#pragma once #include #include #include enum iFontId { default_FontId, regular_FontId, monospace_FontId, monospaceSmall_FontId, medium_FontId, italic_FontId, bold_FontId, mediumBold_FontId, largeBold_FontId, hugeBold_FontId, symbols_FontId, mediumSymbols_FontId, largeSymbols_FontId, hugeSymbols_FontId, smallSymbols_FontId, emoji_FontId, mediumEmoji_FontId, largeEmoji_FontId, hugeEmoji_FontId, smallEmoji_FontId, max_FontId, /* Meta: */ fromSymbolsToEmojiOffset_FontId = 5, /* UI fonts: */ uiLabel_FontId = default_FontId, uiShortcuts_FontId = default_FontId, uiInput_FontId = monospace_FontId, /* Document fonts: */ paragraph_FontId = regular_FontId, firstParagraph_FontId = medium_FontId, preformatted_FontId = monospace_FontId, preformattedSmall_FontId = monospaceSmall_FontId, quote_FontId = italic_FontId, header1_FontId = hugeBold_FontId, header2_FontId = largeBold_FontId, header3_FontId = medium_FontId, }; void init_Text (SDL_Renderer *); void deinit_Text (void); int lineHeight_Text (int fontId); iInt2 measure_Text (int fontId, const char *text); iInt2 measureRange_Text (int fontId, iRangecc text); iInt2 advance_Text (int fontId, const char *text); iInt2 advanceN_Text (int fontId, const char *text, size_t n); /* `n` in characters */ iInt2 advanceRange_Text (int fontId, iRangecc text); iInt2 tryAdvance_Text (int fontId, iRangecc text, int width, const char **endPos); iInt2 tryAdvanceNoWrap_Text (int fontId, iRangecc text, int width, const char **endPos); enum iAlignment { left_Alignment, center_Alignment, right_Alignment, }; void draw_Text (int fontId, iInt2 pos, int color, const char *text, ...); void drawAlign_Text (int fontId, iInt2 pos, int color, enum iAlignment align, const char *text, ...); void drawCentered_Text (int fontId, iRect rect, int color, const char *text, ...); void drawString_Text (int fontId, iInt2 pos, int color, const iString *text); SDL_Texture * glyphCache_Text (void); /*-----------------------------------------------------------------------------------------------*/ iDeclareType(TextBuf) iDeclareTypeConstructionArgs(TextBuf, int font, const char *text) struct Impl_TextBuf { SDL_Texture *texture; iInt2 size; }; void draw_TextBuf (const iTextBuf *, iInt2 pos, int color);