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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
commit34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch)
tree56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/Hyperboloid.out
parent87cefc9cacb9e82c4340c8552d9373175980faca (diff)
refactoring
Diffstat (limited to 'testdata/Hyperboloid.out')
-rw-r--r--testdata/Hyperboloid.out39
1 files changed, 21 insertions, 18 deletions
diff --git a/testdata/Hyperboloid.out b/testdata/Hyperboloid.out
index b56b5c60..ec08e25e 100644
--- a/testdata/Hyperboloid.out
+++ b/testdata/Hyperboloid.out
@@ -25,33 +25,36 @@ Pipeline
25 , vertexShader = 25 , vertexShader =
26 """ 26 """
27 #version 330 core 27 #version 330 core
28 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 28 vec4 texture2D(sampler2D s,vec2 uv) {
29 uniform mat4 MVP ; 29 return texture(s,uv);
30 uniform vec2 Mouse ; 30 }
31 in vec3 vi1 ; 31 uniform mat4 MVP;
32 smooth out vec4 vo1 ; 32 uniform vec2 Mouse;
33 in vec3 vi1;
34 smooth out vec4 vo1;
33 void main() { 35 void main() {
34 gl_Position = ((MVP) * (vec4 (((2.0) * ((Mouse).y)) * (sin 36 gl_Position = ((MVP) * (vec4
35 (((0.7) * ((vi1).x)) + (((Mouse).x) * ((vi1).y)))) 37 (((2.0) * ((Mouse).y)) * (sin
36 ,(vi1).y 38 (((0.7) * ((vi1).x)) + (((Mouse).x) * ((vi1).y))))
37 ,((2.0) * ((Mouse).y)) * (cos 39 ,(vi1).y
38 (((0.7) * ((vi1).x)) + (((Mouse).x) * ((vi1).y)))) 40 ,((2.0) * ((Mouse).y)) * (cos
39 ,1.0))) * (vec4 (0.1,0.1,0.1,1.0)); 41 (((0.7) * ((vi1).x)) + (((Mouse).x) * ((vi1).y))))
40 vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); 42 ,1.0))) * (vec4 (0.1,0.1,0.1,1.0));
43 vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0);
41 } 44 }
42
43 """ 45 """
44 , geometryShader = Nothing 46 , geometryShader = Nothing
45 , fragmentShader = 47 , fragmentShader =
46 """ 48 """
47 #version 330 core 49 #version 330 core
48 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 50 vec4 texture2D(sampler2D s,vec2 uv) {
49 smooth in vec4 vo1 ; 51 return texture(s,uv);
50 out vec4 f0 ; 52 }
53 smooth in vec4 vo1;
54 out vec4 f0;
51 void main() { 55 void main() {
52 f0 = vo1; 56 f0 = vo1;
53 } 57 }
54
55 """ 58 """
56 } 59 }
57 ] 60 ]