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MeshSketch.hs
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Author
2019-05-14
TextureBuffer-based ring buffer.
Joe Crayne
2019-05-13
Use distinct types for TextureData and TextureCubeData.
Joe Crayne
2019-05-02
Cope with missing skybox.
Joe Crayne
2019-05-02
Use compiler-support for TextureCube.
Joe Crayne
2019-05-02
Rotate camera-up direction too.
Joe Crayne
2019-05-02
meshsketch: drag background.
Joe Crayne
2019-05-01
meshsketch: scroll-wheel zoom (lens angle).
Joe Crayne
2019-04-30
This seems to work to use skycube and object texturing together.
Joe Crayne
2019-04-30
skybox shader code.
Joe Crayne
2019-04-29
Skybox-related uniforms.
Joe Crayne
2019-04-29
WIP: Skybox for MeshSketch rework.
Joe Crayne
2019-04-29
MeshSketch rework: events.
Joe Crayne
2019-04-29
Switched camera flight to use Animator utility.
Joe Crayne
2019-04-29
Camera object.
Joe Crayne
2019-04-29
MeshSketch.new now returns a widget.
Joe Crayne
2019-04-29
Continued rework toward MeshSketch design.
Joe Crayne
2019-04-29
WIP: Abandon GLWidget in favor of (non-working) MeshSketch design.
Joe Crayne
2019-04-26
MeshSketch: added skybox points.
Joe Crayne
2019-04-26
Send skybox texture to pipeline code.
Joe Crayne
2019-04-26
MeshSketch: send camera matrix to pipeline code.
Joe Crayne
2019-04-26
Lambdacube code for MeshSketch.
Joe Crayne
2019-04-26
minor refactor.
Joe Crayne
2019-04-26
MeshSketch: fullscreen toggle.
Joe Crayne
2019-04-26
MeshSketch: skybox toggle.
Joe Crayne
2019-04-26
Renamed MeshMaker to MeshSketch.
Joe Crayne