1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
|
/* Copyright 2021 Jaakko Keränen <jaakko.keranen@iki.fi>
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#include "touch.h"
#include "window.h"
#include "app.h"
#include <the_Foundation/array.h>
#include <the_Foundation/math.h>
#include <SDL_timer.h>
#if defined (iPlatformAppleMobile)
# include "../ios.h"
#endif
iDeclareType(Momentum)
iDeclareType(Pinch)
iDeclareType(Touch)
iDeclareType(TouchState)
#define numHistory_Touch_ 5
#define lastIndex_Touch_ (numHistory_Touch_ - 1)
static const uint32_t longPressSpanMs_ = 500;
static const uint32_t shortPressSpanMs_ = 250;
static const int tapRadiusPt_ = 10;
enum iTouchEdge {
none_TouchEdge,
left_TouchEdge,
right_TouchEdge,
};
enum iTouchAxis {
none_TouchAxis,
x_TouchAxis,
y_TouchAxis
};
struct Impl_Touch {
SDL_FingerID id;
iWidget *affinity; /* widget on which the touch started */
// iWidget *edgeDragging;
iBool hasMoved;
iBool isTapBegun;
iBool isLeftDown;
iBool isTouchDrag;
iBool isTapAndHold;
iBool didPostEdgeMove;
iBool didBeginOnTouchDrag;
int pinchId;
enum iTouchEdge edge;
uint32_t startTime;
iFloat3 startPos;
enum iTouchAxis axis;
uint32_t posTime[numHistory_Touch_];
iFloat3 pos[numHistory_Touch_];
size_t posCount;
iFloat3 accum;
};
iLocalDef void pushPos_Touch_(iTouch *d, const iFloat3 pos, uint32_t time) {
memmove(d->posTime + 1, d->posTime, (numHistory_Touch_ - 1) * sizeof(d->posTime[0]));
memmove(d->pos + 1, d->pos, (numHistory_Touch_ - 1) * sizeof(d->pos[0]));
d->posTime[0] = time;
d->pos[0] = pos;
d->posCount++;
}
struct Impl_Momentum {
iWidget *affinity;
uint32_t releaseTime;
iFloat3 pos;
iFloat3 velocity;
iFloat3 accum;
};
struct Impl_Pinch {
int id;
SDL_FingerID touchIds[2];
iWidget *affinity;
};
struct Impl_TouchState {
iArray *touches;
iArray *pinches;
iArray *moms;
double stepDurationMs;
double momFrictionPerStep;
double lastMomTime;
iInt2 currentTouchPos; /* for emulating SDL_GetMouseState() */
};
static iTouchState *touchState_(void) {
static iTouchState state_;
iTouchState *d = &state_;
if (!d->touches) {
d->touches = new_Array(sizeof(iTouch));
d->pinches = new_Array(sizeof(iPinch));
d->moms = new_Array(sizeof(iMomentum));
d->lastMomTime = 0.0;
d->stepDurationMs = 1000.0 / 60.0; /* TODO: Ask SDL about the display refresh rate. */
#if defined (iPlatformAppleMobile)
d->stepDurationMs = 1000.0 / (double) displayRefreshRate_iOS();
#endif
d->momFrictionPerStep = pow(0.985, 120.0 / (1000.0 / d->stepDurationMs));
}
return d;
}
static iTouch *find_TouchState_(iTouchState *d, SDL_FingerID id) {
iConstForEach(Array, i, d->touches) {
iTouch *touch = (iTouch *) i.value;
if (touch->id == id) {
return touch;
}
}
return NULL;
}
iLocalDef float distance_Touch_(const iTouch *d) {
return length_F3(sub_F3(d->pos[0], d->startPos));
}
static iBool isStationaryDistance_Touch_(const iTouch *d, int distance) {
return !d->hasMoved && distance_Touch_(d) < distance * get_Window()->pixelRatio;
}
static iBool isStationary_Touch_(const iTouch *d) {
return isStationaryDistance_Touch_(d, tapRadiusPt_);
}
static iBool clearWidgetMomentum_TouchState_(iTouchState *d, iWidget *widget) {
if (!widget) return iFalse;
iForEach(Array, m, d->moms) {
iMomentum *mom = m.value;
if (mom->affinity == widget) {
remove_ArrayIterator(&m);
return iTrue;
}
}
return iFalse;
}
static void dispatchMotion_Touch_(iFloat3 pos, int buttonState) {
touchState_()->currentTouchPos = initF3_I2(pos);
dispatchEvent_Window(get_Window(), (SDL_Event *) &(SDL_MouseMotionEvent){
.type = SDL_MOUSEMOTION,
.timestamp = SDL_GetTicks(),
.which = SDL_TOUCH_MOUSEID,
.state = buttonState,
.x = x_F3(pos),
.y = y_F3(pos)
});
}
static iBool dispatchClick_Touch_(const iTouch *d, int button) {
const iFloat3 tapPos = d->pos[0];
touchState_()->currentTouchPos = initF3_I2(tapPos);
iWindow *window = get_Window();
SDL_MouseButtonEvent btn = {
.type = SDL_MOUSEBUTTONDOWN,
.button = button,
.clicks = 1,
.state = SDL_PRESSED,
.timestamp = SDL_GetTicks(),
.which = SDL_TOUCH_MOUSEID,
.x = x_F3(tapPos),
.y = y_F3(tapPos)
};
iBool wasUsed = dispatchEvent_Window(window, (SDL_Event *) &btn);
/* Immediately released, too. */
btn.type = SDL_MOUSEBUTTONUP;
btn.state = SDL_RELEASED;
btn.timestamp = SDL_GetTicks();
dispatchEvent_Window(window, (SDL_Event *) &btn);
if (!wasUsed && button == SDL_BUTTON_RIGHT) {
postContextClick_Window(window, &btn);
}
return wasUsed;
}
static void dispatchButtonDown_Touch_(iFloat3 pos) {
touchState_()->currentTouchPos = initF3_I2(pos);
dispatchEvent_Window(get_Window(), (SDL_Event *) &(SDL_MouseButtonEvent){
.type = SDL_MOUSEBUTTONDOWN,
.timestamp = SDL_GetTicks(),
.clicks = 1,
.state = SDL_PRESSED,
.which = SDL_TOUCH_MOUSEID,
.button = SDL_BUTTON_LEFT,
.x = x_F3(pos),
.y = y_F3(pos)
});
}
static void dispatchButtonUp_Touch_(iFloat3 pos) {
touchState_()->currentTouchPos = initF3_I2(pos);
dispatchEvent_Window(get_Window(), (SDL_Event *) &(SDL_MouseButtonEvent){
.type = SDL_MOUSEBUTTONUP,
.timestamp = SDL_GetTicks(),
.clicks = 1,
.state = SDL_RELEASED,
.which = SDL_TOUCH_MOUSEID,
.button = SDL_BUTTON_LEFT,
.x = x_F3(pos),
.y = y_F3(pos)
});
}
static void dispatchNotification_Touch_(const iTouch *d, int code) {
if (d->affinity) {
iRoot *oldRoot = current_Root();
setCurrent_Root(d->affinity->root);
dispatchEvent_Widget(d->affinity, (SDL_Event *) &(SDL_UserEvent){
.type = SDL_USEREVENT,
.timestamp = SDL_GetTicks(),
.code = code,
.data1 = d->affinity,
.data2 = d->affinity->root
});
setCurrent_Root(oldRoot);
}
}
iLocalDef double accurateTicks_(void) {
const uint64_t freq = SDL_GetPerformanceFrequency();
const uint64_t count = SDL_GetPerformanceCounter();
return 1000.0 * (double) count / (double) freq;
}
static iFloat3 gestureVector_Touch_(const iTouch *d) {
const size_t lastIndex = iMin(d->posCount - 1, lastIndex_Touch_);
return sub_F3(d->pos[0], d->pos[lastIndex]);
}
static void update_TouchState_(void *ptr) {
iWindow *win = get_Window();
const iWidget *oldHover = win->hover;
iTouchState *d = ptr;
/* Check for long presses to simulate right clicks. */
const uint32_t nowTime = SDL_GetTicks();
iForEach(Array, i, d->touches) {
iTouch *touch = i.value;
if (touch->pinchId || touch->isTouchDrag) {
continue;
}
if (touch->edge) {
const iFloat3 pos = touch->pos[0];
/* Cancel the swipe if the finger doesn't move or moves mostly vertically. */
const iFloat3 gestureVector = gestureVector_Touch_(touch);
if (fabsf(2 * x_F3(gestureVector)) < fabsf(y_F3(gestureVector)) ||
(isStationary_Touch_(touch) && nowTime - touch->startTime > shortPressSpanMs_)) {
//const int swipeDir = x_F3(gestureVector) > 0 ? +1 : -1;
//dispatchClick_Touch_(touch,
// touch->edge == left_TouchEdge && swipeDir > 0 ? SDL_BUTTON_X1 :
// touch->edge == right_TouchEdge && swipeDir < 0 ? SDL_BUTTON_X2 : 0);
// setHover_Widget(NULL);
postCommandf_App("edgeswipe.ended abort:1 side:%d id:%llu", touch->edge, touch->id);
touch->edge = none_TouchEdge;
/* May be a regular drag along the edge so don't remove. */
//remove_ArrayIterator(&i);
}
continue;
}
/* Holding a touch will reset previous momentum for this widget. */
if (isStationary_Touch_(touch)) {
const int elapsed = nowTime - touch->startTime;
if (elapsed > 25) { /* TODO: Shouldn't this be done only once? */
if (clearWidgetMomentum_TouchState_(d, touch->affinity)) {
touch->hasMoved = iTrue; /* resume scrolling */
}
clear_Array(d->moms); /* stop all ongoing momentum */
}
if (elapsed > 50 && !touch->isTapBegun) {
/* Looks like a possible tap. */
dispatchNotification_Touch_(touch, widgetTapBegins_UserEventCode);
dispatchMotion_Touch_(touch->pos[0], 0);
refresh_Widget(touch->affinity);
touch->isTapBegun = iTrue;
}
if (!touch->isTapAndHold && nowTime - touch->startTime >= longPressSpanMs_ &&
touch->affinity) {
dispatchClick_Touch_(touch, SDL_BUTTON_RIGHT);
touch->isTapAndHold = iTrue;
touch->hasMoved = iFalse;
touch->startPos = touch->pos[0];
#if defined (iPlatformAppleMobile)
playHapticEffect_iOS(tap_HapticEffect);
#endif
dispatchMotion_Touch_(init_F3(-100, -100, 0), 0);
}
else if (!touch->didBeginOnTouchDrag && touch->isTapAndHold &&
touch->affinity && flags_Widget(touch->affinity) & touchDrag_WidgetFlag) {
/* Convert to touch drag. */
touch->isTouchDrag = iTrue;
dispatchButtonDown_Touch_(touch->pos[0]);
touch->isLeftDown = iTrue;
}
}
}
/* Update/cancel momentum scrolling. */ {
const float minSpeed = 15.0f;
if (d->lastMomTime < 0.001) {
d->lastMomTime = accurateTicks_();
}
const double momAvailMs = accurateTicks_() - d->lastMomTime;
/* Display refresh is vsynced and we'll be here at most once per frame.
However, we may come here TOO early, which would cause a hiccup in the scrolling,
so always do at least one step. */
int numSteps = iMax(1, momAvailMs / d->stepDurationMs);
d->lastMomTime += numSteps * d->stepDurationMs;
numSteps = iMin(numSteps, 10); /* don't spend too much time here */
// printf("mom steps:%d\n", numSteps);
iForEach(Array, m, d->moms) {
if (numSteps == 0) break;
iMomentum *mom = m.value;
if (!mom->affinity) {
remove_ArrayIterator(&m);
continue;
}
for (int step = 0; step < numSteps; step++) {
mulvf_F3(&mom->velocity, d->momFrictionPerStep);
addv_F3(&mom->accum, mulf_F3(mom->velocity, d->stepDurationMs / 1000.0f));
}
const iInt2 pixels = initF3_I2(mom->accum);
if (pixels.x || pixels.y) {
subv_F3(&mom->accum, initI2_F3(pixels));
dispatchMotion_Touch_(mom->pos, 0);
iAssert(mom->affinity);
setCurrent_Root(mom->affinity->root);
dispatchEvent_Widget(mom->affinity, (SDL_Event *) &(SDL_MouseWheelEvent){
.type = SDL_MOUSEWHEEL,
.timestamp = nowTime,
.x = pixels.x,
.y = pixels.y,
.direction = perPixel_MouseWheelFlag
});
}
if (length_F3(mom->velocity) < minSpeed) {
setHover_Widget(NULL);
remove_ArrayIterator(&m);
}
}
}
/* Keep updating if interaction is still ongoing. */
if (!isEmpty_Array(d->touches) || !isEmpty_Array(d->moms)) {
addTickerRoot_App(update_TouchState_, NULL, ptr);
}
if (oldHover != win->hover) {
refresh_Widget(oldHover);
refresh_Widget(win->hover);
}
}
#if 0
static iWidget *findSlidePanel_Widget_(iWidget *d) {
for (iWidget *w = d; w; w = parent_Widget(w)) {
if (isVisible_Widget(w) && flags_Widget(w) & edgeDraggable_WidgetFlag) {
return w;
}
}
return NULL;
}
#endif
static void checkNewPinch_TouchState_(iTouchState *d, iTouch *newTouch) {
iWidget *affinity = newTouch->affinity;
if (!affinity) {
return;
}
iForEach(Array, i, d->touches) {
iTouch *other = i.value;
if (other->id == newTouch->id || other->pinchId || other->affinity != affinity) {
continue;
}
/* A second finger on the same widget. */
iPinch pinch = { .affinity = affinity, .id = SDL_GetTicks() };
pinch.touchIds[0] = newTouch->id;
pinch.touchIds[1] = other->id;
newTouch->pinchId = other->pinchId = pinch.id;
clearWidgetMomentum_TouchState_(d, affinity);
if (other->edge && other->didPostEdgeMove) {
postCommandf_App("edgeswipe.ended abort:1 side:%d id:%llu", other->edge, other->id);
other->didPostEdgeMove = iFalse;
}
other->edge = none_TouchEdge;
newTouch->edge = none_TouchEdge;
/* Remember current positions to determine pinch amount. */
newTouch->startPos = newTouch->pos[0];
other->startPos = other->pos[0];
pushBack_Array(d->pinches, &pinch);
/*printf("[Touch] pinch %d starts with fingers %lld and %lld\n", pinch.id,
newTouch->id, other->id);*/
postCommandf_App("pinch.began ptr:%p", affinity);
break;
}
}
static iPinch *findPinch_TouchState_(iTouchState *d, int pinchId) {
iForEach(Array, i, d->pinches) {
iPinch *pinch = i.value;
if (pinch->id == pinchId) {
return pinch;
}
}
return NULL;
}
static void pinchMotion_TouchState_(iTouchState *d, int pinchId) {
const iPinch *pinch = findPinch_TouchState_(d, pinchId);
iAssert(pinch != NULL);
if (!pinch) return;
const iTouch *touch[2] = {
find_TouchState_(d, pinch->touchIds[0]),
find_TouchState_(d, pinch->touchIds[1])
};
iAssert(pinch->affinity == touch[0]->affinity);
iAssert(pinch->affinity == touch[1]->affinity);
const float startDist = length_F3(sub_F3(touch[1]->startPos, touch[0]->startPos));
if (startDist < gap_UI) {
return;
}
const float dist = length_F3(sub_F3(touch[1]->pos[0], touch[0]->pos[0]));
// printf("[Touch] pinch %d motion: relative %f\n", pinchId, dist / startDist);
postCommandf_App("pinch.moved arg:%f ptr:%p", dist / startDist, pinch->affinity);
}
static void endPinch_TouchState_(iTouchState *d, int pinchId) {
//printf("[Touch] pinch %d ends\n", pinchId);
iForEach(Array, i, d->pinches) {
iPinch *pinch = i.value;
if (pinch->id == pinchId) {
postCommandf_App("pinch.ended ptr:%p", pinch->affinity);
/* Cancel both touches. */
iForEach(Array, j, d->touches) {
iTouch *touch = j.value;
if (touch->id == pinch->touchIds[0] || touch->id == pinch->touchIds[1]) {
remove_ArrayIterator(&j);
}
}
remove_ArrayIterator(&i);
break;
}
}
}
iBool processEvent_Touch(const SDL_Event *ev) {
/* We only handle finger events here. */
if (ev->type != SDL_FINGERDOWN && ev->type != SDL_FINGERMOTION && ev->type != SDL_FINGERUP) {
return iFalse;
}
iTouchState *d = touchState_();
iWindow *window = get_Window();
if (!isFinished_Anim(&window->rootOffset)) {
return iFalse;
}
const iInt2 rootSize = size_Window(window);
const SDL_TouchFingerEvent *fing = &ev->tfinger;
const iFloat3 pos = add_F3(init_F3(fing->x * rootSize.x, fing->y * rootSize.y, 0), /* pixels */
init_F3(0, -value_Anim(&window->rootOffset), 0));
const uint32_t nowTime = SDL_GetTicks();
if (ev->type == SDL_FINGERDOWN) {
/* Register the new touch. */
const float x = x_F3(pos);
enum iTouchEdge edge = none_TouchEdge;
const int edgeWidth = 30 * window->pixelRatio;
iWidget *dragging = NULL;
if (x < edgeWidth) {
edge = left_TouchEdge;
}
else if (x > rootSize.x - edgeWidth) {
edge = right_TouchEdge;
}
iWidget *aff = hitChild_Window(window, init_I2(iRound(x), iRound(y_F3(pos))));
#if 0
if (edge == left_TouchEdge) {
dragging = findSlidePanel_Widget_(aff);
if (dragging) {
// printf("Selected for dragging: ");
// identify_Widget(dragging);
setFlags_Widget(dragging, dragged_WidgetFlag, iTrue);
}
}
#endif
/* TODO: We must retain a reference to the affinity widget, or otherwise it might
be destroyed during the gesture. */
// printf("aff:[%p] %s:'%s'\n", aff, aff ? class_Widget(aff)->name : "-",
// cstr_String(id_Widget(aff)));
// printf("drg:[%p] %s:'%s'\n", dragging, dragging ? class_Widget(dragging)->name : "-",
// cstr_String(id_Widget(dragging)));
iTouch newTouch = {
.id = fing->fingerId,
.affinity = aff,
// .edgeDragging = dragging,
.didBeginOnTouchDrag = (flags_Widget(aff) & touchDrag_WidgetFlag) != 0,
.edge = edge,
.startTime = nowTime,
.startPos = pos,
};
pushPos_Touch_(&newTouch, pos, fing->timestamp);
pushBack_Array(d->touches, &newTouch);
/* Some widgets rely on hover state for scrolling. */
if (flags_Widget(aff) & hover_WidgetFlag && ~flags_Widget(aff) & touchDrag_WidgetFlag) {
setHover_Widget(aff);
}
/* This may begin a pinch. */
checkNewPinch_TouchState_(d, back_Array(d->touches));
addTickerRoot_App(update_TouchState_, NULL, d);
}
else if (ev->type == SDL_FINGERMOTION) {
iTouch *touch = find_TouchState_(d, fing->fingerId);
if (touch && touch->edge) {
clear_Array(d->moms);
pushPos_Touch_(touch, pos, nowTime);
postCommandf_App("edgeswipe.moved arg:%d side:%d id:%llu",
(int) (x_F3(pos) - x_F3(touch->startPos)),
touch->edge,
touch->id);
touch->didPostEdgeMove = iTrue;
return iTrue;
}
if (touch && touch->affinity) {
if (touch->isTouchDrag) {
dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK);
return iTrue;
}
if (touch->isTapAndHold) {
pushPos_Touch_(touch, pos, fing->timestamp);
if (!touch->hasMoved && !isStationaryDistance_Touch_(touch, tapRadiusPt_ * 3)) {
touch->hasMoved = iTrue;
}
if (touch->hasMoved) {
dispatchMotion_Touch_(pos, 0);
}
return iTrue;
}
/* Update touch position. */
pushPos_Touch_(touch, pos, nowTime);
if (touch->pinchId) {
pinchMotion_TouchState_(d, touch->pinchId);
return iTrue;
}
if (!touch->isTouchDrag && !isStationary_Touch_(touch) &&
flags_Widget(touch->affinity) & touchDrag_WidgetFlag) {
touch->hasMoved = iTrue;
touch->isTouchDrag = iTrue;
touch->edge = none_TouchEdge;
pushPos_Touch_(touch, pos, fing->timestamp);
dispatchMotion_Touch_(touch->startPos, 0);
dispatchButtonDown_Touch_(touch->startPos);
dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK);
touch->isLeftDown = iTrue;
return iTrue;
}
const iFloat3 amount = mul_F3(init_F3(fing->dx, fing->dy, 0),
init_F3(rootSize.x, rootSize.y, 0));
addv_F3(&touch->accum, amount);
iInt2 pixels = initF3_I2(touch->accum);
/* We're reporting scrolling as full points, so keep track of the precise distance. */
subv_F3(&touch->accum, initI2_F3(pixels));
if (!touch->hasMoved) {
if (!isStationary_Touch_(touch)) {
touch->hasMoved = iTrue;
/* The first FINGERMOTION seems to be larger than the subsequence ones.
Maybe SDL does its own stationary threshold? We'll counter by reducing
the first one. */
divvf_F3(&touch->accum, 6);
divfv_I2(&pixels, 6);
/* Allow scrolling a scrollable widget. */
iWidget *flow = findOverflowScrollable_Widget(touch->affinity);
if (flow) {
touch->affinity = flow;
}
}
else {
touch->accum = zero_F3();
pixels = zero_I2();
}
}
else if (!touch->axis &&
distance_Touch_(touch) > tapRadiusPt_ * 3 * window->pixelRatio) {
/* Lock swipe direction to an axis. */
if (iAbs(x_F3(touch->startPos) - x_F3(pos)) >
iAbs(y_F3(touch->startPos) - y_F3(pos)) * 1.5f) {
touch->axis = x_TouchAxis;
}
else {
touch->axis = y_TouchAxis;
}
}
iAssert(touch->edge == none_TouchEdge);
if (touch->axis == x_TouchAxis) {
pixels.y = 0;
}
if (touch->axis == y_TouchAxis) {
pixels.x = 0;
}
// printf("%p (%s) py: %i wy: %f acc: %f edge: %d\n",
// touch->affinity,
// class_Widget(touch->affinity)->name,
// pixels.y, y_F3(amount), y_F3(touch->accum),
// touch->edge);
if (pixels.x || pixels.y) {
//setFocus_Widget(NULL);
dispatchMotion_Touch_(touch->pos[0], 0);
setCurrent_Root(touch->affinity->root);
dispatchEvent_Widget(touch->affinity, (SDL_Event *) &(SDL_MouseWheelEvent){
.type = SDL_MOUSEWHEEL,
.timestamp = SDL_GetTicks(),
.x = pixels.x,
.y = pixels.y,
.direction = perPixel_MouseWheelFlag
});
/* TODO: Keep increasing movement if the direction is the same. */
clearWidgetMomentum_TouchState_(d, touch->affinity);
}
}
}
else if (ev->type == SDL_FINGERUP) {
iForEach(Array, i, d->touches) {
iTouch *touch = i.value;
if (touch->id != fing->fingerId) {
continue;
}
if (touch->pinchId) {
endPinch_TouchState_(d, touch->pinchId);
break;
}
#if 0
if (touch->edgeDragging) {
setFlags_Widget(touch->edgeDragging, dragged_WidgetFlag, iFalse);
}
#endif
if (touch->edge && !isStationary_Touch_(touch)) {
const iFloat3 gesture = gestureVector_Touch_(touch);
const float pixel = window->pixelRatio;
const int moveDir = x_F3(gesture) < -pixel ? -1 : x_F3(gesture) > pixel ? +1 : 0;
const int didAbort = (touch->edge == left_TouchEdge && moveDir < 0) ||
(touch->edge == right_TouchEdge && moveDir > 0);
postCommandf_App("edgeswipe.ended abort:%d side:%d id:%llu", didAbort, touch->edge, touch->id);
remove_ArrayIterator(&i);
continue;
}
if (flags_Widget(touch->affinity) & touchDrag_WidgetFlag) {
if (!touch->isLeftDown && !touch->isTapAndHold) {
/* This will be a click on a touchDrag widget. */
dispatchButtonDown_Touch_(touch->startPos);
}
dispatchButtonUp_Touch_(pos);
remove_ArrayIterator(&i);
continue;
}
if (touch->isTapAndHold) {
if (!isStationary_Touch_(touch)) {
/* Finger moved while holding, so click at the end position. */
dispatchClick_Touch_(touch, SDL_BUTTON_LEFT);
}
setHover_Widget(NULL);
remove_ArrayIterator(&i);
continue;
}
/* Edge swipes do not generate momentum. */
const size_t lastIndex = iMin(touch->posCount - 1, lastIndex_Touch_);
const uint32_t duration = nowTime - touch->startTime;
const iFloat3 gestureVector = sub_F3(pos, touch->pos[lastIndex]);
iFloat3 velocity = zero_F3();
#if 0
if (touch->edge && fabsf(2 * x_F3(gestureVector)) > fabsf(y_F3(gestureVector)) &&
!isStationary_Touch_(touch)) {
const int swipeDir = x_F3(gestureVector) > 0 ? +1 : -1;
dispatchClick_Touch_(touch,
touch->edge == left_TouchEdge && swipeDir > 0 ? SDL_BUTTON_X1 :
touch->edge == right_TouchEdge && swipeDir < 0 ? SDL_BUTTON_X2 : 0);
setHover_Widget(NULL);
}
else
#endif
{
const uint32_t elapsed = fing->timestamp - touch->posTime[lastIndex];
const float minVelocity = 400.0f;
if (elapsed < 150) {
velocity = divf_F3(sub_F3(pos, touch->pos[lastIndex]),
(float) elapsed / 1000.0f);
if (touch->axis == y_TouchAxis || fabsf(x_F3(velocity)) < minVelocity) {
setX_F3(&velocity, 0.0f);
}
if (touch->axis == x_TouchAxis || fabsf(y_F3(velocity)) < minVelocity) {
setY_F3(&velocity, 0.0f);
}
}
//printf("elap:%ums vel:%f\n", elapsed, length_F3(velocity));
pushPos_Touch_(touch, pos, nowTime);
/* If short and didn't move far, do a tap (left click). */
if (duration < longPressSpanMs_ && isStationary_Touch_(touch)) {
dispatchMotion_Touch_(pos, SDL_BUTTON_LMASK);
dispatchClick_Touch_(touch, SDL_BUTTON_LEFT);
dispatchMotion_Touch_(init_F3(-100, -100, 0), 0); /* out of screen */
}
else if (length_F3(velocity) > 0.0f) {
// printf("vel:%f\n", length_F3(velocity));
clearWidgetMomentum_TouchState_(d, touch->affinity);
iMomentum mom = {
.affinity = touch->affinity,
.releaseTime = nowTime,
.pos = touch->pos[0],
.velocity = velocity
};
if (isEmpty_Array(d->moms)) {
d->lastMomTime = accurateTicks_();
}
pushBack_Array(d->moms, &mom);
//dispatchMotion_Touch_(touch->startPos, 0);
}
else {
if (touch->affinity) {
dispatchNotification_Touch_(touch, widgetTouchEnds_UserEventCode);
}
dispatchButtonUp_Touch_(pos);
setHover_Widget(NULL);
}
}
remove_ArrayIterator(&i);
}
}
return iTrue;
}
float stopWidgetMomentum_Touch(const iWidget *widget) {
iTouchState *d = touchState_();
float remaining = 0.0f;
iForEach(Array, i, d->moms) {
iMomentum *mom = i.value;
if (mom->affinity == widget) {
remaining = length_F3(mom->velocity);
remove_ArrayIterator(&i);
}
}
return remaining;
}
enum iWidgetTouchMode widgetMode_Touch(const iWidget *widget) {
iTouchState *d = touchState_();
iConstForEach(Array, i, d->touches) {
const iTouch *touch = i.value;
if (touch->affinity == widget) {
return touch_WidgetTouchMode;
}
}
iConstForEach(Array, j, d->moms) {
const iMomentum *mom = j.value;
if (mom->affinity == widget) {
return momentum_WidgetTouchMode;
}
}
return none_WidgetTouchMode;
}
void widgetDestroyed_Touch(iWidget *widget) {
iTouchState *d = touchState_();
iForEach(Array, i, d->touches) {
iTouch *touch = i.value;
if (touch->affinity == widget) {
remove_ArrayIterator(&i);
}
}
iForEach(Array, p, d->pinches) {
iPinch *pinch = p.value;
if (pinch->affinity == widget) {
remove_ArrayIterator(&p);
}
}
iForEach(Array, m, d->moms) {
iMomentum *mom = m.value;
if (mom->affinity == widget) {
remove_ArrayIterator(&m);
}
}
}
iInt2 latestPosition_Touch(void) {
return touchState_()->currentTouchPos;
}
iBool isHovering_Touch(void) {
iTouchState *d = touchState_();
if (numFingers_Touch() == 1) {
const iTouch *touch = constFront_Array(d->touches);
if (touch->isTapBegun && isStationary_Touch_(touch)) {
return iTrue;
}
if (touch->isTapAndHold) {
return iTrue;
}
}
return iFalse;
}
size_t numFingers_Touch(void) {
return size_Array(touchState_()->touches);
}
|