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authorCsaba Hruska <csaba.hruska@gmail.com>2016-02-05 11:48:04 +0100
committerCsaba Hruska <csaba.hruska@gmail.com>2016-02-05 11:48:04 +0100
commitd4ba9e18595b968a4a4c26645cb2dddcefd15420 (patch)
tree942596922cd73d32d893e1584ad5328ef0e536ac /TODO
parent26c313cc6fddcdb7d47cbc7ae95946290b93c827 (diff)
add todo
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@@ -270,6 +270,7 @@ reviews, blogs
270- inlining using machine learning 270- inlining using machine learning
271- pure haskell implementation of graphics pipeline (gpu primitives) 271- pure haskell implementation of graphics pipeline (gpu primitives)
272- book about pure functional graphics and game development, including pure FPS game (quake3) explained in details 272- book about pure functional graphics and game development, including pure FPS game (quake3) explained in details
273- parallelize the compiler
273 274
274-------------------------------------------------------------------- 275--------------------------------------------------------------------
275 276