/* Copyright 2020 Jaakko Keränen Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "widget.h" #include #include #include #include iDeclareType(Window) iDeclareTypeConstructionArgs(Window, iRect rect) struct Impl_Window { SDL_Window * win; iInt2 initialPos; iRect lastRect; /* updated when window is moved/resized */ iBool isDrawFrozen; /* avoids premature draws while restoring window state */ iBool isMouseInside; SDL_Renderer *render; iWidget * root; float pixelRatio; float uiScale; uint32_t frameTime; double presentTime; SDL_Cursor * cursors[SDL_NUM_SYSTEM_CURSORS]; SDL_Cursor * pendingCursor; }; iBool processEvent_Window (iWindow *, const SDL_Event *); void draw_Window (iWindow *); void resize_Window (iWindow *, int w, int h); void setTitle_Window (iWindow *, const iString *title); void setUiScale_Window (iWindow *, float uiScale); void setFreezeDraw_Window (iWindow *, iBool freezeDraw); void setCursor_Window (iWindow *, int cursor); iInt2 rootSize_Window (const iWindow *); float uiScale_Window (const iWindow *); iInt2 coord_Window (const iWindow *, int x, int y); iInt2 mouseCoord_Window (const iWindow *); uint32_t frameTime_Window (const iWindow *); SDL_Renderer *renderer_Window (const iWindow *); iWindow * get_Window (void);