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2019-05-14
TextureBuffer-based ring buffer.
Joe Crayne
2019-05-13
Use distinct types for TextureData and TextureCubeData.
Joe Crayne
2019-05-06
Renamed LambdaCube.GL.Uniform.
Joe Crayne
2019-05-02
Cope with missing skybox.
Joe Crayne
2019-05-02
Use compiler-support for TextureCube.
Joe Crayne
2019-05-02
Rotate camera-up direction too.
Joe Crayne
2019-05-02
meshsketch: drag background.
Joe Crayne
2019-05-01
meshsketch: scroll-wheel zoom (lens angle).
Joe Crayne
2019-04-30
This seems to work to use skycube and object texturing together.
Joe Crayne
2019-04-30
Updated meshsketch cabal build.
Joe Crayne
2019-04-30
skybox shader code.
Joe Crayne
2019-04-29
Skybox-related uniforms.
Joe Crayne
2019-04-29
WIP: Skybox for MeshSketch rework.
Joe Crayne
2019-04-29
MeshSketch rework: events.
Joe Crayne
2019-04-29
Switched camera flight to use Animator utility.
Joe Crayne
2019-04-29
Camera object.
Joe Crayne
2019-04-29
MeshSketch.new now returns a widget.
Joe Crayne
2019-04-29
Animator utility.
Joe Crayne
2019-04-29
Continued rework toward MeshSketch design.
Joe Crayne
2019-04-29
WIP: Abandon GLWidget in favor of (non-working) MeshSketch design.
Joe Crayne
2019-04-29
mainObj.hs: Slower animation, more straight-forward grid calculation.
Joe Crayne
2019-04-27
Uniformable instance for hmatrix vector.
Joe Crayne
2019-04-26
MeshSketch: added skybox points.
Joe Crayne
2019-04-26
Send skybox texture to pipeline code.
Joe Crayne
2019-04-26
MeshSketch: send camera matrix to pipeline code.
Joe Crayne
2019-04-26
Lambdacube code for MeshSketch.
Joe Crayne
2019-04-26
minor refactor.
Joe Crayne
2019-04-26
MeshSketch: fullscreen toggle.
Joe Crayne
2019-04-26
MeshSketch: skybox toggle.
Joe Crayne
2019-04-26
Renamed MeshMaker to MeshSketch.
Joe Crayne
2019-04-26
Added camera state to mainObj2.hs
Joe Crayne
2019-04-26
Distinguished device events.
Joe Crayne
2019-04-25
Started MeshMaker rewrite.
Joe Crayne
2019-04-24
Updated gix family of demos.
Joe Crayne
2019-04-22
Pass entire model-view-projection matrix from haskell.
Joe Crayne
2019-04-22
Use 3x3 rotation matrices instead of 4x4.
Joe Crayne
2019-04-22
objdemo: pass view matrix from haskell.
Joe Crayne
2019-04-21
Added objdemo to cabal file.
Joe Crayne
2019-04-21
Forward port ManagedPtr usage.
Joe Crayne
2019-04-21
Add gldemo executable to cabal file.
Joe Crayne
2019-04-18
Comments in hello_obj2.lc
Joe Crayne
2019-04-17
Bare-bones drawing widget.
Joe Crayne
2019-04-17
Added depth buffer to mainObj.
Joe Crayne
2019-04-17
Smaller window.
Joe Crayne
2019-04-17
Deallocate GPU resources when done with them.
Joe Crayne
2019-04-17
Refactored object-loading demo.
Joe Crayne
2019-04-17
Refactored spinning-logo demo.
Joe Crayne
2019-04-13
Switched away from gtk-declarative.
Joe Crayne
2019-04-11
uploadCubeMapToGPU
Joe Crayne
2019-04-11
Modified version of HelloOBJ that renders transparent grid plane.
Joe Crayne
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