diff options
author | Péter Diviánszky <divipp@gmail.com> | 2016-02-14 15:02:55 +0100 |
---|---|---|
committer | Péter Diviánszky <divipp@gmail.com> | 2016-02-14 15:02:55 +0100 |
commit | 34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch) | |
tree | 56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/editor-examples/LambdaCube.out | |
parent | 87cefc9cacb9e82c4340c8552d9373175980faca (diff) |
refactoring
Diffstat (limited to 'testdata/editor-examples/LambdaCube.out')
-rw-r--r-- | testdata/editor-examples/LambdaCube.out | 144 |
1 files changed, 73 insertions, 71 deletions
diff --git a/testdata/editor-examples/LambdaCube.out b/testdata/editor-examples/LambdaCube.out index 1211e5bd..1e68a1ea 100644 --- a/testdata/editor-examples/LambdaCube.out +++ b/testdata/editor-examples/LambdaCube.out | |||
@@ -24,86 +24,88 @@ Pipeline | |||
24 | , vertexShader = | 24 | , vertexShader = |
25 | """ | 25 | """ |
26 | #version 330 core | 26 | #version 330 core |
27 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | 27 | vec4 texture2D(sampler2D s,vec2 uv) { |
28 | uniform float Time ; | 28 | return texture(s,uv); |
29 | in vec4 vi1 ; | 29 | } |
30 | smooth out vec4 vo1 ; | 30 | uniform float Time; |
31 | in vec4 vi1; | ||
32 | smooth out vec4 vo1; | ||
31 | void main() { | 33 | void main() { |
32 | gl_Position = ((mat4 | 34 | gl_Position = ((mat4 |
33 | (vec4 (cos ((4.1) + ((((fract ((Time) * (0.2))) * (fract | 35 | (vec4 (cos ((4.1) + ((((fract ((Time) * (0.2))) * (fract |
34 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 36 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
35 | ((Time) * (0.2)))))) * (6.28318530718))) | 37 | ((Time) * (0.2)))))) * (6.28318530718))) |
36 | ,0.0 | 38 | ,0.0 |
37 | ,(0.0) - (sin ((4.1) + ((((fract ((Time) * (0.2))) * (fract | 39 | ,(0.0) - (sin ((4.1) + ((((fract ((Time) * (0.2))) * (fract |
38 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 40 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
39 | ((Time) * (0.2)))))) * (6.28318530718)))) | 41 | ((Time) * (0.2)))))) * (6.28318530718)))) |
40 | ,0.0) | 42 | ,0.0) |
41 | ,vec4 (0.0,1.0,0.0,0.0) | 43 | ,vec4 (0.0,1.0,0.0,0.0) |
42 | ,vec4 (sin ((4.1) + ((((fract ((Time) * (0.2))) * (fract | 44 | ,vec4 (sin ((4.1) + ((((fract ((Time) * (0.2))) * (fract |
43 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 45 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
44 | ((Time) * (0.2)))))) * (6.28318530718))) | 46 | ((Time) * (0.2)))))) * (6.28318530718))) |
45 | ,0.0 | 47 | ,0.0 |
46 | ,cos ((4.1) + ((((fract ((Time) * (0.2))) * (fract | 48 | ,cos ((4.1) + ((((fract ((Time) * (0.2))) * (fract |
47 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 49 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
48 | ((Time) * (0.2)))))) * (6.28318530718))) | 50 | ((Time) * (0.2)))))) * (6.28318530718))) |
49 | ,0.0) | 51 | ,0.0) |
50 | ,vec4 (0.0,0.0,0.0,1.0))) * ((mat4 | 52 | ,vec4 (0.0,0.0,0.0,1.0))) * ((mat4 |
51 | (vec4 (cos (2.35619449017),sin (2.35619449017),0.0,0.0) | 53 | (vec4 (cos (2.35619449017),sin (2.35619449017),0.0,0.0) |
52 | ,vec4 | 54 | ,vec4 |
53 | ((0.0) - (sin (2.35619449017)),cos (2.35619449017),0.0,0.0) | 55 | ((0.0) - (sin (2.35619449017)),cos (2.35619449017),0.0,0.0) |
54 | ,vec4 (0.0,0.0,1.0,0.0) | 56 | ,vec4 (0.0,0.0,1.0,0.0) |
55 | ,vec4 (0.0,0.0,0.0,1.0))) * (vi1))) * (vec4 | 57 | ,vec4 (0.0,0.0,0.0,1.0))) * (vi1))) * (vec4 |
56 | ((0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract | 58 | ((0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract |
57 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 59 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
58 | ((Time) * (0.2)))))))) * (0.6)) | 60 | ((Time) * (0.2)))))))) * (0.6)) |
59 | ,(0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract | 61 | ,(0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract |
60 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 62 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
61 | ((Time) * (0.2)))))))) * (0.6)) | 63 | ((Time) * (0.2)))))))) * (0.6)) |
62 | ,(0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract | 64 | ,(0.2) + ((abs ((0.5) - (((fract ((Time) * (0.2))) * (fract |
63 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract | 65 | ((Time) * (0.2)))) * ((3.0) - ((2.0) * (fract |
64 | ((Time) * (0.2)))))))) * (0.6)) | 66 | ((Time) * (0.2)))))))) * (0.6)) |
65 | ,1.0)); | 67 | ,1.0)); |
66 | vo1 = vi1; | 68 | vo1 = vi1; |
67 | } | 69 | } |
68 | |||
69 | """ | 70 | """ |
70 | , geometryShader = Nothing | 71 | , geometryShader = Nothing |
71 | , fragmentShader = | 72 | , fragmentShader = |
72 | """ | 73 | """ |
73 | #version 330 core | 74 | #version 330 core |
74 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | 75 | vec4 texture2D(sampler2D s,vec2 uv) { |
75 | smooth in vec4 vo1 ; | 76 | return texture(s,uv); |
76 | out vec4 f0 ; | 77 | } |
78 | smooth in vec4 vo1; | ||
79 | out vec4 f0; | ||
77 | void main() { | 80 | void main() { |
78 | f0 = (abs ((vo1).x)) > (0.99999) ? vec4 | 81 | f0 = (abs ((vo1).x)) > (0.99999) ? vec4 |
79 | (((((((vo1).yz) * (sign | 82 | (((((((vo1).yz) * (sign |
80 | ((vo1).x))) * (0.5)) + (0.5)).x) * ((((((vo1).yz) * (sign | 83 | ((vo1).x))) * (0.5)) + (0.5)).x) * ((((((vo1).yz) * (sign |
81 | ((vo1).x))) * (0.5)) + (0.5)).x) | 84 | ((vo1).x))) * (0.5)) + (0.5)).x) |
82 | ,1.0 | 85 | ,1.0 |
83 | ,((1.0) - ((((((vo1).yz) * (sign | 86 | ,((1.0) - ((((((vo1).yz) * (sign |
84 | ((vo1).x))) * (0.5)) + (0.5)).x)) * ((1.0) - ((((((vo1).yz) * (sign | 87 | ((vo1).x))) * (0.5)) + (0.5)).x)) * ((1.0) - ((((((vo1).yz) * (sign |
85 | ((vo1).x))) * (0.5)) + (0.5)).x)) | 88 | ((vo1).x))) * (0.5)) + (0.5)).x)) |
86 | ,((((((vo1).yz) * (sign | 89 | ,((((((vo1).yz) * (sign |
87 | ((vo1).x))) * (0.5)) + (0.5)).y) > (0.75) ? 0.0 : 1.0) : (abs | 90 | ((vo1).x))) * (0.5)) + (0.5)).y) > (0.75) ? 0.0 : 1.0) : (abs |
88 | ((vo1).y)) > (0.99999) ? vec4 | 91 | ((vo1).y)) > (0.99999) ? vec4 |
89 | ((dot (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) | 92 | ((dot (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) |
90 | ,vec2 (-0.5,0.5))) + (0.4) | 93 | ,vec2 (-0.5,0.5))) + (0.4) |
91 | ,1.0 | 94 | ,1.0 |
92 | ,0.0 | 95 | ,0.0 |
93 | ,((dot (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) | 96 | ,((dot (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) |
94 | ,vec2 (1.0,-1.0))) > (-0.25)) && ((dot | 97 | ,vec2 (1.0,-1.0))) > (-0.25)) && ((dot |
95 | (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) | 98 | (((((vo1).zx) * (sign ((vo1).y))) * (0.5)) + (0.5) |
96 | ,vec2 (1.0,-1.0))) < (0.0)) ? 0.0 : 1.0) : (abs | 99 | ,vec2 (1.0,-1.0))) < (0.0)) ? 0.0 : 1.0) : (abs |
97 | ((vo1).z)) > (0.99999) ? vec4 | 100 | ((vo1).z)) > (0.99999) ? vec4 |
98 | (0.0 | 101 | (0.0 |
99 | ,1.0 | 102 | ,1.0 |
100 | ,(dot (((((vo1).xy) * (sign ((vo1).z))) * (0.5)) + (0.5) | 103 | ,(dot (((((vo1).xy) * (sign ((vo1).z))) * (0.5)) + (0.5) |
101 | ,vec2 (0.5,-0.5))) + (0.4) | 104 | ,vec2 (0.5,-0.5))) + (0.4) |
102 | ,((((((vo1).xy) * (sign | 105 | ,((((((vo1).xy) * (sign |
103 | ((vo1).z))) * (0.5)) + (0.5)).y) > (0.75) ? 0.0 : 1.0) : vec4 | 106 | ((vo1).z))) * (0.5)) + (0.5)).y) > (0.75) ? 0.0 : 1.0) : vec4 |
104 | (0.0,0.0,0.0,1.0); | 107 | (0.0,0.0,0.0,1.0); |
105 | } | 108 | } |
106 | |||
107 | """ | 109 | """ |
108 | } | 110 | } |
109 | ] | 111 | ] |