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authorPéter Diviánszky <divipp@gmail.com>2016-05-01 19:13:34 +0200
committerPéter Diviánszky <divipp@gmail.com>2016-05-01 19:13:34 +0200
commit90e336391673ac1cf9ff582e98e35faf89a8f09d (patch)
tree0b7a14dbfc5734c07c2ae4ed34cb679fecd10d3f /testdata/NewStyle.out
parent1a7544763729938e7009ead1e375e9bbf413afb0 (diff)
improve pretty print layout & show desugared source code in .out files
Diffstat (limited to 'testdata/NewStyle.out')
-rw-r--r--testdata/NewStyle.out14
1 files changed, 4 insertions, 10 deletions
diff --git a/testdata/NewStyle.out b/testdata/NewStyle.out
index ec16a74c..a950e3cf 100644
--- a/testdata/NewStyle.out
+++ b/testdata/NewStyle.out
@@ -24,22 +24,17 @@ Pipeline
24 , vertexShader = 24 , vertexShader =
25 """ 25 """
26 #version 330 core 26 #version 330 core
27 vec4 texture2D(sampler2D s 27 vec4 texture2D(sampler2D s,vec2 uv) {
28 ,vec2 uv) {
29 return texture(s,uv); 28 return texture(s,uv);
30 } 29 }
31 uniform mat4 MVP; 30 uniform mat4 MVP;
32 in vec4 vi1; 31 in vec4 vi1;
33 smooth out vec4 vo1; 32 smooth out vec4 vo1;
34 vec4 scale(float z0,vec4 z1) { 33 vec4 scale(float z0,vec4 z1) {
35 return (z1) * (vec4 (z0 34 return (z1) * (vec4 (z0,z0,z0,1.0));
36 ,z0
37 ,z0
38 ,1.0));
39 } 35 }
40 void main() { 36 void main() {
41 gl_Position = scale (0.5 37 gl_Position = scale (0.5,(MVP) * (vi1));
42 ,(MVP) * (vi1));
43 vo1 = vi1; 38 vo1 = vi1;
44 } 39 }
45 """ 40 """
@@ -47,8 +42,7 @@ Pipeline
47 , fragmentShader = 42 , fragmentShader =
48 """ 43 """
49 #version 330 core 44 #version 330 core
50 vec4 texture2D(sampler2D s 45 vec4 texture2D(sampler2D s,vec2 uv) {
51 ,vec2 uv) {
52 return texture(s,uv); 46 return texture(s,uv);
53 } 47 }
54 smooth in vec4 vo1; 48 smooth in vec4 vo1;