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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
commit34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch)
tree56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/editor-examples/Texturing.out
parent87cefc9cacb9e82c4340c8552d9373175980faca (diff)
refactoring
Diffstat (limited to 'testdata/editor-examples/Texturing.out')
-rw-r--r--testdata/editor-examples/Texturing.out30
1 files changed, 16 insertions, 14 deletions
diff --git a/testdata/editor-examples/Texturing.out b/testdata/editor-examples/Texturing.out
index 305c4a1c..776af2b9 100644
--- a/testdata/editor-examples/Texturing.out
+++ b/testdata/editor-examples/Texturing.out
@@ -27,29 +27,31 @@ Pipeline
27 , vertexShader = 27 , vertexShader =
28 """ 28 """
29 #version 330 core 29 #version 330 core
30 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 30 vec4 texture2D(sampler2D s,vec2 uv) {
31 uniform mat4 MVP ; 31 return texture(s,uv);
32 in vec4 vi1 ; 32 }
33 in vec2 vi2 ; 33 uniform mat4 MVP;
34 smooth out vec2 vo1 ; 34 in vec4 vi1;
35 in vec2 vi2;
36 smooth out vec2 vo1;
35 void main() { 37 void main() {
36 gl_Position = ((MVP) * (vi1)) * (vec4 (0.5,0.5,0.5,1.0)); 38 gl_Position = ((MVP) * (vi1)) * (vec4 (0.5,0.5,0.5,1.0));
37 vo1 = vi2; 39 vo1 = vi2;
38 } 40 }
39
40 """ 41 """
41 , geometryShader = Nothing 42 , geometryShader = Nothing
42 , fragmentShader = 43 , fragmentShader =
43 """ 44 """
44 #version 330 core 45 #version 330 core
45 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 46 vec4 texture2D(sampler2D s,vec2 uv) {
46 uniform sampler2D Diffuse ; 47 return texture(s,uv);
47 smooth in vec2 vo1 ; 48 }
48 out vec4 f0 ; 49 uniform sampler2D Diffuse;
50 smooth in vec2 vo1;
51 out vec4 f0;
49 void main() { 52 void main() {
50 f0 = texture2D (Diffuse,vo1); 53 f0 = texture2D (Diffuse,vo1);
51 } 54 }
52
53 """ 55 """
54 } 56 }
55 ] 57 ]