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|
#include "text.h"
#include "color.h"
#include "metrics.h"
#include "embedded.h"
#include "app.h"
#define STB_TRUETYPE_IMPLEMENTATION
#include "../stb_truetype.h"
#include <the_Foundation/array.h>
#include <the_Foundation/file.h>
#include <the_Foundation/hash.h>
#include <the_Foundation/math.h>
#include <the_Foundation/regexp.h>
#include <the_Foundation/path.h>
#include <the_Foundation/vec2.h>
#include <SDL_surface.h>
#include <SDL_hints.h>
#include <stdarg.h>
iDeclareType(Font)
iDeclareType(Glyph)
iDeclareTypeConstructionArgs(Glyph, iChar ch)
int gap_Text; /* cf. gap_UI in metrics.h */
int enableHalfPixelGlyphs_Text = iTrue; /* debug setting */
struct Impl_Glyph {
iHashNode node;
const iFont *font; /* may come from symbols/emoji */
iRect rect[2]; /* zero and half pixel offset */
iInt2 d[2];
float advance; /* scaled */
};
void init_Glyph(iGlyph *d, iChar ch) {
d->node.key = ch;
d->font = NULL;
d->rect[0] = zero_Rect();
d->rect[1] = zero_Rect();
d->advance = 0.0f;
}
void deinit_Glyph(iGlyph *d) {
iUnused(d);
}
iChar char_Glyph(const iGlyph *d) {
return d->node.key;
}
iDefineTypeConstructionArgs(Glyph, (iChar ch), ch)
/*-----------------------------------------------------------------------------------------------*/
struct Impl_Font {
iBlock * data;
stbtt_fontinfo font;
float scale;
int height;
int baseline;
iHash glyphs;
iBool isMonospaced;
enum iFontId symbolsFont; /* font to use for symbols */
};
static iFont *font_Text_(enum iFontId id);
static void init_Font(iFont *d, const iBlock *data, int height, enum iFontId symbolsFont) {
init_Hash(&d->glyphs);
d->data = NULL;
d->height = height;
iZap(d->font);
stbtt_InitFont(&d->font, constData_Block(data), 0);
d->scale = stbtt_ScaleForPixelHeight(&d->font, height);
int ascent;
stbtt_GetFontVMetrics(&d->font, &ascent, NULL, NULL);
d->baseline = (int) ascent * d->scale;
d->symbolsFont = symbolsFont;
d->isMonospaced = iFalse;
}
static void deinit_Font(iFont *d) {
iForEach(Hash, i, &d->glyphs) {
delete_Glyph((iGlyph *) i.value);
}
deinit_Hash(&d->glyphs);
delete_Block(d->data);
}
iDeclareType(Text)
iDeclareType(CacheRow)
struct Impl_CacheRow {
int height;
iInt2 pos;
};
struct Impl_Text {
float contentFontSize;
iFont fonts[max_FontId];
SDL_Renderer *render;
SDL_Texture * cache;
iInt2 cacheSize;
int cacheRowAllocStep;
int cacheBottom;
iArray cacheRows;
SDL_Palette * grayscale;
iRegExp * ansiEscape;
};
static iText text_;
static void initFonts_Text_(iText *d) {
const float textSize = fontSize_UI * d->contentFontSize;
const struct {
const iBlock *ttf;
int size;
int symbolsFont;
} fontData[max_FontId] = {
{ &fontSourceSansProRegular_Embedded, fontSize_UI, defaultSymbols_FontId },
{ &fontSourceSansProRegular_Embedded, fontSize_UI * 1.666f, defaultLargeSymbols_FontId },
{ &fontFiraMonoRegular_Embedded, fontSize_UI * 0.866f, defaultSymbols_FontId },
{ &fontFiraSansRegular_Embedded, textSize, symbols_FontId },
{ &fontFiraMonoRegular_Embedded, textSize * 0.866f, smallSymbols_FontId },
{ &fontFiraMonoRegular_Embedded, textSize * 0.666f, smallSymbols_FontId },
{ &fontFiraSansRegular_Embedded, textSize * 1.333f, mediumSymbols_FontId },
{ &fontFiraSansItalic_Embedded, textSize, symbols_FontId },
{ &fontFiraSansBold_Embedded, textSize, symbols_FontId },
{ &fontFiraSansBold_Embedded, textSize * 1.333f, mediumSymbols_FontId },
{ &fontFiraSansBold_Embedded, textSize * 1.666f, largeSymbols_FontId },
{ &fontFiraSansBold_Embedded, textSize * 2.000f, hugeSymbols_FontId },
{ &fontFiraSansLight_Embedded, textSize * 1.666f, largeSymbols_FontId },
{ &fontSymbola_Embedded, fontSize_UI, defaultSymbols_FontId },
{ &fontSymbola_Embedded, fontSize_UI * 1.666f, defaultLargeSymbols_FontId },
{ &fontSymbola_Embedded, textSize, symbols_FontId },
{ &fontSymbola_Embedded, textSize * 1.333f, mediumSymbols_FontId },
{ &fontSymbola_Embedded, textSize * 1.666f, largeSymbols_FontId },
{ &fontSymbola_Embedded, textSize * 2.000f, hugeSymbols_FontId },
{ &fontSymbola_Embedded, textSize * 0.866f, smallSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, fontSize_UI, defaultSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, fontSize_UI * 1.666f, defaultLargeSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, textSize, symbols_FontId },
{ &fontNotoEmojiRegular_Embedded, textSize * 1.333f, mediumSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, textSize * 1.666f, largeSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, textSize * 2.000f, hugeSymbols_FontId },
{ &fontNotoEmojiRegular_Embedded, textSize * 0.866f, smallSymbols_FontId },
};
iForIndices(i, fontData) {
iFont *font = &d->fonts[i];
init_Font(font, fontData[i].ttf, fontData[i].size, fontData[i].symbolsFont);
if (fontData[i].ttf == &fontFiraMonoRegular_Embedded) {
font->isMonospaced = iTrue;
}
}
gap_Text = iRound(gap_UI * d->contentFontSize);
}
static void deinitFonts_Text_(iText *d) {
iForIndices(i, d->fonts) {
deinit_Font(&d->fonts[i]);
}
}
static void initCache_Text_(iText *d) {
init_Array(&d->cacheRows, sizeof(iCacheRow));
const int textSize = d->contentFontSize * fontSize_UI;
iAssert(textSize > 0);
const iInt2 cacheDims = init_I2(16, 80);
d->cacheSize = mul_I2(cacheDims, init1_I2(iMax(textSize, fontSize_UI)));
d->cacheRowAllocStep = iMax(2, textSize / 6);
/* Allocate initial (empty) rows. These will be assigned actual locations in the cache
once at least one glyph is stored. */
for (int h = d->cacheRowAllocStep; h <= 2 * textSize; h += d->cacheRowAllocStep) {
pushBack_Array(&d->cacheRows, &(iCacheRow){ .height = 0 });
}
d->cacheBottom = 0;
d->cache = SDL_CreateTexture(d->render,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET,
d->cacheSize.x,
d->cacheSize.y);
SDL_SetTextureBlendMode(d->cache, SDL_BLENDMODE_BLEND);
}
static void deinitCache_Text_(iText *d) {
deinit_Array(&d->cacheRows);
SDL_DestroyTexture(d->cache);
}
void init_Text(SDL_Renderer *render) {
iText *d = &text_;
d->contentFontSize = 1.0f;
d->ansiEscape = new_RegExp("\\[([0-9;]+)m", 0);
d->render = render;
/* A grayscale palette for rasterized glyphs. */ {
SDL_Color colors[256];
for (int i = 0; i < 256; ++i) {
colors[i] = (SDL_Color){ 255, 255, 255, i };
}
d->grayscale = SDL_AllocPalette(256);
SDL_SetPaletteColors(d->grayscale, colors, 0, 256);
}
initCache_Text_(d);
initFonts_Text_(d);
}
void deinit_Text(void) {
iText *d = &text_;
SDL_FreePalette(d->grayscale);
deinitFonts_Text_(d);
deinitCache_Text_(d);
d->render = NULL;
iRelease(d->ansiEscape);
}
void setContentFontSize_Text(float fontSizeFactor) {
iAssert(fontSizeFactor > 0);
if (iAbs(text_.contentFontSize - fontSizeFactor) > 0.001f) {
text_.contentFontSize = fontSizeFactor;
resetFonts_Text();
}
}
void resetFonts_Text(void) {
iText *d = &text_;
deinitFonts_Text_(d);
deinitCache_Text_(d);
initCache_Text_(d);
initFonts_Text_(d);
}
iLocalDef iFont *font_Text_(enum iFontId id) {
return &text_.fonts[id];
}
static SDL_Surface *rasterizeGlyph_Font_(const iFont *d, iChar ch, float xShift) {
int w, h;
uint8_t *bmp = stbtt_GetCodepointBitmapSubpixel(
&d->font, d->scale, d->scale, xShift, 0.0f, ch, &w, &h, 0, 0);
/* Note: `bmp` must be freed afterwards. */
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormatFrom(bmp, w, h, 8, w, SDL_PIXELFORMAT_INDEX8);
SDL_SetSurfacePalette(surface, text_.grayscale);
return surface;
}
iLocalDef SDL_Rect sdlRect_(const iRect rect) {
return (SDL_Rect){ rect.pos.x, rect.pos.y, rect.size.x, rect.size.y };
}
iLocalDef iCacheRow *cacheRow_Text_(iText *d, int height) {
return at_Array(&d->cacheRows, (height - 1) / d->cacheRowAllocStep);
}
static iInt2 assignCachePos_Text_(iText *d, iInt2 size) {
iCacheRow *cur = cacheRow_Text_(d, size.y);
if (cur->height == 0) {
/* Begin a new row height. */
cur->height = (1 + (size.y - 1) / d->cacheRowAllocStep) * d->cacheRowAllocStep;
cur->pos.y = d->cacheBottom;
d->cacheBottom = cur->pos.y + cur->height;
}
iAssert(cur->height >= size.y);
/* TODO: Automatically enlarge the cache if running out of space?
Maybe make it paged, but beware of texture swapping too often inside a text string. */
if (cur->pos.x + size.x > d->cacheSize.x) {
/* Does not fit on this row, advance to a new location in the cache. */
cur->pos.y = d->cacheBottom;
cur->pos.x = 0;
d->cacheBottom += cur->height;
iAssert(d->cacheBottom <= d->cacheSize.y);
}
const iInt2 assigned = cur->pos;
cur->pos.x += size.x;
return assigned;
}
static void cache_Font_(iFont *d, iGlyph *glyph, int hoff) {
iText *txt = &text_;
SDL_Renderer *render = txt->render;
SDL_Texture *tex = NULL;
SDL_Surface *surface = NULL;
const iChar ch = char_Glyph(glyph);
iRect *glRect = &glyph->rect[hoff];
/* Rasterize the glyph using stbtt. */ {
surface = rasterizeGlyph_Font_(d, ch, hoff * 0.5f);
if (hoff == 0) {
int adv, lsb;
stbtt_GetCodepointHMetrics(&d->font, ch, &adv, &lsb);
glyph->advance = d->scale * adv;
}
stbtt_GetCodepointBitmapBoxSubpixel(&d->font,
ch,
d->scale,
d->scale,
hoff * 0.5f,
0.0f,
&glyph->d[hoff].x,
&glyph->d[hoff].y,
NULL,
NULL);
tex = SDL_CreateTextureFromSurface(render, surface);
glRect->size = init_I2(surface->w, surface->h);
}
/* Determine placement in the glyph cache texture, advancing in rows. */
glRect->pos = assignCachePos_Text_(txt, glRect->size);
SDL_Texture *oldTarget = SDL_GetRenderTarget(render);
SDL_SetRenderTarget(render, txt->cache);
const SDL_Rect dstRect = sdlRect_(*glRect);
SDL_RenderCopy(render, tex, &(SDL_Rect){ 0, 0, dstRect.w, dstRect.h }, &dstRect);
SDL_SetRenderTarget(render, oldTarget);
if (tex) {
SDL_DestroyTexture(tex);
iAssert(surface);
stbtt_FreeBitmap(surface->pixels, NULL);
SDL_FreeSurface(surface);
}
}
iLocalDef iFont *characterFont_Font_(iFont *d, iChar ch) {
if (stbtt_FindGlyphIndex(&d->font, ch) != 0) {
return d;
}
/* Not defined in current font, try Noto Emoji (for selected characters). */
if ((ch >= 0x1f300 && ch < 0x1f600) || (ch >= 0x1f680 && ch <= 0x1f6c5)) {
iFont *emoji = font_Text_(d->symbolsFont + fromSymbolsToEmojiOffset_FontId);
if (emoji != d && stbtt_FindGlyphIndex(&emoji->font, ch)) {
return emoji;
}
}
/* Fall back to Symbola for anything else. */
return font_Text_(d->symbolsFont);
}
static const iGlyph *glyph_Font_(iFont *d, iChar ch) {
/* It may actually come from a different font. */
iFont *font = characterFont_Font_(d, ch);
const void *node = value_Hash(&font->glyphs, ch);
if (node) {
return node;
}
iGlyph *glyph = new_Glyph(ch);
glyph->font = font;
cache_Font_(font, glyph, 0);
cache_Font_(font, glyph, 1); /* half-pixel offset */
insert_Hash(&font->glyphs, &glyph->node);
return glyph;
}
enum iRunMode {
measure_RunMode,
measureNoWrap_RunMode,
measureVisual_RunMode, /* actual visible bounding box of the glyph, e.g., for icons */
draw_RunMode,
drawPermanentColor_RunMode
};
static iChar nextChar_(const char **chPos, const char *end) {
if (*chPos == end) {
return 0;
}
iChar ch;
int len = decodeBytes_MultibyteChar(*chPos, end - *chPos, &ch);
if (len <= 0) {
(*chPos)++; /* skip it */
return 0;
}
(*chPos) += len;
return ch;
}
iLocalDef iBool isWrapBoundary_(iChar a, iChar b) {
if (b == '/' || b == '-' || b == ',' || b == ';' || b == ':') {
return iTrue;
}
return !isSpace_Char(a) && isSpace_Char(b);
}
iLocalDef iBool isMeasuring_(enum iRunMode mode) {
return mode == measure_RunMode || mode == measureNoWrap_RunMode ||
mode == measureVisual_RunMode;
}
static iRect run_Font_(iFont *d, enum iRunMode mode, iRangecc text, size_t maxLen, iInt2 pos,
int xposLimit, const char **continueFrom_out, int *runAdvance_out) {
iRect bounds = zero_Rect();
const iInt2 orig = pos;
float xpos = pos.x;
float xposMax = xpos;
float monoAdvance = 0;
iAssert(xposLimit == 0 || isMeasuring_(mode));
const char *lastWordEnd = text.start;
if (continueFrom_out) {
*continueFrom_out = text.end;
}
iChar prevCh = 0;
if (d->isMonospaced) {
monoAdvance = glyph_Font_(d, 'M')->advance;
}
for (const char *chPos = text.start; chPos != text.end; ) {
iAssert(chPos < text.end);
const char *currentPos = chPos;
if (*chPos == 0x1b) {
/* ANSI escape. */
chPos++;
iRegExpMatch m;
if (match_RegExp(text_.ansiEscape, chPos, text.end - chPos, &m)) {
if (mode == draw_RunMode) {
/* Change the color. */
const iColor clr = ansi_Color(capturedRange_RegExpMatch(&m, 1), tmParagraph_ColorId);
SDL_SetTextureColorMod(text_.cache, clr.r, clr.g, clr.b);
}
chPos = end_RegExpMatch(&m);
continue;
}
}
iChar ch = nextChar_(&chPos, text.end);
if (ch == variationSelectorEmoji_Char) {
/* TODO: Should peek ahead for this and prefer the Emoji font. */
ch = nextChar_(&chPos, text.end); /* just ignore */
}
/* Special instructions. */ {
if (ch == '\n') {
xpos = pos.x;
pos.y += d->height;
prevCh = ch;
continue;
}
if (ch == '\r') {
const iChar esc = nextChar_(&chPos, text.end);
if (mode == draw_RunMode) {
const iColor clr = get_Color(esc - '0');
SDL_SetTextureColorMod(text_.cache, clr.r, clr.g, clr.b);
}
prevCh = 0;
continue;
}
}
const iGlyph *glyph = glyph_Font_(d, ch);
int x1 = xpos;
const int hoff = enableHalfPixelGlyphs_Text ? (xpos - x1 > 0.5f ? 1 : 0) : 0;
int x2 = x1 + glyph->rect[hoff].size.x;
/* Out of the allotted space? */
if (xposLimit > 0 && x2 > xposLimit) {
if (lastWordEnd != text.start) {
*continueFrom_out = lastWordEnd;
}
else {
*continueFrom_out = currentPos; /* forced break */
}
break;
}
const SDL_Rect dst = { x1 + glyph->d[hoff].x,
pos.y + glyph->font->baseline + glyph->d[hoff].y,
glyph->rect[hoff].size.x,
glyph->rect[hoff].size.y };
/* Update the bounding box. */
if (mode == measureVisual_RunMode) {
if (isEmpty_Rect(bounds)) {
bounds = init_Rect(dst.x, dst.y, dst.w, dst.h);
}
else {
bounds = union_Rect(bounds, init_Rect(dst.x, dst.y, dst.w, dst.h));
}
}
else {
bounds.size.x = iMax(bounds.size.x, x2 - orig.x);
bounds.size.y = iMax(bounds.size.y, pos.y + glyph->font->height - orig.y);
}
if (!isMeasuring_(mode)) {
SDL_RenderCopy(text_.render, text_.cache, (const SDL_Rect *) &glyph->rect[hoff], &dst);
}
/* Symbols and emojis are NOT monospaced, so must conform when the primary font
is monospaced. */
xpos += (d->isMonospaced && glyph->font != d ? monoAdvance : glyph->advance);
xposMax = iMax(xposMax, xpos);
if (mode == measureNoWrap_RunMode || isWrapBoundary_(prevCh, ch)) {
lastWordEnd = chPos;
}
/* Check the next character. */
if (!d->isMonospaced && glyph->font == d) {
/* TODO: No need to decode the next char twice; check this on the next iteration. */
const char *peek = chPos;
const iChar next = nextChar_(&peek, text.end);
if (ch == '/' && next == '/') {
/* Manual kerning for double-slash. */
xpos -= glyph->rect[hoff].size.x * 0.5f;
}
else if (next) {
xpos += d->scale * stbtt_GetCodepointKernAdvance(&d->font, ch, next);
}
}
prevCh = ch;
if (--maxLen == 0) {
break;
}
}
if (runAdvance_out) {
*runAdvance_out = xposMax - orig.x;
}
return bounds;
}
int lineHeight_Text(int fontId) {
return text_.fonts[fontId].height;
}
iInt2 measureRange_Text(int fontId, iRangecc text) {
if (isEmpty_Range(&text)) {
return init_I2(0, lineHeight_Text(fontId));
}
return run_Font_(&text_.fonts[fontId],
measure_RunMode,
text,
iInvalidSize,
zero_I2(),
0,
NULL,
NULL).size;
}
iRect visualBounds_Text(int fontId, iRangecc text) {
return run_Font_(
font_Text_(fontId), measureVisual_RunMode, text, iInvalidSize, zero_I2(), 0, NULL, NULL);
}
iInt2 measure_Text(int fontId, const char *text) {
return measureRange_Text(fontId, range_CStr(text));
}
iInt2 advanceRange_Text(int fontId, iRangecc text) {
int advance;
const int height = run_Font_(&text_.fonts[fontId],
measure_RunMode,
text,
iInvalidSize,
zero_I2(),
0,
NULL,
&advance)
.size.y;
return init_I2(advance, height);
}
iInt2 tryAdvance_Text(int fontId, iRangecc text, int width, const char **endPos) {
int advance;
const int height = run_Font_(&text_.fonts[fontId],
measure_RunMode,
text,
iInvalidSize,
zero_I2(),
width,
endPos,
&advance)
.size.y;
return init_I2(advance, height);
}
iInt2 tryAdvanceNoWrap_Text(int fontId, iRangecc text, int width, const char **endPos) {
int advance;
const int height = run_Font_(&text_.fonts[fontId],
measureNoWrap_RunMode,
text,
iInvalidSize,
zero_I2(),
width,
endPos,
&advance)
.size.y;
return init_I2(advance, height);
}
iInt2 advance_Text(int fontId, const char *text) {
return advanceRange_Text(fontId, range_CStr(text));
}
iInt2 advanceN_Text(int fontId, const char *text, size_t n) {
if (n == 0) {
return init_I2(0, lineHeight_Text(fontId));
}
int advance;
run_Font_(
&text_.fonts[fontId], measure_RunMode, range_CStr(text), n, zero_I2(), 0, NULL, &advance);
return init_I2(advance, lineHeight_Text(fontId));
}
static void draw_Text_(int fontId, iInt2 pos, int color, iRangecc text) {
iText *d = &text_;
const iColor clr = get_Color(color & mask_ColorId);
SDL_SetTextureColorMod(d->cache, clr.r, clr.g, clr.b);
run_Font_(&d->fonts[fontId],
color & permanent_ColorId ? drawPermanentColor_RunMode : draw_RunMode,
text,
iInvalidSize,
pos,
0,
NULL,
NULL);
}
void drawAlign_Text(int fontId, iInt2 pos, int color, enum iAlignment align, const char *text, ...) {
iBlock chars;
init_Block(&chars, 0); {
va_list args;
va_start(args, text);
vprintf_Block(&chars, text, args);
va_end(args);
}
if (align == center_Alignment) {
pos.x -= measure_Text(fontId, cstr_Block(&chars)).x / 2;
}
else if (align == right_Alignment) {
pos.x -= measure_Text(fontId, cstr_Block(&chars)).x;
}
draw_Text_(fontId, pos, color, range_Block(&chars));
deinit_Block(&chars);
}
void draw_Text(int fontId, iInt2 pos, int color, const char *text, ...) {
iBlock chars;
init_Block(&chars, 0); {
va_list args;
va_start(args, text);
vprintf_Block(&chars, text, args);
va_end(args);
}
draw_Text_(fontId, pos, color, range_Block(&chars));
deinit_Block(&chars);
}
void drawString_Text(int fontId, iInt2 pos, int color, const iString *text) {
draw_Text_(fontId, pos, color, range_String(text));
}
void drawRange_Text(int fontId, iInt2 pos, int color, iRangecc text) {
draw_Text_(fontId, pos, color, text);
}
void drawCentered_Text(int fontId, iRect rect, iBool alignVisual, int color, const char *format, ...) {
iBlock chars;
init_Block(&chars, 0); {
va_list args;
va_start(args, format);
vprintf_Block(&chars, format, args);
va_end(args);
}
const iRangecc text = range_Block(&chars);
iRect textBounds = alignVisual ? visualBounds_Text(fontId, text)
: (iRect){ zero_I2(), advanceRange_Text(fontId, text) };
textBounds.pos = sub_I2(mid_Rect(rect), mid_Rect(textBounds));
draw_Text_(fontId, textBounds.pos, color, text);
deinit_Block(&chars);
}
SDL_Texture *glyphCache_Text(void) {
return text_.cache;
}
/*-----------------------------------------------------------------------------------------------*/
iDefineTypeConstructionArgs(TextBuf, (int font, const char *text), font, text)
void init_TextBuf(iTextBuf *d, int font, const char *text) {
SDL_Renderer *render = text_.render;
d->size = advance_Text(font, text);
d->texture = SDL_CreateTexture(render,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET,
d->size.x,
d->size.y);
SDL_SetTextureBlendMode(d->texture, SDL_BLENDMODE_BLEND);
SDL_Texture *oldTarget = SDL_GetRenderTarget(render);
SDL_SetRenderTarget(render, d->texture);
draw_Text_(font, zero_I2(), white_ColorId, range_CStr(text));
SDL_SetRenderTarget(render, oldTarget);
}
void deinit_TextBuf(iTextBuf *d) {
SDL_DestroyTexture(d->texture);
}
void draw_TextBuf(const iTextBuf *d, iInt2 pos, int color) {
const iColor clr = get_Color(color);
SDL_SetTextureColorMod(d->texture, clr.r, clr.g, clr.b);
SDL_RenderCopy(text_.render,
d->texture,
&(SDL_Rect){ 0, 0, d->size.x, d->size.y },
&(SDL_Rect){ pos.x, pos.y, d->size.x, d->size.y });
}
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