diff options
author | Péter Diviánszky <divipp@gmail.com> | 2016-02-19 22:52:32 +0100 |
---|---|---|
committer | Péter Diviánszky <divipp@gmail.com> | 2016-02-19 22:52:32 +0100 |
commit | 596ce93cd64d80e13649d179720365b8571235db (patch) | |
tree | bdccafd22329fb60f5bd3ae8cede8f5892f3cd92 /testdata/example08.out | |
parent | e0ec0a953292f9613f7ec65bcc78c6b3044c04c3 (diff) |
apply hidden parameters on shader functions; fixes #6
Diffstat (limited to 'testdata/example08.out')
-rw-r--r-- | testdata/example08.out | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/testdata/example08.out b/testdata/example08.out index 9cb32d49..ca4354f3 100644 --- a/testdata/example08.out +++ b/testdata/example08.out | |||
@@ -47,19 +47,19 @@ Pipeline | |||
47 | vec4 scale(float z0,vec4 z1) { | 47 | vec4 scale(float z0,vec4 z1) { |
48 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 48 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
49 | } | 49 | } |
50 | vec4 trMat(mat4 z0,vec4 z1) { | 50 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
51 | return (z0) * (z1); | 51 | return (z0) * (z1); |
52 | } | 52 | } |
53 | vec4 trX(float z0,vec4 z1) { | 53 | vec4 trX(float z0,vec4 z1) { |
54 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 54 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
55 | } | 55 | } |
56 | void main() { | 56 | void main() { |
57 | gl_Position = trMat | 57 | gl_Position = trMat_4_4_Float |
58 | (rotMatrixZ ((Time) * (2.0)) | 58 | (rotMatrixZ ((Time) * (2.0)) |
59 | ,(MVP) * (trX | 59 | ,(MVP) * (trX ((1.0) + ((sin (Time)) * (0.1)) |
60 | ((1.0) + ((sin (Time)) * (0.1)) | 60 | ,scale (4.0e-2 |
61 | ,scale | 61 | ,trMat_4_4_Float |
62 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1))))); | 62 | (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1))))); |
63 | vo1 = vi1; | 63 | vo1 = vi1; |
64 | } | 64 | } |
65 | """ | 65 | """ |
@@ -110,19 +110,19 @@ Pipeline | |||
110 | vec4 scale(float z0,vec4 z1) { | 110 | vec4 scale(float z0,vec4 z1) { |
111 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 111 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
112 | } | 112 | } |
113 | vec4 trMat(mat4 z0,vec4 z1) { | 113 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
114 | return (z0) * (z1); | 114 | return (z0) * (z1); |
115 | } | 115 | } |
116 | vec4 trX(float z0,vec4 z1) { | 116 | vec4 trX(float z0,vec4 z1) { |
117 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 117 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
118 | } | 118 | } |
119 | void main() { | 119 | void main() { |
120 | gl_Position = trMat | 120 | gl_Position = trMat_4_4_Float |
121 | (rotMatrixZ ((Time) * (1.0)) | 121 | (rotMatrixZ ((Time) * (1.0)) |
122 | ,(MVP) * (trX | 122 | ,(MVP) * (trX ((0.5) + ((sin (Time)) * (0.1)) |
123 | ((0.5) + ((sin (Time)) * (0.1)) | 123 | ,scale (4.0e-2 |
124 | ,scale | 124 | ,trMat_4_4_Float |
125 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1))))); | 125 | (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1))))); |
126 | vo1 = vi1; | 126 | vo1 = vi1; |
127 | } | 127 | } |
128 | """ | 128 | """ |
@@ -173,19 +173,19 @@ Pipeline | |||
173 | vec4 scale(float z0,vec4 z1) { | 173 | vec4 scale(float z0,vec4 z1) { |
174 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 174 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
175 | } | 175 | } |
176 | vec4 trMat(mat4 z0,vec4 z1) { | 176 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
177 | return (z0) * (z1); | 177 | return (z0) * (z1); |
178 | } | 178 | } |
179 | vec4 trX(float z0,vec4 z1) { | 179 | vec4 trX(float z0,vec4 z1) { |
180 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 180 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
181 | } | 181 | } |
182 | void main() { | 182 | void main() { |
183 | gl_Position = trMat | 183 | gl_Position = trMat_4_4_Float |
184 | (rotMatrixZ ((Time) * (0.0)) | 184 | (rotMatrixZ ((Time) * (0.0)) |
185 | ,(MVP) * (trX | 185 | ,(MVP) * (trX ((0.0) + ((sin (Time)) * (0.1)) |
186 | ((0.0) + ((sin (Time)) * (0.1)) | 186 | ,scale (4.0e-2 |
187 | ,scale | 187 | ,trMat_4_4_Float |
188 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1))))); | 188 | (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1))))); |
189 | vo1 = vi1; | 189 | vo1 = vi1; |
190 | } | 190 | } |
191 | """ | 191 | """ |
@@ -236,19 +236,19 @@ Pipeline | |||
236 | vec4 scale(float z0,vec4 z1) { | 236 | vec4 scale(float z0,vec4 z1) { |
237 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 237 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
238 | } | 238 | } |
239 | vec4 trMat(mat4 z0,vec4 z1) { | 239 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
240 | return (z0) * (z1); | 240 | return (z0) * (z1); |
241 | } | 241 | } |
242 | vec4 trX(float z0,vec4 z1) { | 242 | vec4 trX(float z0,vec4 z1) { |
243 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 243 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
244 | } | 244 | } |
245 | void main() { | 245 | void main() { |
246 | gl_Position = trMat | 246 | gl_Position = trMat_4_4_Float |
247 | (rotMatrixZ ((Time) * (-1.0)) | 247 | (rotMatrixZ ((Time) * (-1.0)) |
248 | ,(MVP) * (trX | 248 | ,(MVP) * (trX ((-0.5) + ((sin (Time)) * (0.1)) |
249 | ((-0.5) + ((sin (Time)) * (0.1)) | 249 | ,scale (4.0e-2 |
250 | ,scale | 250 | ,trMat_4_4_Float |
251 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1))))); | 251 | (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1))))); |
252 | vo1 = vi1; | 252 | vo1 = vi1; |
253 | } | 253 | } |
254 | """ | 254 | """ |
@@ -299,19 +299,19 @@ Pipeline | |||
299 | vec4 scale(float z0,vec4 z1) { | 299 | vec4 scale(float z0,vec4 z1) { |
300 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 300 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
301 | } | 301 | } |
302 | vec4 trMat(mat4 z0,vec4 z1) { | 302 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
303 | return (z0) * (z1); | 303 | return (z0) * (z1); |
304 | } | 304 | } |
305 | vec4 trX(float z0,vec4 z1) { | 305 | vec4 trX(float z0,vec4 z1) { |
306 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 306 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
307 | } | 307 | } |
308 | void main() { | 308 | void main() { |
309 | gl_Position = trMat | 309 | gl_Position = trMat_4_4_Float |
310 | (rotMatrixZ ((Time) * (0.75)) | 310 | (rotMatrixZ ((Time) * (0.75)) |
311 | ,(MVP) * (trX | 311 | ,(MVP) * (trX ((0.375) + ((sin (Time)) * (0.1)) |
312 | ((0.375) + ((sin (Time)) * (0.1)) | 312 | ,scale (4.0e-2 |
313 | ,scale | 313 | ,trMat_4_4_Float |
314 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1))))); | 314 | (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1))))); |
315 | vo1 = vi1; | 315 | vo1 = vi1; |
316 | } | 316 | } |
317 | """ | 317 | """ |
@@ -362,19 +362,19 @@ Pipeline | |||
362 | vec4 scale(float z0,vec4 z1) { | 362 | vec4 scale(float z0,vec4 z1) { |
363 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 363 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
364 | } | 364 | } |
365 | vec4 trMat(mat4 z0,vec4 z1) { | 365 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
366 | return (z0) * (z1); | 366 | return (z0) * (z1); |
367 | } | 367 | } |
368 | vec4 trX(float z0,vec4 z1) { | 368 | vec4 trX(float z0,vec4 z1) { |
369 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 369 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
370 | } | 370 | } |
371 | void main() { | 371 | void main() { |
372 | gl_Position = trMat | 372 | gl_Position = trMat_4_4_Float |
373 | (rotMatrixZ ((Time) * (0.3)) | 373 | (rotMatrixZ ((Time) * (0.3)) |
374 | ,(MVP) * (trX | 374 | ,(MVP) * (trX ((0.15) + ((sin (Time)) * (0.1)) |
375 | ((0.15) + ((sin (Time)) * (0.1)) | 375 | ,scale (4.0e-2 |
376 | ,scale | 376 | ,trMat_4_4_Float |
377 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1))))); | 377 | (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1))))); |
378 | vo1 = vi1; | 378 | vo1 = vi1; |
379 | } | 379 | } |
380 | """ | 380 | """ |
@@ -425,19 +425,19 @@ Pipeline | |||
425 | vec4 scale(float z0,vec4 z1) { | 425 | vec4 scale(float z0,vec4 z1) { |
426 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 426 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
427 | } | 427 | } |
428 | vec4 trMat(mat4 z0,vec4 z1) { | 428 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
429 | return (z0) * (z1); | 429 | return (z0) * (z1); |
430 | } | 430 | } |
431 | vec4 trX(float z0,vec4 z1) { | 431 | vec4 trX(float z0,vec4 z1) { |
432 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 432 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
433 | } | 433 | } |
434 | void main() { | 434 | void main() { |
435 | gl_Position = trMat | 435 | gl_Position = trMat_4_4_Float |
436 | (rotMatrixZ ((Time) * (0.5)) | 436 | (rotMatrixZ ((Time) * (0.5)) |
437 | ,(MVP) * (trX | 437 | ,(MVP) * (trX ((0.25) + ((sin (Time)) * (0.1)) |
438 | ((0.25) + ((sin (Time)) * (0.1)) | 438 | ,scale (4.0e-2 |
439 | ,scale | 439 | ,trMat_4_4_Float |
440 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1))))); | 440 | (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1))))); |
441 | vo1 = vi1; | 441 | vo1 = vi1; |
442 | } | 442 | } |
443 | """ | 443 | """ |
@@ -488,19 +488,19 @@ Pipeline | |||
488 | vec4 scale(float z0,vec4 z1) { | 488 | vec4 scale(float z0,vec4 z1) { |
489 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 489 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
490 | } | 490 | } |
491 | vec4 trMat(mat4 z0,vec4 z1) { | 491 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { |
492 | return (z0) * (z1); | 492 | return (z0) * (z1); |
493 | } | 493 | } |
494 | vec4 trX(float z0,vec4 z1) { | 494 | vec4 trX(float z0,vec4 z1) { |
495 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 495 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
496 | } | 496 | } |
497 | void main() { | 497 | void main() { |
498 | gl_Position = trMat | 498 | gl_Position = trMat_4_4_Float |
499 | (rotMatrixZ ((Time) * (-0.5)) | 499 | (rotMatrixZ ((Time) * (-0.5)) |
500 | ,(MVP) * (trX | 500 | ,(MVP) * (trX ((-0.25) + ((sin (Time)) * (0.1)) |
501 | ((-0.25) + ((sin (Time)) * (0.1)) | 501 | ,scale (4.0e-2 |
502 | ,scale | 502 | ,trMat_4_4_Float |
503 | (4.0e-2,trMat (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1))))); | 503 | (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1))))); |
504 | vo1 = vi1; | 504 | vo1 = vi1; |
505 | } | 505 | } |
506 | """ | 506 | """ |