1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
/* Copyright 2020 Jaakko Keränen <jaakko.keranen@iki.fi>
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#include "win32.h"
#include "ui/window.h"
#include "ui/command.h"
#include "prefs.h"
#include "app.h"
#include <SDL_syswm.h>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <windowsx.h>
#include <dwmapi.h>
#include <d2d1.h>
/* Windows 10 Dark Mode Support
Apparently Microsoft never documented the Win32 functions that control dark mode for
apps and windows. Here we manually query certain entrypoints from uxtheme.dll and
user32.dll and use them to enable dark mode for the application, and switch the title
bar colors to dark or light depending on the Prefs UI color theme.
Perhaps these Win32 APIs will be documented properly in some future version of Windows,
but for now this is what we have to do to avoid having a white title bar in dark mode.
Calling random functions from system DLLs is a great way to introduce crashes in the
future! Be on the lookout for launch problems down the road.
Adapted from https://github.com/ysc3839/win32-darkmode. */
enum WINDOWCOMPOSITIONATTRIB {
WCA_UNDEFINED = 0,
WCA_NCRENDERING_ENABLED = 1,
WCA_NCRENDERING_POLICY = 2,
WCA_TRANSITIONS_FORCEDISABLED = 3,
WCA_ALLOW_NCPAINT = 4,
WCA_CAPTION_BUTTON_BOUNDS = 5,
WCA_NONCLIENT_RTL_LAYOUT = 6,
WCA_FORCE_ICONIC_REPRESENTATION = 7,
WCA_EXTENDED_FRAME_BOUNDS = 8,
WCA_HAS_ICONIC_BITMAP = 9,
WCA_THEME_ATTRIBUTES = 10,
WCA_NCRENDERING_EXILED = 11,
WCA_NCADORNMENTINFO = 12,
WCA_EXCLUDED_FROM_LIVEPREVIEW = 13,
WCA_VIDEO_OVERLAY_ACTIVE = 14,
WCA_FORCE_ACTIVEWINDOW_APPEARANCE = 15,
WCA_DISALLOW_PEEK = 16,
WCA_CLOAK = 17,
WCA_CLOAKED = 18,
WCA_ACCENT_POLICY = 19,
WCA_FREEZE_REPRESENTATION = 20,
WCA_EVER_UNCLOAKED = 21,
WCA_VISUAL_OWNER = 22,
WCA_HOLOGRAPHIC = 23,
WCA_EXCLUDED_FROM_DDA = 24,
WCA_PASSIVEUPDATEMODE = 25,
WCA_USEDARKMODECOLORS = 26,
WCA_LAST = 27
};
struct WINDOWCOMPOSITIONATTRIBDATA {
enum WINDOWCOMPOSITIONATTRIB Attrib;
PVOID pvData;
SIZE_T cbData;
};
enum PreferredAppMode { Default, AllowDark, ForceDark, ForceLight };
typedef void (WINAPI *RtlGetNtVersionNumbersFunc)(LPDWORD major, LPDWORD minor, LPDWORD build);
typedef bool (WINAPI *AllowDarkModeForAppFunc)(BOOL allow);
typedef enum PreferredAppMode (WINAPI *SetPreferredAppModeFunc)(enum PreferredAppMode appMode);
typedef BOOL (WINAPI *SetWindowCompositionAttributeFunc)(HWND hWnd, struct WINDOWCOMPOSITIONATTRIBDATA *);
typedef BOOL (WINAPI *AllowDarkModeForWindowFunc)(HWND hWnd, BOOL allow);
static AllowDarkModeForWindowFunc AllowDarkModeForWindow_;
static SetWindowCompositionAttributeFunc SetWindowCompositionAttribute_;
static DWORD ntBuildNumber_;
static BOOL isDark_;
static iBool refreshTitleBarThemeColor_(HWND hwnd) {
BOOL dark = isDark_ColorTheme(prefs_App()->theme);
if (dark == isDark_) {
return FALSE;
}
if (ntBuildNumber_ < 18362) {
INT_PTR pDark = dark;
SetPropW(hwnd, L"UseImmersiveDarkModeColors", (HANDLE) pDark);
}
else if (SetWindowCompositionAttribute_) {
struct WINDOWCOMPOSITIONATTRIBDATA data = {
WCA_USEDARKMODECOLORS, &dark, sizeof(dark)
};
SetWindowCompositionAttribute_(hwnd, &data);
}
isDark_ = dark;
return TRUE;
}
static void enableDarkMode_Win32(void) {
RtlGetNtVersionNumbersFunc RtlGetNtVersionNumbers_ =
(RtlGetNtVersionNumbersFunc)
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "RtlGetNtVersionNumbers");
if (!RtlGetNtVersionNumbers_) {
return;
}
DWORD major, minor;
RtlGetNtVersionNumbers_(&major, &minor, &ntBuildNumber_);
ntBuildNumber_ &= ~0xf0000000;
//printf("%u.%u %u\n", major, minor, ntBuildNumber_);
/* Windows 11 is apparently still NT version 10. */
if (!(major == 10 && minor == 0 && ntBuildNumber_ >= 17763)) {
return;
}
HMODULE hUxtheme = LoadLibraryExW(L"uxtheme.dll", NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
if (hUxtheme) {
AllowDarkModeForWindow_ = (AllowDarkModeForWindowFunc)
GetProcAddress(hUxtheme, MAKEINTRESOURCEA(133));
AllowDarkModeForAppFunc AllowDarkModeForApp_ = NULL;
SetPreferredAppModeFunc SetPreferredAppMode_ = NULL;
FARPROC ord135 = GetProcAddress(hUxtheme, MAKEINTRESOURCEA(135));
if (ord135) {
if (ntBuildNumber_ < 18362) {
AllowDarkModeForApp_ = (AllowDarkModeForAppFunc) ord135;
AllowDarkModeForApp_(TRUE);
}
else {
SetPreferredAppMode_ = (SetPreferredAppModeFunc) ord135;
SetPreferredAppMode_(AllowDark);
}
}
SetWindowCompositionAttribute_ = (SetWindowCompositionAttributeFunc)
GetProcAddress(GetModuleHandleW(L"user32.dll"), "SetWindowCompositionAttribute");
}
}
void init_Win32(void) {
SetProcessDPIAware();
enableDarkMode_Win32();
}
float desktopDPI_Win32(void) {
/* Query Direct2D for the desktop DPI (not aware of which monitor, though). */
float ratio = 1.0f;
ID2D1Factory *d2dFactory = NULL;
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **) &d2dFactory);
if (SUCCEEDED(hr)) {
FLOAT dpiX = 96;
FLOAT dpiY = 96;
ID2D1Factory_GetDesktopDpi(d2dFactory, &dpiX, &dpiY);
ratio = (float) (dpiX / 96.0);
ID2D1Factory_Release(d2dFactory);
}
return ratio;
}
static HWND windowHandle_(SDL_Window *win) {
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
if (SDL_GetWindowWMInfo(win, &wmInfo)) {
return wmInfo.info.win.window;
}
return NULL;
}
void useExecutableIconResource_SDLWindow(SDL_Window *win) {
HINSTANCE handle = GetModuleHandle(NULL);
HICON icon = LoadIcon(handle, "IDI_ICON1");
if (icon) {
HWND hwnd = windowHandle_(win);
SetClassLongPtr(hwnd, -14 /*GCL_HICON*/, (LONG_PTR) icon);
}
}
void enableDarkMode_SDLWindow(SDL_Window *win) {
if (AllowDarkModeForWindow_) {
HWND hwnd = windowHandle_(win);
AllowDarkModeForWindow_(hwnd, TRUE);
refreshTitleBarThemeColor_(hwnd);
}
}
void handleCommand_Win32(const char *cmd) {
if (equal_Command(cmd, "theme.changed")) {
iMainWindow *mw = get_MainWindow();
SDL_Window *win = mw->base.win;
if (refreshTitleBarThemeColor_(windowHandle_(win)) &&
!isFullscreen_MainWindow(mw) &&
!argLabel_Command(cmd, "auto")) {
/* This will ensure that the non-client area is repainted. */
SDL_MinimizeWindow(win);
SDL_RestoreWindow(win);
}
}
}
#if defined (LAGRANGE_ENABLE_CUSTOM_FRAME)
iInt2 cursor_Win32(void) {
POINT p;
GetPhysicalCursorPos(&p);
return init_I2(p.x, p.y);
}
void processNativeEvent_Win32(const struct SDL_SysWMmsg *msg, iWindow *window) {
static int winDown_[2] = { 0, 0 };
HWND hwnd = msg->msg.win.hwnd;
//printf("[syswm] %x\n", msg->msg.win.msg); fflush(stdout);
const WPARAM wp = msg->msg.win.wParam;
switch (msg->msg.win.msg) {
case WM_ACTIVATE: {
//LONG style = GetWindowLong(hwnd, GWL_STYLE);
//SetWindowLog(hwnd, GWL_STYLE, style);
iZap(winDown_); /* may have hidden the up event */
break;
}
case WM_KEYDOWN: {
if (wp == VK_LWIN) {
//printf("lwin down\n"); fflush(stdout);
winDown_[0] = iTrue;
}
else if (wp == VK_RWIN) {
//printf("rwin down\n"); fflush(stdout);
winDown_[1] = iTrue;
}
break;
}
case WM_KEYUP: {
if (winDown_[0] || winDown_[1]) {
iMainWindow *mw = as_MainWindow(window);
/* Emulate the default window snapping behavior. */
int snap = snap_MainWindow(mw);
if (wp == VK_LEFT) {
snap &= ~(topBit_WindowSnap | bottomBit_WindowSnap);
setSnap_MainWindow(mw,
snap == right_WindowSnap ? 0 : left_WindowSnap);
}
else if (wp == VK_RIGHT) {
snap &= ~(topBit_WindowSnap | bottomBit_WindowSnap);
setSnap_MainWindow(mw,
snap == left_WindowSnap ? 0 : right_WindowSnap);
}
else if (wp == VK_UP) {
if (~snap & topBit_WindowSnap) {
setSnap_MainWindow(mw,
snap & bottomBit_WindowSnap ? snap & ~bottomBit_WindowSnap
: snap == left_WindowSnap || snap == right_WindowSnap
? snap | topBit_WindowSnap
: maximized_WindowSnap);
}
else {
postCommand_App("window.maximize");
}
}
else if (wp == VK_DOWN) {
if (snap == 0 || snap & bottomBit_WindowSnap) {
postCommand_App("window.minimize");
}
else {
setSnap_MainWindow(mw,
snap == maximized_WindowSnap ? 0
: snap & topBit_WindowSnap ? snap & ~topBit_WindowSnap
: snap == left_WindowSnap || snap == right_WindowSnap
? snap | bottomBit_WindowSnap
: 0);
}
}
}
if (wp == VK_LWIN) {
winDown_[0] = iFalse;
}
if (wp == VK_RWIN) {
winDown_[1] = iFalse;
}
break;
}
case WM_NCLBUTTONDBLCLK: {
iMainWindow *mw = as_MainWindow(window);
POINT point = { GET_X_LPARAM(msg->msg.win.lParam),
GET_Y_LPARAM(msg->msg.win.lParam) };
ScreenToClient(hwnd, &point);
iInt2 pos = init_I2(point.x, point.y);
switch (hitTest_MainWindow(mw, pos)) {
case SDL_HITTEST_DRAGGABLE:
window->ignoreClick = iTrue; /* avoid hitting something inside the window */
postCommandf_App("window.%s",
snap_MainWindow(mw) ? "restore" : "maximize toggle:1");
break;
case SDL_HITTEST_RESIZE_TOP:
case SDL_HITTEST_RESIZE_BOTTOM: {
window->ignoreClick = iTrue; /* avoid hitting something inside the window */
setSnap_MainWindow(mw, yMaximized_WindowSnap);
break;
}
}
//fflush(stdout);
break;
}
#if 0
case WM_NCLBUTTONUP: {
POINT point = { GET_X_LPARAM(msg->msg.win.lParam),
GET_Y_LPARAM(msg->msg.win.lParam) };
printf("%d,%d\n", point.x, point.y); fflush(stdout);
ScreenToClient(hwnd, &point);
iInt2 pos = init_I2(point.x, point.y);
if (hitTest_MainWindow(as_MainWindow(window), pos) == SDL_HITTEST_DRAGGABLE) {
printf("released draggable\n"); fflush(stdout);
}
break;
}
#endif
#if 0
/* SDL does not use WS_SYSMENU on the window, so we can't display the system menu.
However, the only useful function in the menu would be moving-via-keyboard,
but that doesn't work with a custom frame. We could show a custom system menu? */
case WM_NCRBUTTONUP: {
POINT point = { GET_X_LPARAM(msg->msg.win.lParam),
GET_Y_LPARAM(msg->msg.win.lParam) };
HMENU menu = GetSystemMenu(hwnd, FALSE);
printf("menu at %d,%d menu:%p\n", point.x, point.y, menu); fflush(stdout);
TrackPopupMenu(menu, TPM_RIGHTBUTTON, point.x, point.y, 0, hwnd, NULL);
break;
}
#endif
}
}
#endif /* defined (LAGRANGE_ENABLE_CUSTOM_FRAME) */
|