/* Copyright 2021 Jaakko Keränen Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "touch.h" #include "window.h" #include "app.h" #include #include #include #if defined (iPlatformAppleMobile) # include "../ios.h" #endif iDeclareType(Momentum) iDeclareType(Pinch) iDeclareType(Touch) iDeclareType(TouchState) #define numHistory_Touch_ 5 #define lastIndex_Touch_ (numHistory_Touch_ - 1) enum iTouchEdge { none_TouchEdge, left_TouchEdge, right_TouchEdge, }; enum iTouchAxis { none_TouchAxis, x_TouchAxis, y_TouchAxis }; struct Impl_Touch { SDL_FingerID id; iWidget *affinity; /* widget on which the touch started */ iWidget *edgeDragging; iBool hasMoved; iBool isTapBegun; iBool isLeftDown; iBool isTouchDrag; iBool isTapAndHold; iBool didBeginOnTouchDrag; int pinchId; enum iTouchEdge edge; uint32_t startTime; iFloat3 startPos; enum iTouchAxis axis; uint32_t posTime[numHistory_Touch_]; iFloat3 pos[numHistory_Touch_]; size_t posCount; iFloat3 accum; }; iLocalDef void pushPos_Touch_(iTouch *d, const iFloat3 pos, uint32_t time) { memmove(d->posTime + 1, d->posTime, (numHistory_Touch_ - 1) * sizeof(d->posTime[0])); memmove(d->pos + 1, d->pos, (numHistory_Touch_ - 1) * sizeof(d->pos[0])); d->posTime[0] = time; d->pos[0] = pos; d->posCount++; } struct Impl_Momentum { iWidget *affinity; uint32_t releaseTime; iFloat3 pos; iFloat3 velocity; iFloat3 accum; }; struct Impl_Pinch { int id; SDL_FingerID touchIds[2]; iWidget *affinity; }; struct Impl_TouchState { iArray *touches; iArray *pinches; iArray *moms; double lastMomTime; iInt2 currentTouchPos; /* for emulating SDL_GetMouseState() */ }; static iTouchState *touchState_(void) { static iTouchState state_; iTouchState *d = &state_; if (!d->touches) { d->touches = new_Array(sizeof(iTouch)); d->pinches = new_Array(sizeof(iPinch)); d->moms = new_Array(sizeof(iMomentum)); d->lastMomTime = SDL_GetTicks(); } return d; } static iTouch *find_TouchState_(iTouchState *d, SDL_FingerID id) { iConstForEach(Array, i, d->touches) { iTouch *touch = (iTouch *) i.value; if (touch->id == id) { return touch; } } return NULL; } static const uint32_t longPressSpanMs_ = 500; static const int tapRadiusPt_ = 10; iLocalDef float distance_Touch_(const iTouch *d) { return length_F3(sub_F3(d->pos[0], d->startPos)); } static iBool isStationaryDistance_Touch_(const iTouch *d, int distance) { return !d->hasMoved && distance_Touch_(d) < distance * get_Window()->pixelRatio; } static iBool isStationary_Touch_(const iTouch *d) { return isStationaryDistance_Touch_(d, tapRadiusPt_); } static iBool clearWidgetMomentum_TouchState_(iTouchState *d, iWidget *widget) { if (!widget) return iFalse; iForEach(Array, m, d->moms) { iMomentum *mom = m.value; if (mom->affinity == widget) { remove_ArrayIterator(&m); return iTrue; } } return iFalse; } static void dispatchMotion_Touch_(iFloat3 pos, int buttonState) { touchState_()->currentTouchPos = initF3_I2(pos); dispatchEvent_Widget(get_Window()->root, (SDL_Event *) &(SDL_MouseMotionEvent){ .type = SDL_MOUSEMOTION, .timestamp = SDL_GetTicks(), .which = SDL_TOUCH_MOUSEID, .state = buttonState, .x = x_F3(pos), .y = y_F3(pos) }); } static iBool dispatchClick_Touch_(const iTouch *d, int button) { const iFloat3 tapPos = d->pos[0]; touchState_()->currentTouchPos = initF3_I2(tapPos); iWindow *window = get_Window(); SDL_MouseButtonEvent btn = { .type = SDL_MOUSEBUTTONDOWN, .button = button, .clicks = 1, .state = SDL_PRESSED, .timestamp = SDL_GetTicks(), .which = SDL_TOUCH_MOUSEID, .x = x_F3(tapPos), .y = y_F3(tapPos) }; iBool wasUsed = dispatchEvent_Widget(window->root, (SDL_Event *) &btn); /* Immediately released, too. */ btn.type = SDL_MOUSEBUTTONUP; btn.state = SDL_RELEASED; btn.timestamp = SDL_GetTicks(); dispatchEvent_Widget(window->root, (SDL_Event *) &btn); if (!wasUsed && button == SDL_BUTTON_RIGHT) { postContextClick_Window(window, &btn); } return wasUsed; } static void dispatchButtonDown_Touch_(iFloat3 pos) { touchState_()->currentTouchPos = initF3_I2(pos); dispatchEvent_Widget(get_Window()->root, (SDL_Event *) &(SDL_MouseButtonEvent){ .type = SDL_MOUSEBUTTONDOWN, .timestamp = SDL_GetTicks(), .clicks = 1, .state = SDL_PRESSED, .which = SDL_TOUCH_MOUSEID, .button = SDL_BUTTON_LEFT, .x = x_F3(pos), .y = y_F3(pos) }); } static void dispatchButtonUp_Touch_(iFloat3 pos) { touchState_()->currentTouchPos = initF3_I2(pos); dispatchEvent_Widget(get_Window()->root, (SDL_Event *) &(SDL_MouseButtonEvent){ .type = SDL_MOUSEBUTTONUP, .timestamp = SDL_GetTicks(), .clicks = 1, .state = SDL_RELEASED, .which = SDL_TOUCH_MOUSEID, .button = SDL_BUTTON_LEFT, .x = x_F3(pos), .y = y_F3(pos) }); } static void dispatchNotification_Touch_(const iTouch *d, int code) { if (d->affinity) { dispatchEvent_Widget(d->affinity, (SDL_Event *) &(SDL_UserEvent){ .type = SDL_USEREVENT, .timestamp = SDL_GetTicks(), .code = code, .data1 = d->affinity }); } } static void update_TouchState_(void *ptr) { iTouchState *d = ptr; const uint32_t nowTime = SDL_GetTicks(); /* Check for long presses to simulate right clicks. */ iForEach(Array, i, d->touches) { iTouch *touch = i.value; if (touch->pinchId || touch->isTouchDrag) { continue; } /* Holding a touch will reset previous momentum for this widget. */ if (isStationary_Touch_(touch)) { const int elapsed = nowTime - touch->startTime; if (elapsed > 25) { /* TODO: Shouldn't this be done only once? */ if (clearWidgetMomentum_TouchState_(d, touch->affinity)) { touch->hasMoved = iTrue; /* resume scrolling */ } clear_Array(d->moms); /* stop all ongoing momentum */ } if (elapsed > 50 && !touch->isTapBegun) { /* Looks like a possible tap. */ dispatchNotification_Touch_(touch, widgetTapBegins_UserEventCode); dispatchMotion_Touch_(touch->pos[0], 0); touch->isTapBegun = iTrue; } if (!touch->isTapAndHold && nowTime - touch->startTime >= longPressSpanMs_ && touch->affinity) { dispatchClick_Touch_(touch, SDL_BUTTON_RIGHT); touch->isTapAndHold = iTrue; touch->hasMoved = iFalse; touch->startPos = touch->pos[0]; #if defined (iPlatformAppleMobile) playHapticEffect_iOS(tap_HapticEffect); #endif dispatchMotion_Touch_(init_F3(-100, -100, 0), 0); } else if (!touch->didBeginOnTouchDrag && touch->isTapAndHold && touch->affinity && flags_Widget(touch->affinity) & touchDrag_WidgetFlag) { /* Convert to touch drag. */ touch->isTouchDrag = iTrue; dispatchButtonDown_Touch_(touch->pos[0]); touch->isLeftDown = iTrue; } } } /* Update/cancel momentum scrolling. */ { const float minSpeed = 15.0f; const float momFriction = 0.985f; /* per step */ const float stepDurationMs = 1000.0f / 120.0f; double momAvailMs = nowTime - d->lastMomTime; int numSteps = (int) (momAvailMs / stepDurationMs); d->lastMomTime += numSteps * stepDurationMs; numSteps = iMin(numSteps, 10); /* don't spend too much time here */ // printf("mom steps:%d\n", numSteps); // iWindow *window = get_Window(); iForEach(Array, m, d->moms) { if (numSteps == 0) break; iMomentum *mom = m.value; if (!mom->affinity) { remove_ArrayIterator(&m); continue; } for (int step = 0; step < numSteps; step++) { mulvf_F3(&mom->velocity, momFriction); addv_F3(&mom->accum, mulf_F3(mom->velocity, stepDurationMs / 1000.0f)); } const iInt2 pixels = initF3_I2(mom->accum); if (pixels.x || pixels.y) { subv_F3(&mom->accum, initI2_F3(pixels)); dispatchMotion_Touch_(mom->pos, 0); dispatchEvent_Widget(mom->affinity, (SDL_Event *) &(SDL_MouseWheelEvent){ .type = SDL_MOUSEWHEEL, .timestamp = nowTime, .x = pixels.x, .y = pixels.y, .direction = perPixel_MouseWheelFlag }); } if (length_F3(mom->velocity) < minSpeed) { setHover_Widget(NULL); remove_ArrayIterator(&m); } } } /* Keep updating if interaction is still ongoing. */ if (!isEmpty_Array(d->touches) || !isEmpty_Array(d->moms)) { addTicker_App(update_TouchState_, ptr); } } static iWidget *findOverflowScrollable_Widget_(iWidget *d) { const iInt2 rootSize = rootSize_Window(get_Window()); for (iWidget *w = d; w; w = parent_Widget(w)) { if (flags_Widget(w) & overflowScrollable_WidgetFlag) { if (height_Widget(w) > rootSize.y && !hasVisibleChildOnTop_Widget(w)) { return w; } return NULL; } } return NULL; } static iWidget *findSlidePanel_Widget_(iWidget *d) { for (iWidget *w = d; w; w = parent_Widget(w)) { if (isVisible_Widget(w) && flags_Widget(w) & horizontalOffset_WidgetFlag) { return w; } } return NULL; } static void checkNewPinch_TouchState_(iTouchState *d, iTouch *newTouch) { iWidget *affinity = newTouch->affinity; if (!affinity) { return; } iForEach(Array, i, d->touches) { iTouch *other = i.value; if (other->id == newTouch->id || other->pinchId || other->affinity != affinity) { continue; } /* A second finger on the same widget. */ iPinch pinch = { .affinity = affinity, .id = SDL_GetTicks() }; pinch.touchIds[0] = newTouch->id; pinch.touchIds[1] = other->id; newTouch->pinchId = other->pinchId = pinch.id; clearWidgetMomentum_TouchState_(d, affinity); /* Remember current positions to determine pinch amount. */ newTouch->startPos = newTouch->pos[0]; other->startPos = other->pos[0]; pushBack_Array(d->pinches, &pinch); /*printf("[Touch] pinch %d starts with fingers %lld and %lld\n", pinch.id, newTouch->id, other->id);*/ postCommandf_App("pinch.began ptr:%p", affinity); break; } } static iPinch *findPinch_TouchState_(iTouchState *d, int pinchId) { iForEach(Array, i, d->pinches) { iPinch *pinch = i.value; if (pinch->id == pinchId) { return pinch; } } return NULL; } static void pinchMotion_TouchState_(iTouchState *d, int pinchId) { const iPinch *pinch = findPinch_TouchState_(d, pinchId); iAssert(pinch != NULL); if (!pinch) return; const iTouch *touch[2] = { find_TouchState_(d, pinch->touchIds[0]), find_TouchState_(d, pinch->touchIds[1]) }; iAssert(pinch->affinity == touch[0]->affinity); iAssert(pinch->affinity == touch[1]->affinity); const float startDist = length_F3(sub_F3(touch[1]->startPos, touch[0]->startPos)); if (startDist < gap_UI) { return; } const float dist = length_F3(sub_F3(touch[1]->pos[0], touch[0]->pos[0])); // printf("[Touch] pinch %d motion: relative %f\n", pinchId, dist / startDist); postCommandf_App("pinch.moved arg:%f ptr:%p", dist / startDist, pinch->affinity); } static void endPinch_TouchState_(iTouchState *d, int pinchId) { //printf("[Touch] pinch %d ends\n", pinchId); iForEach(Array, i, d->pinches) { iPinch *pinch = i.value; if (pinch->id == pinchId) { postCommandf_App("pinch.ended ptr:%p", pinch->affinity); /* Cancel both touches. */ iForEach(Array, j, d->touches) { iTouch *touch = j.value; if (touch->id == pinch->touchIds[0] || touch->id == pinch->touchIds[1]) { remove_ArrayIterator(&j); } } remove_ArrayIterator(&i); break; } } } iBool processEvent_Touch(const SDL_Event *ev) { /* We only handle finger events here. */ if (ev->type != SDL_FINGERDOWN && ev->type != SDL_FINGERMOTION && ev->type != SDL_FINGERUP) { return iFalse; } iTouchState *d = touchState_(); iWindow *window = get_Window(); if (!isFinished_Anim(&window->rootOffset)) { return iFalse; } const iInt2 rootSize = rootSize_Window(window); const SDL_TouchFingerEvent *fing = &ev->tfinger; const iFloat3 pos = add_F3(init_F3(fing->x * rootSize.x, fing->y * rootSize.y, 0), /* pixels */ init_F3(0, -value_Anim(&window->rootOffset), 0)); const uint32_t nowTime = SDL_GetTicks(); if (ev->type == SDL_FINGERDOWN) { /* Register the new touch. */ const float x = x_F3(pos); enum iTouchEdge edge = none_TouchEdge; const int edgeWidth = 30 * window->pixelRatio; iWidget *dragging = NULL; if (x < edgeWidth) { edge = left_TouchEdge; } else if (x > rootSize.x - edgeWidth) { edge = right_TouchEdge; } iWidget *aff = hitChild_Widget(window->root, init_I2(iRound(x), iRound(y_F3(pos)))); if (edge == left_TouchEdge) { dragging = findSlidePanel_Widget_(aff); if (dragging) { setFlags_Widget(dragging, dragged_WidgetFlag, iTrue); } } /* TODO: We must retain a reference to the affinity widget, or otherwise it might be destroyed during the gesture. */ // printf("aff:[%p] %s:'%s'\n", aff, aff ? class_Widget(aff)->name : "-", // cstr_String(id_Widget(aff))); // printf("drg:[%p] %s:'%s'\n", dragging, dragging ? class_Widget(dragging)->name : "-", // cstr_String(id_Widget(dragging))); iTouch newTouch = { .id = fing->fingerId, .affinity = aff, .edgeDragging = dragging, .didBeginOnTouchDrag = (flags_Widget(aff) & touchDrag_WidgetFlag) != 0, .edge = edge, .startTime = nowTime, .startPos = pos, }; pushPos_Touch_(&newTouch, pos, fing->timestamp); pushBack_Array(d->touches, &newTouch); /* Some widgets rely on hover state for scrolling. */ if (flags_Widget(aff) & hover_WidgetFlag && ~flags_Widget(aff) & touchDrag_WidgetFlag) { setHover_Widget(aff); } /* This may begin a pinch. */ checkNewPinch_TouchState_(d, back_Array(d->touches)); addTicker_App(update_TouchState_, d); } else if (ev->type == SDL_FINGERMOTION) { iTouch *touch = find_TouchState_(d, fing->fingerId); if (touch && touch->affinity) { if (touch->isTouchDrag) { dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK); return iTrue; } if (touch->isTapAndHold) { pushPos_Touch_(touch, pos, fing->timestamp); if (!touch->hasMoved && !isStationaryDistance_Touch_(touch, tapRadiusPt_ * 3)) { touch->hasMoved = iTrue; } if (touch->hasMoved) { dispatchMotion_Touch_(pos, 0); } return iTrue; } /* Update touch position. */ pushPos_Touch_(touch, pos, nowTime); if (touch->pinchId) { pinchMotion_TouchState_(d, touch->pinchId); return iTrue; } if (!touch->isTouchDrag && !isStationary_Touch_(touch) && flags_Widget(touch->affinity) & touchDrag_WidgetFlag) { touch->hasMoved = iTrue; touch->isTouchDrag = iTrue; touch->edge = none_TouchEdge; pushPos_Touch_(touch, pos, fing->timestamp); dispatchMotion_Touch_(touch->startPos, 0); dispatchButtonDown_Touch_(touch->startPos); dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK); touch->isLeftDown = iTrue; return iTrue; } const iFloat3 amount = mul_F3(init_F3(fing->dx, fing->dy, 0), init_F3(rootSize.x, rootSize.y, 0)); addv_F3(&touch->accum, amount); iInt2 pixels = initF3_I2(touch->accum); /* We're reporting scrolling as full points, so keep track of the precise distance. */ subv_F3(&touch->accum, initI2_F3(pixels)); if (!touch->hasMoved) { if (!isStationary_Touch_(touch)) { touch->hasMoved = iTrue; /* The first FINGERMOTION seems to be larger than the subsequence ones. Maybe SDL does its own stationary threshold? We'll counter by reducing the first one. */ divvf_F3(&touch->accum, 6); divfv_I2(&pixels, 6); /* Allow scrolling a scrollable widget. */ iWidget *flow = findOverflowScrollable_Widget_(touch->affinity); if (flow) { touch->affinity = flow; } } else { touch->accum = zero_F3(); pixels = zero_I2(); } } else if (!touch->axis && distance_Touch_(touch) > tapRadiusPt_ * 3 * window->pixelRatio) { /* Lock swipe direction to an axis. */ if (iAbs(x_F3(touch->startPos) - x_F3(pos)) > iAbs(y_F3(touch->startPos) - y_F3(pos)) * 1.5f) { touch->axis = x_TouchAxis; } else { touch->axis = y_TouchAxis; } } /* Edge swipe aborted? */ if (touch->edge == left_TouchEdge) { if (fing->dx < 0) { touch->edge = none_TouchEdge; if (touch->edgeDragging) { setFlags_Widget(touch->edgeDragging, dragged_WidgetFlag, iFalse); setVisualOffset_Widget(touch->edgeDragging, 0, 200, easeOut_AnimFlag); touch->edgeDragging = NULL; } } else if (touch->edgeDragging) { setVisualOffset_Widget(touch->edgeDragging, x_F3(pos) - x_F3(touch->startPos), 10, 0); } } if (touch->edge == right_TouchEdge && fing->dx > 0) { touch->edge = none_TouchEdge; } if (touch->edge) { pixels.y = 0; } if (touch->axis == x_TouchAxis) { pixels.y = 0; } if (touch->axis == y_TouchAxis) { pixels.x = 0; } // printf("%p (%s) py: %i wy: %f acc: %f\n", // touch->affinity, // class_Widget(touch->affinity)->name, // pixels.y, y_F3(amount), y_F3(touch->accum)); if (pixels.x || pixels.y) { setFocus_Widget(NULL); dispatchMotion_Touch_(touch->pos[0], 0); dispatchEvent_Widget(touch->affinity, (SDL_Event *) &(SDL_MouseWheelEvent){ .type = SDL_MOUSEWHEEL, .timestamp = SDL_GetTicks(), .x = pixels.x, .y = pixels.y, .direction = perPixel_MouseWheelFlag }); /* TODO: Keep increasing movement if the direction is the same. */ clearWidgetMomentum_TouchState_(d, touch->affinity); } } } else if (ev->type == SDL_FINGERUP) { iTouch *touch = find_TouchState_(d, fing->fingerId); iForEach(Array, i, d->touches) { iTouch *touch = i.value; if (touch->id != fing->fingerId) { continue; } if (touch->pinchId) { endPinch_TouchState_(d, touch->pinchId); break; } if (touch->edgeDragging) { setFlags_Widget(touch->edgeDragging, dragged_WidgetFlag, iFalse); } if (flags_Widget(touch->affinity) & touchDrag_WidgetFlag) { if (!touch->isLeftDown && !touch->isTapAndHold) { /* This will be a click on a touchDrag widget. */ dispatchButtonDown_Touch_(touch->startPos); } dispatchButtonUp_Touch_(pos); remove_ArrayIterator(&i); continue; } if (touch->isTapAndHold) { if (!isStationary_Touch_(touch)) { /* Finger moved while holding, so click at the end position. */ dispatchClick_Touch_(touch, SDL_BUTTON_LEFT); } setHover_Widget(NULL); remove_ArrayIterator(&i); continue; } /* Edge swipes do not generate momentum. */ const uint32_t duration = nowTime - touch->startTime; const iFloat3 gestureVector = sub_F3(pos, touch->startPos); iFloat3 velocity = zero_F3(); if (touch->edge && fabsf(2 * x_F3(gestureVector)) > fabsf(y_F3(gestureVector)) && !isStationary_Touch_(touch)) { dispatchClick_Touch_(touch, touch->edge == left_TouchEdge ? SDL_BUTTON_X1 : SDL_BUTTON_X2); setHover_Widget(NULL); } else { const size_t lastIndex = iMin(touch->posCount - 1, lastIndex_Touch_); const uint32_t elapsed = fing->timestamp - touch->posTime[lastIndex]; const float minVelocity = 400.0f; if (elapsed < 150) { velocity = divf_F3(sub_F3(pos, touch->pos[lastIndex]), (float) elapsed / 1000.0f); if (touch->axis == y_TouchAxis || fabsf(x_F3(velocity)) < minVelocity) { setX_F3(&velocity, 0.0f); } if (touch->axis == x_TouchAxis || fabsf(y_F3(velocity)) < minVelocity) { setY_F3(&velocity, 0.0f); } } //printf("elap:%ums vel:%f\n", elapsed, length_F3(velocity)); pushPos_Touch_(touch, pos, nowTime); /* If short and didn't move far, do a tap (left click). */ if (duration < longPressSpanMs_ && isStationary_Touch_(touch)) { dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK); dispatchClick_Touch_(touch, SDL_BUTTON_LEFT); dispatchMotion_Touch_(init_F3(-100, -100, 0), 0); /* out of screen */ } else if (length_F3(velocity) > 0.0f) { // printf("vel:%f\n", length_F3(velocity)); clearWidgetMomentum_TouchState_(d, touch->affinity); iMomentum mom = { .affinity = touch->affinity, .releaseTime = nowTime, .pos = touch->pos[0], .velocity = velocity }; if (isEmpty_Array(d->moms)) { d->lastMomTime = nowTime; } pushBack_Array(d->moms, &mom); //dispatchMotion_Touch_(touch->startPos, 0); } else { dispatchButtonUp_Touch_(pos); setHover_Widget(NULL); } } remove_ArrayIterator(&i); } } return iTrue; } void widgetDestroyed_Touch(iWidget *widget) { iTouchState *d = touchState_(); iForEach(Array, i, d->touches) { iTouch *touch = i.value; if (touch->affinity == widget) { remove_ArrayIterator(&i); } } iForEach(Array, p, d->pinches) { iPinch *pinch = p.value; if (pinch->affinity == widget) { remove_ArrayIterator(&p); } } iForEach(Array, m, d->moms) { iMomentum *mom = m.value; if (mom->affinity == widget) { remove_ArrayIterator(&m); } } } iInt2 latestPosition_Touch(void) { return touchState_()->currentTouchPos; } size_t numFingers_Touch(void) { return size_Array(touchState_()->touches); }