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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 11:28:53 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 11:32:08 +0100
commit4b8d586412b024f24121e00c8ce0f2bc3eb53234 (patch)
treedcc006db9670a71c32bdf2bf13332227d1765e82 /testdata/PrimReduce.out
parentcc11c0743bbab50f0f9d7bcc33fd41533a280870 (diff)
pretty print pipelines in .out files
Diffstat (limited to 'testdata/PrimReduce.out')
-rw-r--r--testdata/PrimReduce.out73
1 files changed, 72 insertions, 1 deletions
diff --git a/testdata/PrimReduce.out b/testdata/PrimReduce.out
index e9ff67fc..1ca6738d 100644
--- a/testdata/PrimReduce.out
+++ b/testdata/PrimReduce.out
@@ -1 +1,72 @@
1Pipeline {info = "generated by lambdcube-compiler 0.5.0.0", backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [], programStreams = fromList [("vi1",Parameter {name = "position4", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 vi1 ;\nvoid main() {\ngl_Position = ( ( mat4 ( vec4 ( cos ( 3.0 ),( 0.0 ) - ( sin ( 3.0 ) ),0.0,0.0 ),vec4 ( sin ( 3.0 ),cos ( 3.0 ),0.0,0.0 ),vec4 ( 0.0,0.0,1.0,0.0 ),vec4 ( 0.0,0.0,0.0,1.0 ) ) ) * ( vi1 ) ) * ( vec4 ( 0.1,0.1,0.1,1.0 ) );\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nout vec4 f0 ;\nvoid main() {\nf0 = vec4 ( 0.0,0.0,1.0,1.0 );\n}\n"}], slots = [Slot {slotName = "stream4", slotStreams = fromList [("position4",V4F)], slotUniforms = fromList [], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 0.0 0.0 1.0)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file 1Pipeline
2 { info = "generated by lambdcube-compiler 0.5.0.0"
3 , backend = OpenGL33
4 , textures = []
5 , samplers = []
6 , targets =
7 [ RenderTarget
8 { renderTargets =
9 [ TargetItem
10 { targetSemantic = Color , targetRef = Just (Framebuffer Color) }
11 ]
12 }
13 ]
14 , programs =
15 [ Program
16 { programUniforms = fromList []
17 , programStreams =
18 fromList
19 [ ( "vi1" , Parameter { name = "position4" , ty = V4F } ) ]
20 , programInTextures = fromList []
21 , programOutput = [ Parameter { name = "f0" , ty = V4F } ]
22 , vertexShader =
23 """
24 #version 330 core
25 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}
26 in vec4 vi1 ;
27 void main() {
28 gl_Position = ( ( mat4 ( vec4 ( cos ( 3.0 ),( 0.0 ) - ( sin ( 3.0 ) ),0.0,0.0 ),vec4 ( sin ( 3.0 ),cos ( 3.0 ),0.0,0.0 ),vec4 ( 0.0,0.0,1.0,0.0 ),vec4 ( 0.0,0.0,0.0,1.0 ) ) ) * ( vi1 ) ) * ( vec4 ( 0.1,0.1,0.1,1.0 ) );
29 }
30
31 """
32 , geometryShader = Nothing
33 , fragmentShader =
34 """
35 #version 330 core
36 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}
37 out vec4 f0 ;
38 void main() {
39 f0 = vec4 ( 0.0,0.0,1.0,1.0 );
40 }
41
42 """
43 }
44 ]
45 , slots =
46 [ Slot
47 { slotName = "stream4"
48 , slotStreams = fromList [ ( "position4" , V4F ) ]
49 , slotUniforms = fromList []
50 , slotPrimitive = Triangles
51 , slotPrograms = [ 0 ]
52 }
53 ]
54 , streams = []
55 , commands =
56 [ SetRenderTarget 0
57 , ClearRenderTarget
58 [ ClearImage
59 { imageSemantic = Color , clearValue = VV4F (V4 1.0 0.0 0.0 1.0) }
60 ]
61 , SetProgram 0
62 , SetRasterContext
63 (TriangleCtx CullNone PolygonFill NoOffset LastVertex)
64 , SetAccumulationContext
65 AccumulationContext
66 { accViewportName = Nothing
67 , accOperations =
68 [ ColorOp NoBlending (VV4B (V4 True True True True)) ]
69 }
70 , RenderSlot 0
71 ]
72 } \ No newline at end of file