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#pragma once
#include <the_Foundation/rect.h>
#include <the_Foundation/string.h>
#include <SDL_render.h>
enum iFontId {
default_FontId,
regular_FontId,
monospace_FontId,
monospaceSmall_FontId,
medium_FontId,
italic_FontId,
bold_FontId,
mediumBold_FontId,
largeBold_FontId,
hugeBold_FontId,
symbols_FontId,
mediumSymbols_FontId,
largeSymbols_FontId,
hugeSymbols_FontId,
smallSymbols_FontId,
emoji_FontId,
mediumEmoji_FontId,
largeEmoji_FontId,
hugeEmoji_FontId,
smallEmoji_FontId,
max_FontId,
/* Meta: */
fromSymbolsToEmojiOffset_FontId = 5,
/* UI fonts: */
uiLabel_FontId = default_FontId,
uiShortcuts_FontId = default_FontId,
uiInput_FontId = monospace_FontId,
/* Document fonts: */
paragraph_FontId = regular_FontId,
firstParagraph_FontId = medium_FontId,
preformatted_FontId = monospace_FontId,
preformattedSmall_FontId = monospaceSmall_FontId,
quote_FontId = italic_FontId,
header1_FontId = hugeBold_FontId,
header2_FontId = largeBold_FontId,
header3_FontId = medium_FontId,
};
void init_Text (SDL_Renderer *);
void deinit_Text (void);
int lineHeight_Text (int fontId);
iInt2 measure_Text (int fontId, const char *text);
iInt2 measureRange_Text (int fontId, iRangecc text);
iInt2 advance_Text (int fontId, const char *text);
iInt2 advanceN_Text (int fontId, const char *text, size_t n); /* `n` in characters */
iInt2 advanceRange_Text (int fontId, iRangecc text);
iInt2 tryAdvance_Text (int fontId, iRangecc text, int width, const char **endPos);
iInt2 tryAdvanceNoWrap_Text (int fontId, iRangecc text, int width, const char **endPos);
enum iAlignment {
left_Alignment,
center_Alignment,
right_Alignment,
};
void draw_Text (int fontId, iInt2 pos, int color, const char *text, ...);
void drawAlign_Text (int fontId, iInt2 pos, int color, enum iAlignment align, const char *text, ...);
void drawCentered_Text (int fontId, iRect rect, int color, const char *text, ...);
void drawString_Text (int fontId, iInt2 pos, int color, const iString *text);
SDL_Texture * glyphCache_Text (void);
/*-----------------------------------------------------------------------------------------------*/
iDeclareType(TextBuf)
iDeclareTypeConstructionArgs(TextBuf, int font, const char *text)
struct Impl_TextBuf {
SDL_Texture *texture;
iInt2 size;
};
void draw_TextBuf (const iTextBuf *, iInt2 pos, int color);
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