert(cur->height >= size.y); /* TODO: Automatically enlarge the cache if running out of space? Maybe make it paged, but beware of texture swapping too often inside a text string. */ if (cur->pos.x + size.x > d->cacheSize.x) { /* Does not fit on this row, advance to a new location in the cache. */ cur->pos.y = d->cacheBottom; cur->pos.x = 0; d->cacheBottom += cur->height; iAssert(d->cacheBottom <= d->cacheSize.y); } const iInt2 assigned = cur->pos; cur->pos.x += size.x; return assigned; } static void cache_Font_(iFont *d, iGlyph *glyph, int hoff) { iText *txt = &text_; SDL_Renderer *render = txt->render; SDL_Texture *tex = NULL; SDL_Surface *surface = NULL; iRect *glRect = &glyph->rect[hoff]; /* Rasterize the glyph using stbtt. */ { surface = rasterizeGlyph_Font_(d, glyph->glyphIndex, hoff * 0.5f); if (hoff == 0) { /* hoff==1 uses same `glyph` */ int adv; const uint32_t gIndex = glyph->glyphIndex; stbtt_GetGlyphHMetrics(&d->font, gIndex, &adv, NULL); glyph->advance = d->xScale * adv; } stbtt_GetGlyphBitmapBoxSubpixel(&d->font, glyph->glyphIndex, d->xScale, d->yScale, hoff * 0.5f, 0.0f, &glyph->d[hoff].x, &glyph->d[hoff].y, NULL, NULL); glyph->d[hoff].y += d->vertOffset; tex = SDL_CreateTextureFromSurface(render, surface); SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_NONE); glRect->size = init_I2(surface->w, surface->h); } if (tex) { /* Determine placement in the glyph cache texture, advancing in rows. */ glRect->pos = assignCachePos_Text_(txt, glRect->size); const SDL_Rect dstRect = sdlRect_(*glRect); SDL_RenderCopy(render, tex, &(SDL_Rect){ 0, 0, dstRect.w, dstRect.h }, &dstRect); SDL_DestroyTexture(tex); iAssert(surface); SDL_FreeSurface(surface); } } iLocalDef iFont *characterFont_Font_(iFont *d, iChar ch, uint32_t *glyphIndex) { if ((*glyphIndex = glyphIndex_Font_(d, ch)) != 0) { return d; } /* Not defined in current font, try Noto Emoji (for selected characters). */ if ((ch >= 0x1f300 && ch < 0x1f600) || (ch >= 0x1f680 && ch <= 0x1f6c5)) { iFont *emoji = font_Text_(d->symbolsFont + fromSymbolsToEmojiOffset_FontId); if (emoji != d && (*glyphIndex = glyphIndex_Font_(emoji, ch)) != 0) { return emoji; } } /* Could be Korean. */ if (ch >= 0x3000) { iFont *korean = font_Text_(d->koreanFont); if (korean != d && (*glyphIndex = glyphIndex_Font_(korean, ch)) != 0) { return korean; } } /* Japanese perhaps? */ if (ch > 0x3040) { iFont *japanese = font_Text_(d->japaneseFont); if (japanese != d && (*glyphIndex = glyphIndex_Font_(japanese, ch)) != 0) { return japanese; } } #if defined (iPlatformApple) /* White up arrow is used for the Shift key on macOS. Symbola's glyph is not a great match to the other text, so use the UI font instead. */ if ((ch == 0x2318 || ch == 0x21e7) && d == font_Text_(regular_FontId)) { *glyphIndex = glyphIndex_Font_(d = font_Text_(defaultContentSized_FontId), ch); return d; } #endif /* Fall back to Symbola for anything else. */ iFont *font = font_Text_(d->symbolsFont); *glyphIndex = glyphIndex_Font_(font, ch); // if (!*glyphIndex) { // fprintf(stderr, "failed to find %08x (%lc)\n", ch, ch); fflush(stderr); // } return font; } static const iGlyph *glyph_Font_(iFont *d, iChar ch) { uint32_t glyphIndex = 0; /* The glyph may actually come from a different font; look up the right font. */ iFont *font = characterFont_Font_(d, ch, &glyphIndex); const void *node = value_Hash(&font->glyphs, ch); if (node) { return node; } iGlyph *glyph = new_Glyph(ch); glyph->glyphIndex = glyphIndex; glyph->font = font; SDL_Texture *oldTarget = SDL_GetRenderTarget(text_.render); SDL_SetRenderTarget(text_.render, text_.cache); cache_Font_(font, glyph, 0); cache_Font_(font, glyph, 1); /* half-pixel offset */ SDL_SetRenderTarget(text_.render, oldTarget); insert_Hash(&font->glyphs, &glyph->node); return glyph; } enum iRunMode { measure_RunMode = 0, draw_RunMode = 1, modeMask_RunMode = 0x00ff, flagsMask_RunMode = 0xff00, noWrapFlag_RunMode = iBit(9), visualFlag_RunMode = iBit(10), /* actual visible bounding box of the glyph, e.g., for icons */ permanentColorFlag_RunMode = iBit(11), alwaysVariableWidthFlag_RunMode = iBit(12), }; static iChar nextChar_(const char **chPos, const char *end) { if (*chPos == end) { return 0; } iChar ch; int len = decodeBytes_MultibyteChar(*chPos, end - *chPos, &ch); if (len <= 0) { (*chPos)++; /* skip it */ return 0; } (*chPos) += len; return ch; } static enum iFontId fontId_Text_(const iFont *font) { return font - text_.fonts; } iLocalDef iBool isWrapBoundary_(iChar prevC, iChar c) { /* Line wrapping boundaries are determined by looking at a character and the last character processed. We want to wrap at natural word boundaries where possible, so normally we wrap at a space followed a non-space character. As an exception, we also wrap after punctuation used to break up words, so we can wrap text like foo/bar/baz-abc-def.xyz at any puncation boundaries, without wrapping on other punctuation used for expressive purposes like emoticons :-) */ if (isSpace_Char(prevC)) { return iFalse; } if (c == '/' || c == '-' || c == ',' || c == ';' || c == ':' || c == '.' || c == 0xad) { return iTrue; } return isSpace_Char(c); } iLocalDef iBool isMeasuring_(enum iRunMode mode) { return (mode & modeMask_RunMode) == measure_RunMode; } static iRect run_Font_(iFont *d, enum iRunMode mode, iRangecc text, size_t maxLen, iInt2 pos, int xposLimit, const char **continueFrom_out, int *runAdvance_out) { iRect bounds = zero_Rect(); const iInt2 orig = pos; float xpos = pos.x; float xposExtend = pos.x; /* allows wide glyphs to use more space; restored by whitespace */ float xposMax = xpos; float monoAdvance = 0; iAssert(xposLimit == 0 || isMeasuring_(mode)); const char *lastWordEnd = text.start; if (continueFrom_out) { *continueFrom_out = text.end; } iChar prevCh = 0; const iBool isMonospaced = d->isMonospaced && !(mode & alwaysVariableWidthFlag_RunMode); if (isMonospaced) { monoAdvance = glyph_Font_(d, 'M')->advance; } for (const char *chPos = text.start; chPos != text.end; ) { iAssert(chPos < text.end); const char *currentPos = chPos; if (*chPos == 0x1b) { /* ANSI escape. */ chPos++; iRegExpMatch m; init_RegExpMatch(&m); if (match_RegExp(text_.ansiEscape, chPos, text.end - chPos, &m)) { if (mode & draw_RunMode && ~mode & permanentColorFlag_RunMode) { /* Change the color. */ const iColor clr = ansiForeground_Color(capturedRange_RegExpMatch(&m, 1), tmParagraph_ColorId); SDL_SetTextureColorMod(text_.cache, clr.r, clr.g, clr.b); } chPos = end_RegExpMatch(&m); continue; } } iChar ch = nextChar_(&chPos, text.end); iBool isEmoji = isEmoji_Char(ch); if (ch == 0x200d) { /* zero-width joiner */ /* We don't have the composited Emojis. */ if (isEmoji_Char(prevCh)) { /* skip */ ch = nextChar_(&chPos, text.end); ch = nextChar_(&chPos, text.end); } } #if 0 iChar nextCh = 0; { /* TODO: Since we're peeking ahead, should use this on the next loop iteration. */ const char *ncp = chPos; nextCh = nextChar_(&ncp, text.end); } /* VS15: Peek ahead and treat as Emoji font. */ if (nextCh == emojiVariationSelector_Char) { isEmoji = iTrue; } #endif if (isVariationSelector_Char(ch)) { ch = nextChar_(&chPos, text.end); /* skip it */ } /* Special instructions. */ { if (ch == 0xad) { /* soft hyphen */ lastWordEnd = chPos; if (isMeasuring_(mode)) { if (xposLimit > 0) { const char *postHyphen = chPos; iChar nextCh = nextChar_(&postHyphen, text.end); if ((int) xpos + glyph_Font_(d, ch)->rect[0].size.x + glyph_Font_(d, nextCh)->rect[0].size.x > xposLimit) { /* Wraps after hyphen, should show it. */ } else continue; } else continue; } else { /* Only show it at the end. */ if (chPos != text.end) { continue; } } } if (ch == '\n') { xpos = xposExtend = pos.x; pos.y += d->height; prevCh = ch; continue; } if (ch == '\t') { const int tabStopWidth = d->height * 8; xpos = pos.x + ((int) ((xpos - pos.x) / tabStopWidth) + 1) * tabStopWidth; xposExtend = iMax(xposExtend, xpos); prevCh = 0; continue; } if (ch == '\r') { const iChar esc = nextChar_(&chPos, text.end); if (mode & draw_RunMode && ~mode & permanentColorFlag_RunMode) { const iColor clr = get_Color(esc - asciiBase_ColorEscape); SDL_SetTextureColorMod(text_.cache, clr.r, clr.g, clr.b); } prevCh = 0; continue; } if (isDefaultIgnorable_Char(ch) || isFitzpatrickType_Char(ch)) { continue; } } const iGlyph *glyph = glyph_Font_(d, ch); int x1 = iMax(xpos, xposExtend); const int hoff = enableHalfPixelGlyphs_Text ? (xpos - x1 > 0.5f ? 1 : 0) : 0; int x2 = x1 + glyph->rect[hoff].size.x; /* Out of the allotted space? */ if (xposLimit > 0 && x2 > xposLimit) { if (lastWordEnd != text.start) { *continueFrom_out = lastWordEnd; } else { *continueFrom_out = currentPos; /* forced break */ } break; } const int yLineMax = pos.y + d->height; SDL_Rect dst = { x1 + glyph->d[hoff].x, pos.y + glyph->font->baseline + glyph->d[hoff].y, glyph->rect[hoff].size.x, glyph->rect[hoff].size.y }; if (glyph->font != d) { if (glyph->font->height > d->height) { /* Center-align vertically so the baseline isn't totally offset. */ dst.y -= (glyph->font->height - d->height) / 2; } } /* Update the bounding box. */ if (mode & visualFlag_RunMode) { if (isEmpty_Rect(bounds)) { bounds = init_Rect(dst.x, dst.y, dst.w, dst.h); } else { bounds = union_Rect(bounds, init_Rect(dst.x, dst.y, dst.w, dst.h)); } } else { bounds.size.x = iMax(bounds.size.x, x2 - orig.x); bounds.size.y = iMax(bounds.size.y, pos.y + glyph->font->height - orig.y); } /* Symbols and emojis are NOT monospaced, so must conform when the primary font is monospaced. Except with Japanese script, that's larger than the normal monospace. */ const iBool useMonoAdvance = monoAdvance > 0 && !isJapanese_FontId(fontId_Text_(glyph->font)); const float advance = (useMonoAdvance ? monoAdvance : glyph->advance); if (!isMeasuring_(mode)) { if (useMonoAdvance && dst.w > advance && glyph->font != d && !isEmoji) { /* Glyphs from a different font may need recentering to look better. */ dst.x -= (dst.w - advance) / 2; } SDL_Rect src; memcpy(&src, &glyph->rect[hoff], sizeof(SDL_Rect)); /* Clip the glyphs to the font's height. This is useful when the font's line spacing has been reduced or when the glyph is from a different font. */ if (dst.y + dst.h > yLineMax) { const int over = dst.y + dst.h - yLineMax; src.h -= over; dst.h -= over; } if (dst.y < pos.y) { const int over = pos.y - dst.y; dst.y += over; dst.h -= over; src.y += over; src.h -= over; } SDL_RenderCopy(text_.render, text_.cache, &src, &dst); } xpos += advance; if (!isSpace_Char(ch)) { xposExtend += isEmoji ? glyph->advance : advance; } xposExtend = iMax(xposExtend, xpos); xposMax = iMax(xposMax, xposExtend); if (continueFrom_out && ((mode & noWrapFlag_RunMode) || isWrapBoundary_(prevCh, ch))) { lastWordEnd = chPos; } #if defined (LAGRANGE_ENABLE_KERNING) /* Check the next character. */ if (!isMonospaced && glyph->font == d) { /* TODO: No need to decode the next char twice; check this on the next iteration. */ const char *peek = chPos; const iChar next = nextChar_(&peek, text.end); if (enableKerning_Text && !d->manualKernOnly && next) { xpos += d->xScale * stbtt_GetGlyphKernAdvance(&d->font, glyph->glyphIndex, next); } } #endif prevCh = ch; if (--maxLen == 0) { break; } } if (runAdvance_out) { *runAdvance_out = xposMax - orig.x; } return bounds; } int lineHeight_Text(int fontId) { return font_Text_(fontId)->height; } iInt2 measureRange_Text(int fontId, iRangecc text) { if (isEmpty_Range(&text)) { return init_I2(0, lineHeight_Text(fontId)); } return run_Font_(font_Text_(fontId), measure_RunMode, text, iInvalidSize, zero_I2(), 0, NULL, NULL).size; } iRect visualBounds_Text(int fontId, iRangecc text) { return run_Font_(font_Text_(fontId), measure_RunMode | visualFlag_RunMode, text, iInvalidSize, zero_I2(), 0, NULL, NULL); } iInt2 measure_Text(int fontId, const char *text) { return measureRange_Text(fontId, range_CStr(text)); } static int runFlagsFromId_(enum iFontId fontId) { int runFlags = 0; if (fontId & alwaysVariableFlag_FontId) { runFlags |= alwaysVariableWidthFlag_RunMode; } return runFlags; } iInt2 advanceRange_Text(int fontId, iRangecc text) { int advance; const int height = run_Font_(font_Text_(fontId), measure_RunMode | runFlagsFromId_(fontId), text, iInvalidSize, zero_I2(), 0, NULL, &advance) .size.y; return init_I2(advance, height); } iInt2 tryAdvance_Text(int fontId, iRangecc text, int width, const char **endPos) { int advance; const int height = run_Font_(font_Text_(fontId), measure_RunMode | runFlagsFromId_(fontId), text, iInvalidSize, zero_I2(), width, endPos, &advance) .size.y; return init_I2(advance, height); } iInt2 tryAdvanceNoWrap_Text(int fontId, iRangecc text, int width, const char **endPos) { int advance; const int height = run_Font_(font_Text_(fontId), measure_RunMode | noWrapFlag_RunMode | runFlagsFromId_(fontId), text, iInvalidSize, zero_I2(), width, endPos, &advance) .size.y; return init_I2(advance, height); } iInt2 advance_Text(int fontId, const char *text) { return advanceRange_Text(fontId, range_CStr(text)); } iInt2 advanceN_Text(int fontId, const char *text, size_t n) { if (n == 0) { return init_I2(0, lineHeight_Text(fontId)); } int advance; run_Font_(font_Text_(fontId), measure_RunMode | runFlagsFromId_(fontId), range_CStr(text), n, zero_I2(), 0, NULL, &advance); return init_I2(advance, lineHeight_Text(fontId)); } static void draw_Text_(int fontId, iInt2 pos, int color, iRangecc text) { iText *d = &text_; const iColor clr = get_Color(color & mask_ColorId); SDL_SetTextureColorMod(d->cache, clr.r, clr.g, clr.b); run_Font_(font_Text_(fontId), draw_RunMode | (color & permanent_ColorId ? permanentColorFlag_RunMode : 0) | runFlagsFromId_(fontId), text, iInvalidSize, pos, 0, NULL, NULL); } void drawAlign_Text(int fontId, iInt2 pos, int color, enum iAlignment align, const char *text, ...) { iBlock chars; init_Block(&chars, 0); { va_list args; va_start(args, text); vprintf_Block(&chars, text, args); va_end(args); } if (align == center_Alignment) { pos.x -= measure_Text(fontId, cstr_Block(&chars)).x / 2; } else if (align == right_Alignment) { pos.x -= measure_Text(fontId, cstr_Block(&chars)).x; } draw_Text_(fontId, pos, color, range_Block(&chars)); deinit_Block(&chars); } void draw_Text(int fontId, iInt2 pos, int color, const char *text, ...) { iBlock chars; init_Block(&chars, 0); { va_list args; va_start(args, text); vprintf_Block(&chars, text, args); va_end(args); } draw_Text_(fontId, pos, color, range_Block(&chars)); deinit_Block(&chars); } void drawString_Text(int fontId, iInt2 pos, int color, const iString *text) { draw_Text_(fontId, pos, color, range_String(text)); } void drawRange_Text(int fontId, iInt2 pos, int color, iRangecc text) { draw_Text_(fontId, pos, color, text); } iInt2 advanceWrapRange_Text(int fontId, int maxWidth, iRangecc text) { iInt2 size = zero_I2(); const char *endp; while (!isEmpty_Range(&text)) { iInt2 line = tryAdvance_Text(fontId, text, maxWidth, &endp); text.start = endp; size.x = iMax(size.x, line.x); size.y += line.y; } return size; } int drawWrapRange_Text(int fontId, iInt2 pos, int maxWidth, int color, iRangecc text) { const char *endp; while (!isEmpty_Range(&text)) { const iInt2 adv = tryAdvance_Text(fontId, text, maxWidth, &endp); drawRange_Text(fontId, pos, color, (iRangecc){ text.start, endp }); text.start = endp; pos.y += adv.y; } return pos.y; } void drawCentered_Text(int fontId, iRect rect, iBool alignVisual, int color, const char *format, ...) { iBlock chars; init_Block(&chars, 0); { va_list args; va_start(args, format); vprintf_Block(&chars, format, args); va_end(args); } const iRangecc text = range_Block(&chars); iRect textBounds = alignVisual ? visualBounds_Text(fontId, text) : (iRect){ zero_I2(), advanceRange_Text(fontId, text) }; textBounds.pos = sub_I2(mid_Rect(rect), mid_Rect(textBounds)); draw_Text_(fontId, textBounds.pos, color, text); deinit_Block(&chars); } SDL_Texture *glyphCache_Text(void) { return text_.cache; } static void freeBitmap_(void *ptr) { stbtt_FreeBitmap(ptr, NULL); } iString *renderBlockChars_Text(const iBlock *fontData, int height, enum iTextBlockMode mode, const iString *text) { iBeginCollect(); stbtt_fontinfo font; iZap(font); stbtt_InitFont(&font, constData_Block(fontData), 0); int ascent; stbtt_GetFontVMetrics(&font, &ascent, NULL, NULL); iDeclareType(CharBuf); struct Impl_CharBuf { uint8_t *pixels; iInt2 size; int dy; int advance; }; iArray * chars = collectNew_Array(sizeof(iCharBuf)); int pxRatio = (mode == quadrants_TextBlockMode ? 2 : 1); int pxHeight = height * pxRatio; const float scale = stbtt_ScaleForPixelHeight(&font, pxHeight); const float xScale = scale * 2; /* character aspect ratio */ const int baseline = ascent * scale; int width = 0; size_t strRemain = length_String(text); iConstForEach(String, i, text) { if (!strRemain) break; if (isVariationSelector_Char(i.value) || isDefaultIgnorable_Char(i.value)) { strRemain--; continue; } iCharBuf buf; buf.pixels = stbtt_GetCodepointBitmap( &font, xScale, scale, i.value, &buf.size.x, &buf.size.y, 0, &buf.dy); stbtt_GetCodepointHMetrics(&font, i.value, &buf.advance, NULL); buf.advance *= xScale; if (!isSpace_Char(i.value)) { if (mode == quadrants_TextBlockMode) { buf.advance = (buf.size.x - 1) / 2 * 2 + 2; } else { buf.advance = buf.size.x + 1; } } pushBack_Array(chars, &buf); collect_Garbage(buf.pixels, freeBitmap_); width += buf.advance; strRemain--; } const size_t len = (mode == quadrants_TextBlockMode ? height * ((width + 1) / 2 + 1) : (height * (width + 1))); iChar *outBuf = iCollectMem(malloc(sizeof(iChar) * len)); for (size_t i = 0; i < len; ++i) { outBuf[i] = 0x20; } iChar *outPos = outBuf; for (int y = 0; y < pxHeight; y += pxRatio) { const iCharBuf *ch = constData_Array(chars); int lx = 0; for (int x = 0; x < width; x += pxRatio, lx += pxRatio) { if (lx >= ch->advance) { ch++; lx = 0; } const int ly = y - baseline - ch->dy; if (mode == quadrants_TextBlockMode) { #define checkPixel_(offx, offy) \ (lx + offx < ch->size.x && ly + offy < ch->size.y && ly + offy >= 0 ? \ ch->pixels[(lx + offx) + (ly + offy) * ch->size.x] > 155 \ : iFalse) const int mask = (checkPixel_(0, 0) ? 1 : 0) | (checkPixel_(1, 0) ? 2 : 0) | (checkPixel_(0, 1) ? 4 : 0) | (checkPixel_(1, 1) ? 8 : 0); #undef checkPixel_ static const iChar blocks[16] = { 0x0020, 0x2598, 0x259D, 0x2580, 0x2596, 0x258C, 0x259E, 0x259B, 0x2597, 0x259A, 0x2590, 0x259C, 0x2584, 0x2599, 0x259F, 0x2588 }; *outPos++ = blocks[mask]; } else { static const iChar shades[5] = { 0x0020, 0x2591, 0x2592, 0x2593, 0x2588 }; *outPos++ = shades[lx < ch->size.x && ly < ch->size.y && ly >= 0 ? ch->pixels[lx + ly * ch->size.x] * 5 / 256 : 0]; } } *outPos++ = '\n'; } /* We could compose the lines separately, but we'd still need to convert them to Strings individually to trim them. */ iStringList *lines = split_String(collect_String(newUnicodeN_String(outBuf, len)), "\n"); while (!isEmpty_StringList(lines) && isEmpty_String(collect_String(trimmed_String(at_StringList(lines, 0))))) { popFront_StringList(lines); } while (!isEmpty_StringList(lines) && isEmpty_String(collect_String(trimmed_String( at_StringList(lines, size_StringList(lines) - 1))))) { popBack_StringList(lines); } iEndCollect(); return joinCStr_StringList(iClob(lines), "\n"); } /*-----------------------------------------------------------------------------------------------*/ iDefineTypeConstructionArgs(TextBuf, (int font, const char *text), font, text) void init_TextBuf(iTextBuf *d, int font, const char *text) { SDL_Renderer *render = text_.render; d->size = advance_Text(font, text); d->texture = SDL_CreateTexture(render, SDL_PIXELFORMAT_RGBA4444, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET, d->size.x, d->size.y); SDL_Texture *oldTarget = SDL_GetRenderTarget(render); SDL_SetRenderTarget(render, d->texture); SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_NONE); /* blended when TextBuf is drawn */ SDL_SetRenderDrawColor(text_.render, 255, 255, 255, 0); SDL_RenderClear(text_.render); draw_Text_(font, zero_I2(), white_ColorId, range_CStr(text)); SDL_SetTextureBlendMode(text_.cache, SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(render, oldTarget); SDL_SetTextureBlendMode(d->texture, SDL_BLENDMODE_BLEND); } void deinit_TextBuf(iTextBuf *d) { SDL_DestroyTexture(d->texture); } void draw_TextBuf(const iTextBuf *d, iInt2 pos, int color) { const iColor clr = get_Color(color); SDL_SetTextureColorMod(d->texture, clr.r, clr.g, clr.b); SDL_RenderCopy(text_.render, d->texture, &(SDL_Rect){ 0, 0, d->size.x, d->size.y }, &(SDL_Rect){ pos.x, pos.y, d->size.x, d->size.y }); }