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|
#include "text.h"
#include "color.h"
#include "metrics.h"
#include "embedded.h"
#include "app.h"
#define STB_TRUETYPE_IMPLEMENTATION
#include "../stb_truetype.h"
#include <the_Foundation/array.h>
#include <the_Foundation/file.h>
#include <the_Foundation/hash.h>
#include <the_Foundation/math.h>
#include <the_Foundation/path.h>
#include <the_Foundation/vec2.h>
#include <SDL_surface.h>
#include <SDL_hints.h>
#include <stdarg.h>
iDeclareType(Glyph)
iDeclareTypeConstructionArgs(Glyph, iChar ch)
struct Impl_Glyph {
iHashNode node;
iRect rect;
int advance;
int dx, dy;
};
void init_Glyph(iGlyph *d, iChar ch) {
d->node.key = ch;
d->rect = zero_Rect();
d->advance = 0;
}
void deinit_Glyph(iGlyph *d) {
iUnused(d);
}
iChar char_Glyph(const iGlyph *d) {
return d->node.key;
}
iDefineTypeConstructionArgs(Glyph, (iChar ch), ch)
/*-----------------------------------------------------------------------------------------------*/
iDeclareType(Font)
struct Impl_Font {
iBlock * data;
stbtt_fontinfo font;
float scale;
int height;
int baseline;
iHash glyphs;
};
static void init_Font(iFont *d, const iBlock *data, int height) {
init_Hash(&d->glyphs);
d->data = NULL;
d->height = height;
iZap(d->font);
stbtt_InitFont(&d->font, constData_Block(data), 0);
d->scale = stbtt_ScaleForPixelHeight(&d->font, height);
int ascent;
stbtt_GetFontVMetrics(&d->font, &ascent, 0, 0);
d->baseline = (int) ascent * d->scale;
}
static void deinit_Font(iFont *d) {
iForEach(Hash, i, &d->glyphs) {
delete_Glyph((iGlyph *) i.value);
}
deinit_Hash(&d->glyphs);
delete_Block(d->data);
}
iDeclareType(Text)
struct Impl_Text {
iFont fonts[max_FontId];
SDL_Renderer *render;
SDL_Texture * cache;
iInt2 cacheSize;
iInt2 cachePos;
int cacheRowHeight;
SDL_Palette * grayscale;
};
static iText text_;
void init_Text(SDL_Renderer *render) {
iText *d = &text_;
d->render = render;
/* A grayscale palette for rasterized glyphs. */ {
SDL_Color colors[256];
for (int i = 0; i < 256; ++i) {
colors[i] = (SDL_Color){ 255, 255, 255, i };
}
d->grayscale = SDL_AllocPalette(256);
SDL_SetPaletteColors(d->grayscale, colors, 0, 256);
}
/* Initialize the glyph cache. */ {
d->cacheSize = init1_I2(fontSize_UI * 16);
d->cachePos = zero_I2();
d->cache = SDL_CreateTexture(render,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET,
d->cacheSize.x,
d->cacheSize.y);
SDL_SetTextureBlendMode(d->cache, SDL_BLENDMODE_BLEND);
d->cacheRowHeight = 0;
}
/* Load the fonts. */ {
const struct { const iBlock *ttf; int size; } fontData[max_FontId] = {
{ &fontFiraSansRegular_Embedded, fontSize_UI },
{ &fontFiraMonoRegular_Embedded, fontSize_UI * 0.85f },
{ &fontFiraSansRegular_Embedded, fontSize_UI * 1.5f },
{ &fontFiraSansLightItalic_Embedded, fontSize_UI },
{ &fontFiraSansBold_Embedded, fontSize_UI },
{ &fontFiraSansBold_Embedded, fontSize_UI * 1.35f },
{ &fontFiraSansBold_Embedded, fontSize_UI * 1.7f },
{ &fontFiraSansBold_Embedded, fontSize_UI * 2.0f },
};
iForIndices(i, fontData) {
init_Font(&d->fonts[i], fontData[i].ttf, fontData[i].size);
}
}
}
void deinit_Text(void) {
iText *d = &text_;
SDL_FreePalette(d->grayscale);
iForIndices(i, d->fonts) {
deinit_Font(&d->fonts[i]);
}
SDL_DestroyTexture(d->cache);
d->render = NULL;
}
static SDL_Surface *rasterizeGlyph_Font_(const iFont *d, iChar ch) {
int w, h;
uint8_t *bmp = stbtt_GetCodepointBitmap(&d->font, d->scale, d->scale, ch, &w, &h, 0, 0);
/* Note: `bmp` must be freed afterwards. */
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormatFrom(bmp, w, h, 8, w, SDL_PIXELFORMAT_INDEX8);
SDL_SetSurfacePalette(surface, text_.grayscale);
return surface;
}
static iBool isSpecialChar_(iChar ch) {
return ch >= specialSymbol_Text && ch < 0x20;
}
static float symbolEmWidth_(int symbol) {
return 1.5f;
}
static float symbolAdvance_(int symbol) {
return 1.5f;
}
static int specialChar_(iChar ch) {
return ch - specialSymbol_Text;
}
iLocalDef SDL_Rect sdlRect_(const iRect rect) {
return (SDL_Rect){ rect.pos.x, rect.pos.y, rect.size.x, rect.size.y };
}
#if 0
static void fillTriangle_(SDL_Surface *surface, const SDL_Rect *rect, int dir) {
const uint32_t color = 0xffffffff;
SDL_LockSurface(surface);
uint32_t *row = surface->pixels;
row += rect->x + rect->y * surface->pitch / 4;
for (int y = 0; y < rect->h; y++, row += surface->pitch / 4) {
float norm = (float) y / (float) (rect->h - 1) * 2.0f;
if (norm > 1.0f) norm = 2.0f - norm;
const int len = norm * rect->w;
const float fract = norm * rect->w - len;
const uint32_t fractColor = 0xffffff00 | (int) (fract * 0xff);
if (dir > 0) {
for (int x = 0; x < len; x++) {
row[x] = color;
}
if (len < rect->w) {
row[len] = fractColor;
}
}
else {
for (int x = 0; x < len; x++) {
row[rect->w - len + x] = color;
}
if (len < rect->w) {
row[rect->w - len - 1] = fractColor;
}
}
}
SDL_UnlockSurface(surface);
}
#endif
static void cache_Font_(iFont *d, iGlyph *glyph) {
iText *txt = &text_;
SDL_Renderer *render = txt->render;
SDL_Texture *tex = NULL;
SDL_Surface *surface = NULL;
const iChar ch = char_Glyph(glyph);
iBool fromStb = iFalse;
if (!isSpecialChar_(ch)) {
/* Rasterize the glyph using stbtt. */
surface = rasterizeGlyph_Font_(d, ch);
stbtt_GetCodepointBitmapBox(
&d->font, ch, d->scale, d->scale, &glyph->dx, &glyph->dy, NULL, NULL);
fromStb = iTrue;
tex = SDL_CreateTextureFromSurface(render, surface);
glyph->rect.size = init_I2(surface->w, surface->h);
}
else {
/* Metrics for special symbols. */
int em, lsb;
const int symbol = specialChar_(ch);
stbtt_GetCodepointHMetrics(&d->font, 'M', &em, &lsb);
glyph->dx = d->baseline / 10;
glyph->dy = -d->baseline;
glyph->rect.size = init_I2(symbolEmWidth_(symbol) * em * d->scale, d->height);
#if 0
if (isRasterizedSymbol_(ch)) {
/* Rasterize manually. */
surface = SDL_CreateRGBSurfaceWithFormat(
0, width_Rect(glyph->rect), height_Rect(glyph->rect), 32, SDL_PIXELFORMAT_RGBA8888);
SDL_FillRect(surface, NULL, 0);
const uint32_t white = 0xffffffff;
switch (specialChar_(ch)) {
case play_SpecialSymbol:
fillTriangle_(surface, &(SDL_Rect){ 0, 0, surface->w, d->baseline }, 1);
break;
case pause_SpecialSymbol: {
const int w = surface->w * 4 / 11;
SDL_FillRect(surface, &(SDL_Rect){ 0, 0, w, d->baseline }, white);
SDL_FillRect(surface, &(SDL_Rect){ surface->w - w, 0, w, d->baseline }, white);
break;
}
case rewind_SpecialSymbol: {
const int w1 = surface->w / 7;
const int w2 = surface->w * 3 / 7;
const int h = d->baseline * 4 / 5;
const int off = (d->baseline - h) / 2;
SDL_FillRect(surface, &(SDL_Rect){ 0, off, w1, h}, white);
fillTriangle_(surface, &(SDL_Rect){ w1, off, w2, h }, -1);
fillTriangle_(surface, &(SDL_Rect){ surface->w * 4 / 7, off, w2, h }, -1);
break;
}
}
tex = SDL_CreateTextureFromSurface(render, surface);
}
#endif
}
/* Determine placement in the glyph cache texture, advancing in rows. */
if (txt->cachePos.x + glyph->rect.size.x > txt->cacheSize.x) {
txt->cachePos.x = 0;
txt->cachePos.y += txt->cacheRowHeight;
txt->cacheRowHeight = 0;
}
glyph->rect.pos = txt->cachePos;
SDL_SetRenderTarget(render, txt->cache);
const SDL_Rect dstRect = sdlRect_(glyph->rect);
if (surface) {
SDL_RenderCopy(render, tex, &(SDL_Rect){ 0, 0, dstRect.w, dstRect.h }, &dstRect);
}
else {
/* Draw a special symbol. */
SDL_SetRenderDrawColor(render, 255, 255, 255, 255);
const iInt2 tl = init_I2(dstRect.x, dstRect.y);
const iInt2 br = init_I2(dstRect.x + dstRect.w - 1, dstRect.y + dstRect.h - 1);
const int midX = tl.x + dstRect.w / 2;
const int midY = tl.y + dstRect.h / 2;
const int symH = dstRect.h * 2 / 6;
#if 0
/* Frame. */
if (isFramedSymbol_(ch)) {
SDL_RenderDrawLines(
render,
(SDL_Point[]){
{ tl.x, tl.y }, { br.x, tl.y }, { br.x, br.y }, { tl.x, br.y }, { tl.x, tl.y } },
5);
}
iArray points;
init_Array(&points, sizeof(SDL_Point));
switch (specialChar_(ch)) {
case 0: /* silence */
break;
case 1: /* sine */
for (int i = 0; i < dstRect.w; ++i) {
float rad = 2.0f * iMathPif * (float) i / dstRect.w;
SDL_Point pt = { tl.x + i, midY + sin(rad) * symH};
pushBack_Array(&points, &pt);
}
SDL_RenderDrawLines(render, constData_Array(&points), size_Array(&points));
break;
case 2: /* square */
SDL_RenderDrawLines(render,
(SDL_Point[]){ { tl.x, midY - symH },
{ midX, midY - symH },
{ midX, midY + symH },
{ br.x, midY + symH } },
4);
break;
case 3: /* saw */
SDL_RenderDrawLines(render,
(SDL_Point[]){ { tl.x, midY },
{ midX, midY - symH },
{ midX, midY + symH },
{ br.x, midY } },
4);
break;
case 4: /* triangle */
SDL_RenderDrawLines(render,
(SDL_Point[]){ { tl.x, midY },
{ tl.x + dstRect.w / 4, midY - symH },
{ br.x - dstRect.w / 4, midY + symH },
{ br.x, midY } },
4);
break;
case 5: /* noise */
for (int i = 0; i < dstRect.w; ++i) {
for (int p = 0; p < 2; ++p) {
const float val = iRandomf() * 2.0f - 1.0f;
pushBack_Array(&points, &(SDL_Point){ tl.x + i, midY - val * symH });
}
}
SDL_RenderDrawPoints(render, constData_Array(&points), size_Array(&points));
break;
}
deinit_Array(&points);
#endif
}
SDL_SetRenderTarget(render, NULL);
if (tex) {
SDL_DestroyTexture(tex);
iAssert(surface);
if (fromStb) stbtt_FreeBitmap(surface->pixels, NULL);
SDL_FreeSurface(surface);
}
/* Update cache cursor. */
txt->cachePos.x += glyph->rect.size.x;
txt->cacheRowHeight = iMax(txt->cacheRowHeight, glyph->rect.size.y);
}
static const iGlyph *glyph_Font_(iFont *d, iChar ch) {
const void *node = value_Hash(&d->glyphs, ch);
if (node) {
return node;
}
iGlyph *glyph = new_Glyph(ch);
cache_Font_(d, glyph);
insert_Hash(&d->glyphs, &glyph->node);
return glyph;
}
enum iRunMode { measure_RunMode, draw_RunMode, drawPermanentColor_RunMode };
static iChar nextChar_(const char **chPos, const char *end) {
if (*chPos == end) {
return 0;
}
iChar ch;
int len = decodeBytes_MultibyteChar(*chPos, end - *chPos, &ch);
if (len <= 0) {
(*chPos)++; /* skip it */
return 0;
}
(*chPos) += len;
return ch;
}
static iInt2 run_Font_(iFont *d, enum iRunMode mode, iRangecc text, size_t maxLen, iInt2 pos,
int xposLimit, const char **continueFrom_out, int *runAdvance_out) {
iInt2 size = zero_I2();
const iInt2 orig = pos;
const stbtt_fontinfo *info = &d->font;
float xpos = pos.x;
float xposMax = xpos;
iAssert(xposLimit == 0 || mode == measure_RunMode);
const char *lastWordEnd = text.start;
if (continueFrom_out) {
*continueFrom_out = text.end;
}
iChar prevCh = 0;
for (const char *chPos = text.start; chPos != text.end; ) {
iAssert(chPos < text.end);
iChar ch = nextChar_(&chPos, text.end);
/* Special instructions. */ {
if (ch == '\n') {
xpos = pos.x;
pos.y += d->height;
prevCh = ch;
continue;
}
if (ch == '\r') {
const iChar esc = nextChar_(&chPos, text.end);
const iColor clr = get_Color(esc - '0');
if (mode == draw_RunMode) {
SDL_SetTextureColorMod(text_.cache, clr.r, clr.g, clr.b);
}
prevCh = 0;
continue;
}
}
const iGlyph *glyph = glyph_Font_(d, ch);
float x1 = xpos;
float x2 = x1 + glyph->rect.size.x;
if (xposLimit > 0 && x2 > xposLimit) {
/* Out of space. */
*continueFrom_out = lastWordEnd;
break;
}
size.x = iMax(size.x, x2 - orig.x);
size.y = iMax(size.y, pos.y + d->height - orig.y);
if (mode != measure_RunMode) {
SDL_FRect dst = { x1 + glyph->dx,
pos.y + d->baseline + glyph->dy,
glyph->rect.size.x,
glyph->rect.size.y };
SDL_RenderCopyF(text_.render, text_.cache, (const SDL_Rect *) &glyph->rect, &dst);
}
int advance, lsb;
const iBool spec = isSpecialChar_(ch);
stbtt_GetCodepointHMetrics(info, spec ? 'M' : ch, &advance, &lsb);
if (spec) {
advance *= symbolAdvance_(specialChar_(ch));
}
xpos += d->scale * advance;
xposMax = iMax(xposMax, xpos);
if (!isSpace_Char(prevCh) && isSpace_Char(ch)) {
lastWordEnd = chPos;
}
/* Check the next character. */ {
/* TODO: No need to decode the next char twice; check this on the next iteration. */
const char *peek = chPos;
const iChar next = nextChar_(&peek, text.end);
if (next) {
xpos += d->scale * stbtt_GetCodepointKernAdvance(info, ch, next);
}
}
prevCh = ch;
if (--maxLen == 0) {
break;
}
}
if (runAdvance_out) {
*runAdvance_out = xposMax - orig.x;
}
return size;
}
int lineHeight_Text(int fontId) {
return text_.fonts[fontId].height;
}
iInt2 measure_Text(int fontId, const char *text) {
if (!*text) {
return init_I2(0, lineHeight_Text(fontId));
}
return run_Font_(&text_.fonts[fontId],
measure_RunMode,
range_CStr(text),
iInvalidSize,
zero_I2(),
0,
NULL,
NULL);
}
iInt2 advanceRange_Text(int fontId, iRangecc text) {
int advance;
const int height = run_Font_(&text_.fonts[fontId],
measure_RunMode,
text,
iInvalidSize,
zero_I2(),
0,
NULL,
&advance)
.y;
return init_I2(advance, height);
}
iInt2 tryAdvanceRange_Text(int fontId, iRangecc text, int width, const char **endPos) {
int advance;
const int height = run_Font_(&text_.fonts[fontId],
measure_RunMode,
text,
iInvalidSize,
zero_I2(),
width,
endPos,
&advance)
.y;
return init_I2(advance, height);
}
iInt2 advance_Text(int fontId, const char *text) {
return advanceRange_Text(fontId, range_CStr(text));
}
iInt2 advanceN_Text(int fontId, const char *text, size_t n) {
if (n == 0) {
return init_I2(0, lineHeight_Text(fontId));
}
int advance;
run_Font_(
&text_.fonts[fontId], measure_RunMode, range_CStr(text), n, zero_I2(), 0, NULL, &advance);
return init_I2(advance, lineHeight_Text(fontId));
}
static void draw_Text_(int fontId, iInt2 pos, int color, iRangecc text) {
iText *d = &text_;
const iColor clr = get_Color(color & mask_ColorId);
SDL_SetTextureColorMod(d->cache, clr.r, clr.g, clr.b);
run_Font_(&d->fonts[fontId],
color & permanent_ColorId ? drawPermanentColor_RunMode : draw_RunMode,
text,
iInvalidSize,
pos,
0,
NULL,
NULL);
}
void draw_Text(int fontId, iInt2 pos, int color, const char *text, ...) {
iBlock chars;
init_Block(&chars, 0); {
va_list args;
va_start(args, text);
vprintf_Block(&chars, text, args);
va_end(args);
}
if (pos.x < 0) {
/* Right-aligned. */
pos.x = -pos.x - measure_Text(fontId, cstr_Block(&chars)).x;
}
if (pos.y < 0) {
/* Bottom-aligned. */
pos.y = -pos.y - lineHeight_Text(fontId);
}
draw_Text_(fontId, pos, color, (iRangecc){ constBegin_Block(&chars), constEnd_Block(&chars) });
deinit_Block(&chars);
}
void drawString_Text(int fontId, iInt2 pos, int color, const iString *text) {
draw_Text_(fontId, pos, color, range_String(text));
}
void drawCentered_Text(int fontId, iRect rect, int color, const char *text, ...) {
iBlock chars;
init_Block(&chars, 0); {
va_list args;
va_start(args, text);
vprintf_Block(&chars, text, args);
va_end(args);
}
const iInt2 textSize = advance_Text(fontId, cstr_Block(&chars));
draw_Text_(fontId, sub_I2(mid_Rect(rect), divi_I2(textSize, 2)), color,
(iRangecc){ constBegin_Block(&chars), constEnd_Block(&chars) });
deinit_Block(&chars);
}
SDL_Texture *glyphCache_Text(void) {
return text_.cache;
}
/*-----------------------------------------------------------------------------------------------*/
iDefineTypeConstructionArgs(TextBuf, (int font, const char *text), font, text)
void init_TextBuf(iTextBuf *d, int font, const char *text) {
SDL_Renderer *render = text_.render;
d->size = advance_Text(font, text);
d->texture = SDL_CreateTexture(render,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET,
d->size.x,
d->size.y);
SDL_SetTextureBlendMode(d->texture, SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget(render, d->texture);
draw_Text_(font, zero_I2(), white_ColorId, range_CStr(text));
SDL_SetRenderTarget(render, NULL);
}
void deinit_TextBuf(iTextBuf *d) {
SDL_DestroyTexture(d->texture);
}
void draw_TextBuf(const iTextBuf *d, iInt2 pos, int color) {
const iColor clr = get_Color(color);
SDL_SetTextureColorMod(d->texture, clr.r, clr.g, clr.b);
SDL_RenderCopy(text_.render,
d->texture,
&(SDL_Rect){ 0, 0, d->size.x, d->size.y },
&(SDL_Rect){ pos.x, pos.y, d->size.x, d->size.y });
}
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