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author | Péter Diviánszky <divipp@gmail.com> | 2016-05-01 19:13:34 +0200 |
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committer | Péter Diviánszky <divipp@gmail.com> | 2016-05-01 19:13:34 +0200 |
commit | 90e336391673ac1cf9ff582e98e35faf89a8f09d (patch) | |
tree | 0b7a14dbfc5734c07c2ae4ed34cb679fecd10d3f /testdata/PrimReduce.out | |
parent | 1a7544763729938e7009ead1e375e9bbf413afb0 (diff) |
improve pretty print layout & show desugared source code in .out files
Diffstat (limited to 'testdata/PrimReduce.out')
-rw-r--r-- | testdata/PrimReduce.out | 33 |
1 files changed, 8 insertions, 25 deletions
diff --git a/testdata/PrimReduce.out b/testdata/PrimReduce.out index 83377657..0fc353f0 100644 --- a/testdata/PrimReduce.out +++ b/testdata/PrimReduce.out | |||
@@ -22,49 +22,32 @@ Pipeline | |||
22 | , vertexShader = | 22 | , vertexShader = |
23 | """ | 23 | """ |
24 | #version 330 core | 24 | #version 330 core |
25 | vec4 texture2D(sampler2D s | 25 | vec4 texture2D(sampler2D s,vec2 uv) { |
26 | ,vec2 uv) { | ||
27 | return texture(s,uv); | 26 | return texture(s,uv); |
28 | } | 27 | } |
29 | in vec4 vi1; | 28 | in vec4 vi1; |
30 | vec4 rotate(float z0,vec4 z1) { | 29 | vec4 rotate(float z0,vec4 z1) { |
31 | return (mat4 (vec4 (cos (z0) | 30 | return (mat4 (vec4 (cos (z0),(0.0) - (sin (z0)),0.0,0.0) |
32 | ,(0.0) - (sin (z0)) | 31 | ,vec4 (sin (z0),cos (z0),0.0,0.0) |
33 | ,0.0 | ||
34 | ,0.0) | ||
35 | ,vec4 (sin (z0) | ||
36 | ,cos (z0) | ||
37 | ,0.0 | ||
38 | ,0.0) | ||
39 | ,vec4 (0.0,0.0,1.0,0.0) | 32 | ,vec4 (0.0,0.0,1.0,0.0) |
40 | ,vec4 (0.0 | 33 | ,vec4 (0.0,0.0,0.0,1.0))) * (z1); |
41 | ,0.0 | ||
42 | ,0.0 | ||
43 | ,1.0))) * (z1); | ||
44 | } | 34 | } |
45 | vec4 scale(float z0,vec4 z1) { | 35 | vec4 scale(float z0,vec4 z1) { |
46 | return (z1) * (vec4 (z0 | 36 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
47 | ,z0 | ||
48 | ,z0 | ||
49 | ,1.0)); | ||
50 | } | 37 | } |
51 | void main() { | 38 | void main() { |
52 | gl_Position = scale (0.1 | 39 | gl_Position = scale (0.1,rotate (3.0,vi1)); |
53 | ,rotate (3.0,vi1)); | ||
54 | } | 40 | } |
55 | """ | 41 | """ |
56 | , geometryShader = Nothing | 42 | , geometryShader = Nothing |
57 | , fragmentShader = | 43 | , fragmentShader = |
58 | """ | 44 | """ |
59 | #version 330 core | 45 | #version 330 core |
60 | vec4 texture2D(sampler2D s | 46 | vec4 texture2D(sampler2D s,vec2 uv) { |
61 | ,vec2 uv) { | ||
62 | return texture(s,uv); | 47 | return texture(s,uv); |
63 | } | 48 | } |
64 | out vec4 f0; | 49 | out vec4 f0; |
65 | vec4 rgb(float z0 | 50 | vec4 rgb(float z0,float z1,float z2) { |
66 | ,float z1 | ||
67 | ,float z2) { | ||
68 | return vec4 (z0,z1,z2,1.0); | 51 | return vec4 (z0,z1,z2,1.0); |
69 | } | 52 | } |
70 | vec4 blue; | 53 | vec4 blue; |