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2019-05-26
Render curve points as line strips rather than points.
Joe Crayne
2019-05-26
Avoid adding redundant points to ring buffer.
Joe Crayne
2019-05-25
Attempt to detect sharp-turns.
Joe Crayne
2019-05-24
Add curvature-coloring.
Joe Crayne
2019-05-21
Added colors to pen points + various updates.
Joe Crayne
2019-05-19
Fleshed-out Data instance for AttributeKey.
Joe Crayne
2019-05-19
Interface tweak to PointPrimitive ring buffer.
Joe Crayne
2019-05-19
Use Data.Data to specify ring buffer attributes.
Joe Crayne
2019-05-19
Vertex attributes: Use relfection to obtain Parameter list.
Joe Crayne
2019-05-19
Data.Data experiment: Use Nothing result instead of error call.
Joe Crayne
2019-05-19
Experiment: use Data.Data to generate AttributeKeys.
Joe Crayne
2019-05-19
Made ringCapacity give vertex-count rather than float-count.
Joe Crayne
2019-05-19
PointPrimitiveRing: rSize now counts vertices, not component/floats.
Joe Crayne
2019-05-19
Use per-primitive index head rather than per-component in PointPrimitiveRing.
Joe Crayne
2019-05-19
Type-safe incremental attribute update.
Joe Crayne
2019-05-19
Allow multiple attributes for dynamic buffer.
Joe Crayne
2019-05-18
Some notes.
Joe Crayne
2019-05-18
Factored lambdacube patch module from ring buffer.
Joe Crayne
2019-05-18
Sort skyboxes.
Joe Crayne
2019-05-18
Fixed gpu upload of PointPrimitive ring buffer.
Joe Crayne
2019-05-18
Control to move draw-plane up and down.
Joe Crayne
2019-05-18
Allow alternate plane positions.
Joe Crayne
2019-05-18
Draw on the xz plane.
Joe Crayne
2019-05-17
Write on the camDistance sphere.
Joe Crayne
2019-05-17
Enable higher-precision rotation.
Joe Crayne
2019-05-17
3d coordinate draw.
Joe Crayne
2019-05-17
Point primitive stream based ring buffer.
Joe Crayne
2019-05-14
Factor TEXTURE_BUFFER-based ring buffer into module.
Joe Crayne
2019-05-14
Temperarily revert upper bound for lambdacube-gl.
Joe Crayne
2019-05-14
TextureBuffer-based ring buffer.
Joe Crayne
2019-05-13
Use distinct types for TextureData and TextureCubeData.
Joe Crayne
2019-05-06
Renamed LambdaCube.GL.Uniform.
Joe Crayne
2019-05-02
Cope with missing skybox.
Joe Crayne
2019-05-02
Use compiler-support for TextureCube.
Joe Crayne
2019-05-02
Rotate camera-up direction too.
Joe Crayne
2019-05-02
meshsketch: drag background.
Joe Crayne
2019-05-01
meshsketch: scroll-wheel zoom (lens angle).
Joe Crayne
2019-04-30
This seems to work to use skycube and object texturing together.
Joe Crayne
2019-04-30
Updated meshsketch cabal build.
Joe Crayne
2019-04-30
skybox shader code.
Joe Crayne
2019-04-29
Skybox-related uniforms.
Joe Crayne
2019-04-29
WIP: Skybox for MeshSketch rework.
Joe Crayne
2019-04-29
MeshSketch rework: events.
Joe Crayne
2019-04-29
Switched camera flight to use Animator utility.
Joe Crayne
2019-04-29
Camera object.
Joe Crayne
2019-04-29
MeshSketch.new now returns a widget.
Joe Crayne
2019-04-29
Animator utility.
Joe Crayne
2019-04-29
Continued rework toward MeshSketch design.
Joe Crayne
2019-04-29
WIP: Abandon GLWidget in favor of (non-working) MeshSketch design.
Joe Crayne
2019-04-29
mainObj.hs: Slower animation, more straight-forward grid calculation.
Joe Crayne
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